
Raise the dead as a fearsome Necromancer in the dark world of The Unliving! Lead your undead armies into the endless fight in this rogue-lite action RPG game. Burn cities to ash with devastating magic spells, slay epic bosses and turn your enemies into morbid servants.
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About
The realm of the living has been corrupted to its core and a storm is coming to change the world order. This storm is you, a mighty Necromancer, a sorcerer who denies death and leads the legions of the dead. Clerics and lords hope to hide behind high walls, but there’s no stronghold to cover them from your wrath. Smite hundreds of those standing in your way and turn them into your tools on the way to a greater purpose.
The Unliving is a dynamic rogue-lite action RPG with strategic elements. Raise the undead, use numerous spells and explore a mystical world, all realised with darkly extravagant pixel-art.
TURN ENEMIES INTO YOUR UNDEAD ARMY
Each fallen foe can be resurrected and added to your army to create unlimited legions of the dead. These re-animated creatures have their own unique abilities, such as the undead Priest whose blessings in life, will now curse your enemies in death.
UNLOCK THE SECRETS OF NECROMANCY
Meet colorful characters - friends and foes alike. Question members of your own necromantic cult, force answers out of your enemies and even dialogue your own phylacterium - to gather the lost memories of the Necromancer piece by piece and reveal the nature of his immortality. Who knows, maybe you also find out the grim truth about the supreme hierarchies of the Church.

CRUSH EVERYONE IN YOUR WAY
Only some of the living are helpless victims, the rest can retaliate against your forces. They hold the line, move in large groups and wield powerful abilities too. They cherish their lives and will not fall easily, so unleash hell as the Undead Lord to bring them to their knees.
CONQUER UNCHARTED LANDS
The world is randomly generated for each run and is richly populated with an array of creatures, artefacts, secret rooms and deadly traps. Each part of the world is occupied by a variety of living inhabitants - invade villages and slay feeble peasants to reinforce your army or engage in a desperate fight to the death in the swamps against formidable foes.
BATTLE EPIC BOSSES
The powerful creatures of this shadowy world will do all they can to stop you. Each boss has a unique fighting style and set of abilities, meaning deftness in combat and strategic thinking will be crucial in emerging victorious from these gruelling encounters
DIE AND RISE AGAIN
Ability to deny death itself is the greatest secret of the Necromancer. Another mortal strike is merely a setback for him. Take a lesson from your death and don’t let your enemies catch you the same way twice.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
조폭네크 겁나 좋아하고 디아2 이후로 제대로 된 조폭넥 빌드가 있는 겜이 없어서 아쉬워하던 터라 취향저격돼서 구매했는데 증말 아쉽다. 다른 평가에서 말한 것처럼 ai가 병신이긴 한데 그것보다도 뭔가 수단이 너무 없는 게 문제인 것 같다. 그냥 하수인들 마우스컨으로 적 둘러싸서 공격하는 게 다이고 뭐 시체폭발처럼 희생해서 뎀지주거나 회복하거나 있긴 한데 희생해서 하수인이 없어지나 끝까지 싸우게 해서 없어지나 비슷한거같다. 여기선 mp를 생명력이라고 하는데 하수인 희생 몇 번 하면 바로 동나서 있으나 마나 한 수준이라 추가되는 스킬들도 별 소용이 없다. 두 번째 문제로 잠깐 한눈팔면 뭔가에 처맞는데 체력은 종잇장같아서 그러면 금방 죽는다. 그래서 튜토리얼처럼 본체가 소환수들 공격 명령하면서 적들 공격을 피하면서 동시에 본체가 직접 공격까지 하는 게 매우 어렵다. 생존하려면 그냥 본체는 회피에만 온 집중을 다 해야 한다. 플레이를 얼마 안해서 그런지 모르겠지만 hp와 mp를 회복하는 수단이 별도로 있어야 적절히 재미를 느낄 듯하다. 일반적인 액션rpg 전부 빌드 웬만큼 맞추면 마나재생도 충분하고 체력도 회복 수단이 있잖슴? 그리고 빌드 어느 정도 완성하면 그냥 맞으면서 하잖아. 이 겜은 안 맞으려고 온 기를 다 써야 하고 mp도 회복 쥐꼬리만큼만 됨.. 마지막으로, 왜인진 몰라도 pc에선 참 하기 싫은 겜이라 스팀덱이 딱인데 스팀덱에서 실행은 가능하지만 플레이는 거의 불가능한 수준. 개발자가 업데이트나 개선하여 새롭게 출시할 생각도 없는 게 제일 아쉽.
I see the vision, and I have a high tolerance for obtuse mechanics, but while the cast is charming the gameplay is confusing and unsatisfying. If anyone still works here it's worth polishing, I think. But as is I'd pass.
Super cool and original Rogue-Lite — i give it a Like Beautiful, expressive pixel art, awesome concept and story, tight controls Just what you need to kick back and relax for a couple of evenings
Absolutely great game i've been looking for a game like this for a while one of my favorite games ever.
So I'm playing this likely after whatever updates the game has had to go through in regards to things like skeleton type grouping across stages as prior to playing this, I've seen one vid going over how the fighters, rangers, giants and unholies apparently didn't carry over the stats built for them from the previous biomes you move to from the isles to the swamp for instance. If that were the case back then, the devs have rectified that as the abilities etc. you build on each type carry over. Beyond this, there were also complaints about the trait descriptions for the weapon types; certain of them; being vague and not really understandable. From what I'm able to compare, the texts have not been changed in anyway, you just need to experiment with what exists which is fine. There's also the matter of the minion AI not being particularly bright, especially when it comes to them not attacking in certain instances where there's a big enough number of them; unless they're maybe rangers since they don't have to worry about pathing and collision save for distance between them and enemies. To an extent I get why, the enemy fighter types that can't leap over instances (scenes, allies and enemies) effectively have to struggle to get to you and that makes it so that you have some breathing room to attack them while using your minions as pin-cushions and stuff. At that point you essentially have to play smart with it; as sensitive as it kind of is, you can launch your minions over each other manually by left-clicking those that are right in front of your unit. Walls that don't allow anyone to skip obviously block this, but the option does exist in some capacity. Now all that being said: This is a real-time strategy game with the same rogue-lite philosophy as Dead Cells. You do not get stronger by dying after each run, you die and unlock more stuff with the 2 currencies that exist for itemization/skill building. Beat the first level, unlock a new weapon. Beat the second, unlock another. You do actually get permanently stronger after deaths though, but it's variable; we'll leave it at that to avoid spoiling too much. You do not get to turn your brain off and just let the minions carry you. Even in the first stage you will get floored if you're not paying attention, and the information on the screen is very easy to miss at times. Not helped by the fact that the resolution is a bit bugged in that anything lower than 1600x900 (for me) squishes the screen to a very close vantage which doesn't allow you proper prep before engaging. The biomes do get notably more difficult as you have more mechanics to contend with in regards to the enemies; and the minions. Story/lore-wise. For me, the dialogue of the cast itself holds the narrative back, but I can generally treat it as a placeholder thing since--Actually nevermind, the game's not in early access...Well the dialogue holds the narrative back a bit, feels out of place for me. The world-building itself in regards to the very mechanics of the game itself intrigues me though. It's got a good bit going for it and; from what I've seen; they have taken some of the feedback post-release into practice so, I'd say give it a look.
Çokkırılgan bir necromancer ile oynuyoruz hpsiçok çabuk bitiyor ve görevleri tuzak gibi bilmediğinden düşmanın savunmasına çok rahat av olunabiliyor.
Jeśli nie wiesz co się dzieje na ekranie to nic nie szkodzi bo ja też nie wiem. Sterowanie skopane, miniony szybko giną, niejasny i niepotrzebnie skomplikowany system progresji, nadmiar surowców. Widać brak spójnej wizji. Jedoczesna i osobna kontrola hordy oraz bohatera została zrobiona w sposób który gwarantuje szybkie i przypadkowe śmierci. Nie polecam
the game is good but not for everyone
Nice concept, story ends with a cliff hanger, but with increasing difficulty there is a lack of challenge, and little to no variation in boss fights, because you can overpower your opponents with upgrades too easily, also there is only two types of boss fights. You can clear all difficulties with first try, once you understand the mechanics. Also control is a bit bugged, half of the time you need to hit the key again or sometimes perform a little workaround, because your mob won't follow you again.
Великолепная игры, если хочешь поиграть за некроманта. Мало таких. Из минусов только то, что игра не развивается, но при этом имеет огромный потенциал. 1) можно сделать компанию, без сброса до 1го уровня 2) создание "кадавров": во время забега собираем "запчасти" боссов, и потом из этого собираем нежить. 3) штурм базы противника, когда ведешь волны нежити на стены, как на первом уровне, но не ограничиваешь себя временем, т.к. мертвецам время не важно)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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