
A horrible corruption has forced the children of the forest into hiding. They confide in the Treehouse Man, but their prayers remain unanswered. Baptized into the group, you must take the hallowed boat on an odyssey to save your brothers and sisters before the silence kills them.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Enjoying the tempo of this game... one part reflex-testing dodging and then one part contemplative damage assignment. There's lots of very good narrative story to keep the game interesting, too. The game uses uncomplicated controls... just a jump and directions... but it there is enough challenge for me, who lacks super reflexes. I had to revisit some levels to gain resources for later levels. Many would complete the game without that timesink, but wow, I am glad the developer made it available. How many platformers have me only able to complete half the content? Wishing this developer had continued making video games.. This one and Gloom had great gameplay, narrative, and an interesting worldbuilding that lacks in many other indie games. Played on an Ubuntu desktop computer with an 8BitDo SN30 gamepad
A bit of a mixed game, you get 4 pieces of land (rivers) total, where you will encounter different monsters each with their own attack pattern, which you have to try and avoid and gets harder the more you progress. Sometimes you attack first, but often the enemy goes first. If you don't care much about achievements or got cat like reflexes you can finish this in about 5 hours, however i got majorly stuck on a rage inducing achievement called Untouchable, which in the last piece of the map you have to avoid any hit, and trust me that's hard, that's the only reason i got so many hours in. Also it's very grindy, leveling up (although in the end i found out while running the game, you could edit the savegame and change stats if you want) but that just gets very boring, very quickly. As with many games here on steam, 9,99 is the wrong pricetag for this game, 4,99 would be more fair, so i suggest you wait for a sale, and even then i'd suggest looking very closely at any (gameplay) video that exist, if this is really to your liking. 4/10 because of the price, 6/10 if the price is dropped/on sale.
A few months ago I found myself looking at this game's store page, much like you are right now. Should I wishlist it or not? It really doesn't sound interesting, the art style is nothing out of the ordinary, and what's with the boring title? But then I remembered the hallowed commandment: Thou shalt not judge the game by such things, for only playing it gives you the full picture. So I wishlisted it. Months later, I got to the bottom of my wishlist, where this game was waiting for its time. I bought it, and played it, not expecting much. Well, I'm glad I listened to my other voice! This game is unique and very fun to play. Even the story, simple as it is, has something going on for it. If I had to describe the gameplay in one sentence - "Sorta FTL turn based rpg mixed with bullet hell". You explore regions, where you regularly get into fights, in which you choose your action for the turn, and then dodge enemy attacks with simple but effective platforming. After it's over, you get experience points and money, and eventually more exotic resources which you can use to upgrade both your character and your boat. It's incredibly fun and engaging. Just-one-more-region effect is very much present here. As for the other things? The story, the world, the music? Well, the story is simple: the forest is being corrupted, so you, a newly born child of the forest, are sent as a last ditch effort to reach the fabled Treehouse Man to sort things out. What follows is a bit of a discussion on the nature of human agency, faith, and reason. It's nuanced enough to avoid being completely trite, and let's just leave it at that. The world and the aesthetic are just interesting enough to draw you in. But they're not stellar, not going to lie. The music gets repetitive a little too often. But the game is so fun you don't really care. Oh, and the final boss is a masterpiece of game design. Like, this should be in textbooks. It feels like the whole game is building up just for this one moment, almost. So yeah. Get it. Even if you think it's not your cup of tea. It's great, and worth it even at full price, I'd say.
2d platform sürekli puslu hava kontroller orta genel olarak fena değil
A little slow but good.
A short game sporting a somber tone and conveying an interesting message. It has a simple but distinct visual style that complements its themes well, and boasts a peculiar brew of turn-based gameplay: selection-based attacks on your turn, bullet hell action on your enemy's. The music and sound design present the whole package in a fitting wrap. Acceptably priced in general, but a particularly sweet deal at the current 75% discount.
Slow paced game you can chill out while playing, game isn't that complex or difficult and is quite slow paced but still engaging even if repetitive.
Creative game play loop. simple yet detailed art style. Awesome final boss, great music, and did not overstay its welcome. Great game and I look forward to what the developers have in store next.
Порой и не ожидаешь ничего от таких небольших игр, но эта одна из тех самых - жемчужин! Невероятно уютная, с вроде бы простым (на первый взгляд) игровым процессом, но потрясающей рисовкой и музыкой, создает такое погружение, будто в сказку попал! Дорогого стоит...
A fun, semi turn based bullet hell with a unique art style. Interesting premise. Would def recommend.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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