
This VR Journey takes you to the 'behind the scenes' of the Universe. Beyond a door lies a barren landscape inhabited by strange rocky heads. Here, the maintenance and heavy lifting required keeps existence stable and temporal. You are a tourist. Don't do anything foolish.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.49−50% | 287reviews | 85% | — | $85.5K |
| $18.99 | 213ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple but the scale of this land is breathtaking
If you're looking for a VR experience with large expanses, an experimental art aesthetic and a few horror/weird moments then The Utility Room is all of that. It features a semi-unique jump mechanic similar to STRIDE along with a short climbing section, smooth/teleport locomotion, snap/smooth turn options and graphics settings. The experience lasts about an hour depending on how quick you go through it. The game is not optimized but I can't remember if I had no issues towards the end when I set the graphics to Low with an i7-13700KF and 3060. I experienced this on a Quest 3 running at 2064x2272 per eye. I'd say check it out on sale which it currently is as of writing this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Spanish - Spain*, Simplified Chinese**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cheapest awesomest vr game. Yeas.
A VR must-play
This is probably one of the oddest experiences I've had and I'm unsure as to whether or not I liked it. That being said, I'm giving it a thumbs up because we need more vr games that do things like this.
Im glad i got it but it wasnt amazing. Id give it a 6.5/10. A bit boring as it went on. Still glad I tried it.
It's okay....it had a few nice scenes but was mainly boringly grey with frustrating controls. It's not the worst game I've played, but it's just so mediocre. It would be 100 times better if the controls weren't such sh!t. The ending felt thrown together and kinda ruined the whole experience. It did not match any of the tone from the rest of the game. It's worth playing once, when it's on sale.
I've never felt existential horror like this in anything but David Lynch's Inland Empire. This what VR was made for, a prefect example of video games as art. [spoiler]My only complaint was that the Bin Man at the end looked a bit too goofy which took me out of the immersion[/spoiler] but overall incredibly well done
Wild.
Шляпа какая-то Камни гигантские, но не настолько, чтобы вызвать хоть какие-то ощущения (лично для меня) Локации унылые - по большей части это просто туннели в пещерах Под конец вообще треш какой-то пошел, всю атмосферу убили Сомнительный проект, хотя изначально идея казалась хорошей и надежды были высоки
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.5K | 3K | 94% | $1.99 | |
| $85.5K | 393 | 89% | $14.99 | |
| $85.6K | 443 | 92% | $10.99 | |
| $85.5K | 178 | 79% | $19.99 | |
| $85.5K | 120 | 80% | $19.99 | |
| $85.5K | 120 | 22% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 23.6K | 88% | $9.99 | |
| $2.1M | 4.6K | 91% | $24.99 | |
| $250.6K |
| 287 |
| 78% |
| $24.99 |
| $77.1K | 200 | 88% | $9.99 |
| $26.8K | 377 | 89% | $4.99 |
| $15.9K | 306 | 83% | $2.99 |