
An Historical Point & Click Casual Adventure. Discover the extraordinary story of Marco Polo. Back from 25 years of traveling, the Venetian explorer began recounting his adventures.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent
Fun little game, but get it on sale.
This is a run of the middle hidden object/puzzle game. While there's nothing wrong with it, it is a little short and uninspired. I can't really recommend this given the $10 price tag, but if it goes on sale steeply then it might be worth considering for fans of hidden object games. There's no "maybe" option in Steam, and as it is it just a little too old and a little too short and unpolished for me to recommend it.
Nice hidden object game with a few not to easy puzzles. Story is nice, but just when you get into it THE END appears.
Sound: 6 Graphics: 6 Story: 7 Gamplay: 4 Commands: 6 Fun: 4 Time to load / lag: 9 Bugs / Problems: 7 Final score: 4
A clever blending of point and click puzzler with a hidden object game. Added to the mix are interesting bits of historical trivia. The graphics are just ok since you basically move from one static image to the next. The hidden objects are small at times (pixel hunting sometimes required), but for the most part make sense. The music and voice acting are pretty generic, but I enjoyed them. The puzzles are pretty standard, but I did need the Help and Hint buttons just to learn the rules of the puzzle I was solving. I'm going to recommend this title because I got it on sale and I really like working through the older games. If you have little patience games from the 90's or early 00's you might want to skip this unpolished gem. (Yes, I know that this title was released in 2015, but it plays like an older game.)
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
The Travels of Marco Polo is a gentle, story-driven adventure game that places narrative, atmosphere, and historical curiosity above mechanical complexity or challenge. Developed by Totem Studio and published by Plug In Digital, the game presents itself as an interactive retelling of one of history’s most famous journeys, inviting players to experience Marco Polo’s legendary travels through a series of illustrated scenes, light puzzles, and narrated moments. Rather than aiming to simulate medieval exploration in a realistic or demanding way, it frames Polo’s life as a reflective travelogue, blending education and entertainment into a relaxed, accessible experience. The story is structured around a framing device that immediately establishes tone and purpose. Set in a Genoese prison, the game opens with Marco Polo recounting his adventures to the writer Rustichello da Pisa, who records the tales that would eventually become The Travels of Marco Polo. This narrative choice allows the game to move fluidly between locations and time periods, treating each chapter as a memory brought to life. As Polo’s recollections unfold, players are taken across a wide range of historically inspired locations, from European ports and Middle Eastern cities to distant Asian landscapes and the court of Kublai Khan. The game does not aim for strict historical accuracy, but it captures the spirit of wonder, distance, and cultural encounter that defines Polo’s legacy. Gameplay follows traditional point-and-click adventure conventions. Players explore static environments by clicking on points of interest, interacting with characters, collecting items, and solving simple puzzles to progress the story. These puzzles are intentionally undemanding, often relying on observation rather than complex logic, and are designed to keep the narrative flowing smoothly. Hidden-object elements appear occasionally, encouraging careful scanning of scenes without introducing time pressure or fail states. This approach makes the game approachable for a broad audience, including players who may not be experienced with adventure games. What stands out most is the game’s pacing and tone. The Travels of Marco Polo unfolds slowly and deliberately, encouraging players to absorb its environments and narration rather than rush toward solutions. Each location is treated as a vignette, offering a snapshot of a place or moment rather than an expansive area to master. This episodic structure reinforces the feeling that you are leafing through an illustrated book, with interactivity serving as a way to deepen engagement rather than drive challenge. Visually, the game adopts a stylized, illustrative art direction that favors clarity and mood over realism. Backgrounds are detailed enough to convey a sense of place, using architecture, clothing, and color palettes to distinguish regions and cultures. While the visuals are modest by modern standards and largely static, they complement the game’s storybook presentation. The accompanying musical score further enhances this atmosphere, using gentle, evocative compositions that underscore the sense of travel and discovery without overwhelming the experience. The simplicity of the mechanics, however, is a double-edged sword. For players seeking intricate puzzles, branching narratives, or deep character interaction, the game may feel limited. Choices rarely alter the story’s direction, and interactions tend to serve the narrative rather than expand it. This makes the experience feel more like an interactive educational narrative than a fully realized adventure game, which can leave seasoned genre fans wanting more depth or variety. Despite these limitations, the game succeeds in carving out a distinct niche. Its educational undertones and historical framing make it particularly appealing to players interested in history, geography, or narrative-driven experiences that prioritize storytelling over challenge. The lack of pressure, combat, or failure states makes it suitable for relaxed play sessions, where the primary goal is immersion rather than mastery. Ultimately, The Travels of Marco Polo is best appreciated on its own terms. It is not a demanding puzzle adventure or a historically rigorous simulation, but a calm, narrative-focused journey that invites players to engage with one of history’s great travel legends in an interactive format. For those who enjoy slow-paced storytelling, illustrated worlds, and light adventure mechanics, it offers a pleasant and thoughtful experience that feels closer to an interactive book than a conventional game. Rating: 6/10
Jeu un peu simpliste, même si la musique est plutôt sympa...
Hra ani dobrá není je to taková blbina
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Momentum
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