
A fully voiced, old-school first-person CRPG where you build your party, explore towns, caves, and dungeons, and face deadly foes in turn-based combat. Take on quests, meet memorable characters, and craft, fish, and mine in a world full of danger and discovery.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Relive the spirit of classic role-playing adventures in The Traveller Tale, a fully voiced, old-school first-person CRPG inspired by the golden age of the genre.
Create your party, set out into a dangerous world, and shape your journey through exploration, combat, and meaningful encounters. From quiet towns to dark caves and deadly dungeons, every step forward brings new challenges, secrets, and stories waiting to be uncovered.
Travel across a rich and immersive world filled with memorable characters, quests, and hidden dangers. Talk to villagers, uncover their stories, and take on tasks that will test both your decision-making and your courage.
Engage in strategic turn-based combat where preparation, party composition, and smart tactics determine survival. Face deadly creatures, powerful enemies, and unexpected encounters as you push deeper into the unknown.
Life on the road is more than just combat. Gather resources, craft useful items, and take part in activities like fishing and mining to support your journey and strengthen your party.

Build Your Party: Create and develop a group of unique adventurers, each contributing to your success in combat and exploration.
Turn-Based Combat: Fight in classic tactical battles where every move matters.
Explore Diverse Locations: Discover towns, caves, dungeons, and wilderness areas filled with secrets and danger.
Fully Voiced Experience: Meet a wide cast of characters brought to life through full voice acting.
Crafting & Gathering: Collect resources, craft items, and enhance your equipment.
Quests & Characters: Take on a variety of quests and interact with memorable NPCs throughout your journey.
Open-Ended Adventure: Explore at your own pace in a world that rewards curiosity and risk.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
An unexpected but very welcome retro blobber with a lot of content from a one-man studio, fully voiced and atmospheric. I’m not that far into the game yet but I’m already enjoying it thoroughly. If you know what you’re getting yourself into you’re sure to love it. If they fix the overlay I’ll share the shots from my playthrough as well.
I've been gaming since the 90s, and this game represents a genre that I really loved back in the day; a love inspired by my childhood D&D sessions. The game is reminiscent of games like Wizardry, Shining in the Darkness, and Eye of the Beholder. I used to love the escape of exploring and adventuring through a fantasy world in first person, leveling and gearing up and meeting challenges. While I can't really remember my childhood gaming well enough to make too many direct comparisons, I will say that I feel like this game has done a great job of bringing back that old school RPG charm. I want to say though, what really grabs my attention about this game more than anything else is the dev support. One thing I haven't seen since the 90s until now is a dev team that implements fixes and improvements to a game so quickly. This alone is what makes the game five stars for me, because I've never seen any game ever; not a single one; that had this kind of dev support. From my understanding, this is a one man dev team. He works a full-time job, and this game has been his passion project for the past 4 years. Aside from his shifts at work, you can pretty much see him full-time on the Steam forums responding to bug reports or special requests. Quite often, a requested fix or change will take effect within an hour or two. The sheer quantity of fixes that have been implemented into the game since launch on May 5th is remarkable. We've gotten inventory stat tooltip updates, a crafting bench fix, game controller compatibility, NPC fixes, weapon balancing, monster difficulty balancing (more than once), spell fixes, dynamic inventory travelling merchant update, a spell categorization fix, reward display timing fix, a quest fix, a boss fix, and more. I will say that the game started out with a decent amount of bugs, as games often do, but instead of waiting two weeks for the first patch, and finding out that whatever super essential fix didn't happen, you're getting the fixes live, and even special QoL requests are being responded to. I haven't personally had a bug report or request go unresponded to. In addition to that, while the players on the forums have tended to be pretty positive, I have seen things reported with a bit of attitude, and the dev responds with positivity every time; even when a player was complaining about a missing feature that wasn't even missing at all. It was right under their nose all along. So you can expect to receive support with a good attitude, even if you're a grumpy gamer. I personally found the game enjoyable on launch day, despite some bugs here and there, but for anyone starting now, you will have an infinitely smoother experience due to all of the changes; and if you find an issue, you can simply make a forum post and expect a timely fix. Aside from the support, some things I like about this game: It has a nice old-school throwback vibe. Playing the game takes me back. There's plenty of playtime and content to be enjoyed. There are 8-12 zones, and I spent 17 hours playing just the first one. I could've spent more time there if I desired. There are arenas for convenient team XP and gold grinding if necessary. I really liked the character portrait choices. Even the hobbits look cool. In fact, my favorite portrait so far (because he has been adding more since launch) is a female hobbit wielding twin daggers. I also enjoy the team character creation. I love the familiar die roll and personal stat allocation choices. I like that you can create a massive roster of characters on the bench to swap out when desired. I appreciate the versatility of class choices, skills, and spells. Some of the best spells are purchased from certain NPCs in the world, which gives you something interesting to seek out. You get something unique and satisfying from each class. Sorry, that is a packed paragraph; just trying to get it in the 8k character limit. This game is five stars for me. It's an enjoyable time each session, but if I had to pick one thing I possibly don't love, it's that there is no front line, and there's no taunt. So your fighters and barbarians will never soak damage for the party except by RNG. It's just as likely that the deadly melee boss will strike your mage as it is that they will strike your heavily armored fighter. That said, it does provide for an interesting playstyle and strategy to handle the challenge. You have to build your wizards druids and clerics with a healthy amount of CON and prioritize them for any protection gear that the class allows. You also have a variety of protection buffs (cleric and druid) you can use in battle to protect your squishy members early on. So while I don't have that familiar mechanic I like, I've gotten to experience an enjoyable challenge as a result. If fighters and barbarians did soak damage, maybe I would find myself just button pressing big hits every battle instead of strategizing my turns for a balance of damage and survival, which is fun. All in all, I'd say this game is a great old-school RPG throwback, and a fun experience. I think that the release day bugs are already in the rear view mirror, and that a new player can expect to just enjoy the experience, and get first-hand prompt support if any concerns or QoL desires should arise. The value on this game is totally worth it. Judging from my first chapter playtime, I expect 200+ hours from a single playthrough, and much more if I invest more into questing. I say that it's worth the money, and plan for some fun adventures.
Seems ok but not really feeling it to be honest Janky overly sensitive controls probably what kills it for me.
I love might and Magic 6 immensellyy, but here Controls are so bad ,that You are not able to get any satisfaction.
Interesting game in the genre. The grounded feel is very nice, exploration feels important. Controls and movement are clunky but manageable. Dialogue is fully voiced but cannot be skipped. EDIT: I have been told that the shift key will skip through dialogue. Note for players familiar with how cRPGs work: Consider a higher difficult than normal. Even in the starting area, gold and combat/abilities already feel as if they've crossed over the power creep line. Will continue play, am semi invested. 6.5/10 Will update more as I play
This is the worst dungeon crawler i have ever played so the store page say "full controller support"...well good luck figure that out the dev i dont think knows what the heck he is doin no type of optimization at all just was a tremnedous waste of my time and money i love blobbers but this shouldnt even ve classified as one just horrible...point blank horrible. *****EDIT- Dev No i wont send any email or anything you ask i voiced my concerns and you banned me and took down the thread its shameful when you are banned cuz your product aint or cant be enjoyed by a customer i will give my cash to another dev who values customers for how they feel...not for how you want them to feel bout your product learn some professionalism Be warned and be wary bout this game and the people who make it Might be better off giving your money to someone who will value you for you...just saying
A love letter to those of us old enough to remember our full heads of hair while having our heads full of wonder at experiencing Might and Magic or Wizardry style dungeon delving! I'm unclear just how long this ride will last, but I am enjoying the ride none the less! Some QoL changes are likely due, but still this one is a gem!
First things first: I’m one of the last people to hold it against an indie developer for using AI art, but right from the intro, the nagging thought creeps in that—aesthetically speaking—some elements just don't mesh. Moreover, this slideshow is reminiscent of those GIF compilations found on your grandmother’s YouTube channel—the kind that hasn't been updated since 2016, and for which she took a community college course titled "MovieMaker for Dummies." My second desperate attempt to muster enough motivation to at least leave the starting tavern was thwarted by the controls—which, in a stroke of "genius," assign the right mouse button to the menu and use Page Up/Page Down to adjust camera height. Switching from mouse and keyboard to a controller didn't help much either; I usually just ended up talking to the NPCs' torsos rather than the NPCs themselves—even though the camera is supposed to auto-center at the start of a conversation. The camera is so hypersensitive, in fact, that you find yourself constantly biting your tongue in frustration just trying to target a single damn chest. Furthermore, you are positioned so close to every object and NPC that you can't really take in the rest of your surroundings; they practically JUMP right into your face. Between text blocks during a conversation, the camera view occasionally—and spontaneously—switches into "party mode," which isn't jarring *at all*. Setting aside the presentation, navigation, and the utterly atrocious controls, this game screams "Early Access" and really needs to be left to mature for a while longer. It helps, however, that the developer is pushing out new patches almost every day. But right now—in its current state—the game is, for me personally, simply unplayable. As things stand, I’m going to let the game sit on the shelf for a year, after which I’ll happily come back and take another look. Verdict: Frustrating, and—being generous—a 3 out of 10 (annoyed) Beholders. ************** DEUTSCH: Fist things first: Ich gehöre zu den letzten, die einen Indie Developer es krumm nehmen, wenn AI Art genutzt wird, aber schon beim Intro kommt der schleichende Gedanke auf, das so manche Sachen ästhetisch nicht zusammenpassen. Aber diese Slideshow gemahnt an manche GIF Sammlungen aus dem YouTube Channell deiner Großmutter, der seit 2016 nicht mehr aktualisiert wurde und für die sie den Volkshochschulkurs "MovieMaker für Dummys" belegt hat. Der mittlerweile zweite verzweifelte Anlauf, genug Motivation zu finden, wenigstens die Starttaverne zu verlassen, scheitert an der Steuerung, die clevererweise den rechten Mausbutton für das Menü benutzt und Page+Up und Page+Down, um die Blickhöhe zu variieren. Auch die Umstellung von Maus/Tastatur auf Controller hilft hier nicht viel, es endet meistens damit, dass man nicht mit den NPCs, sondern mit ihren Brustkörben redet, auch wenn bei Gesprächsbeginn die Kamera autozentriert. Die Kamera dabei so empfindlich, dass man ständig die Zungenspitze herumkaut, um irgendwie nur eine verdammte Truhe anzuvisieren. Zudem ist man an allen Gegenständen und NBCs so nahe dran, dass man so den Rest der Umgebung nicht wirklich mitbekommt. Sie SPRINGEN einem geradezu ins Gesicht. Zwischen 2 Textblöcken eines Gesprächs switcht die Ansicht spontan dann und wann in den Partymodus, was so gar nicht irritiert. Von der Präsentation, Navigation und der unsäglichen Steuerung abgesehen, schreit das Spiel Early Access und man sollte es wirklich noch eine Weile reifen lassen. Hier hilft es, dass der Entwickler fast täglich neue Patches raushaut. Aber im Moment, wie es ist das Game einfach für mich persönlich unspielbar. So wie es aussieht, lasse ich das Spiel ein Jahr ruhen und werfe dann gerne noch mal einen Blick rein. Fazit: Frustriert und großzügig geschätzt: 3 von 10 genervten Beholdern.
I am blown away by this game, which holds fully the magic of classic dungeon crawlers of yore. This came out of nowhere. I have been playing PC games since the early 80s (who are you calling old?) and most games are forgettable. Not this one. The art style is lovely, almost reminiscent of rotoscoping. The world building is great. There is a poetry to the writing and all the necessary mechanisms are present in full. A lot of modern blobbers that try to recapture the feeling of playing Wizardry or Might and Magic feel like pale imitations, but this feels like a classic game made in the golden age of dungeon crawlers, in the best possible way. Let us gather our party before venturing forth. Adventure awaits!
This Game Is Fun The Story And the voice acting is great....would like to change the keyboard layout.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.2K | 95% | $47.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
| Project Zomboid | $239.1M | 460.8K | 94% | $19.99 |
Related
| The True Love Rings | $14.8K | 341 | 76% | $1.99 |
| Zombie Party | $14.8K | 698 | 85% | $0.99 |
| In Her Eyes | $14.8K | 79 | 81% | $9.99 |
| Animated Puzzles | $14.8K | 83 | 93% | $9.99 |
| 法医探案团之碎嘴小诗 | $14.8K | 148 | 78% | $3.99 |
| SPITLINGS | $14.8K | 56 | 88% | $14.99 |