
The Thing: Remastered is a faithful restoration of the cult-classic 2002 third-person survival horror shooter game inspired by Universal Pictures’ genre-defining 1982 film, The Thing
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 22 → 1.86/day in the week after.
About
No One Survives Alone.
The 2002 third-person survival horror shooter that serves as a sequel to the genre-defining 1982 film is back, remastered by Nightdive Studios to bring this innovative blend of fast paced squad action meets survival horror to the modern era. Including Antialiasing, Per Pixel Lighting, 4K Resolution and up to 144 FPS.
Where the movie ended, the true terror begins.
You are Cpt J.F. Blake, leader of a U.S. Special Forces rescue team sent to investigate the blood-curdling events and enigmatic deaths of the American scientific team that transpired at the Outpost 31 research facility located in the frozen wastelands of Antarctica. Within these inhospitable surroundings your team encounters a strange shape-shifting alien life-form that assumes the appearance of people that it kills. Trapped by the elements and infected by this horrific entity, using all your team members is critical if you hope to accomplish your objectives, let alone survive. If you only knew which ones were still human…
The Thing: Remastered Key Features:
In 20 frightening levels, lead your team against terrifying monsters, from the scuttling head-spiders and human-like walkers to gigantic multi-tentacled beasts.
Advanced trust/fear interface adds a new level of interaction – How you influence your teams psychological state determines whether or not they will co-operate with you.
Experience brand new dynamic lighting, specular mapping, shadows, depth of field complemented by improved models, textures and environments to create a deep level of immersion.
Use awesome firepower like machine guns, explosives and flamethrowers to torch your enemies.
Brand new Achievements.
Quality of Life gameplay enhancements to improve your experience.
Choose multiple paths to solve problems that lie ahead and accomplish goals.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.4Kreviews | 89% | — | $991.5K |
| $29.99 | 1.3Kratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Thing: Remastered is one of those rare cases where going back to a cult classic actually feels worth it, especially if you played the original PS2 version like I did. What really stands out immediately is how well the atmosphere holds up. That constant paranoia, never knowing who’s infected, never fully trusting your squad, it’s still one of the best implementations of “team horror” in gaming. Even in a remaster, that core tension hasn’t been lost at all, and in some ways it feels even sharper with the cleaner presentation. The squad system is still the game’s biggest strength. Your teammates aren’t just background support, they feel like fragile, unpredictable assets you have to manage carefully. Keeping morale up, deciding who to trust, and dealing with infections turning everything upside down creates some genuinely memorable moments that modern games still struggle to replicate. Combat is simple but effective. It’s not trying to be a precision shooter, it’s more about survival under pressure. Ammo management, positioning, and panic all matter in a way that fits the tone perfectly. When things go wrong, they *really* go wrong, and that unpredictability is part of the fun. The remaster also does a good job of modernizing the visuals without stripping away the grime and isolation of the original. It still feels cold, claustrophobic, and hostile, which is exactly what you want from a game based on "The Thing". Of course, it’s not flawless. Some mechanics feel dated, AI can still be inconsistent, and there are moments where the pacing drifts a bit. But honestly, those rough edges also add to its identity as a survival horror shooter from its era. For me, The Thing: Remastered succeeds because it preserves what made the original special instead of trying to reinvent it. That paranoia-driven gameplay loop is still incredibly unique, and it holds up surprisingly well even today. If you enjoyed the PS2 version, this is an easy recommendation. It’s still one of the most interesting squad-based horror games ever made.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
| $29.99 |
| 104ratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the entire concept of the game being horror and having the same paranoid feel of the movie is thrown out about 10 minutes in when the mechanics go from important to just about meaningless. The only times i interacted with these mechanics included testing one member of my team for the thing, which revealed him to be the thing, saying "huh, neat" and never touching it again and a team member shooting himself from stress, which again made me go "huh, neat" before forgetting about. The trust mechanic is absolutely pointless and makes any NPCs you need to earn the trust of into trust vending machines, where you give them a few bullets and they trust you until they inevitably die for some ♥♥♥♥♥♥♥♥ reason (i lost two because they wouldn't get in an elevator 2 feet in front of them, causing them to be caught in an explosion and die). The thing that the game is named after goes from being an unknown and terrifying threat when you see it in the movie to something to mindlessly click m1 at in the game until it disappears. Never once has the thing been a threat in this game to me. For John Carpenter to call this game canon to the story of the original movie must have taken either a huge paycheck or massive brain damage. It takes everything that the movie had, throws out most of the details, and half-assedly jams a few concepts into a lame excuse for a "game". Also if you screenshare this game through discord, the game will run fine, but anything outside of it will slow to a crawl. I have never seen a game do that before. Oh and also there's a cold mechanic. You die if you're outside for too long. It can be completely ignored as it's not a threat in any way whatsoever, the few times you're in the cold aren't long enough for it to be a threat.
Restarted like 8 times in 1.5 hours due to NPC getting stuck or otherwise. Too clunky and unplayable at least from my own personal experience. I understand the AI is from 2002 so I can give it some slack, but bad AI + betrayal system just compounds to an incredibly annoying experience.
Pretty cool game, I like how it has some unique mechanics, like having to manage your team-members sanity, and having engineers fix electrical panels. If you are a fan of The Thing you should like this game, there is a bit of "fan service" in the game, which I found actually pretty cool. It can get pretty intense at times. It is a bit janky by todays standards, but its still fun to play, and has some cool monsters. If you like The Thing give it a try. Tho I would try to find it on sale, cause I do feel its slightly expensive for what it is, only being a 5-6 hour game. But im down to support Night Dive they been killing it the past few years.
okish game. alot more shooting then anticipated
Joa naja, kann man machen... muss man aber nicht. Auf jeden Fall nicht für den vollen Preis.
Oh man, this one is interesting. I have so much mixed feelings about this game, but I still consider it one of the best movie tie in games (not a huge bar to cross, I know) but still, underrated gem with BUNCH of flaws, and it's in my personal top 10 niche games ever! My first encounter with this game was back in 2002/2003, when it first originally came out. I remember like it was yesterday, I went to local CD shop, saw the interesting cover and went on to buy it. Fun personal fact: I actually never couldn't complete this game because when you kill the last boss and cutscene is supposed to play, my game would just crash (probably because it was pirated and there was missing cutscene file lol). So when this remaster was announced, I was feeling excited and nostalgic, and a little surprised to be honest. This game is considered abandonware, and I was thinking that me and like 15 random folks only remember it to this day, so it was nice that it came back from the dead, because it deserves it. I won't go on much about the remaster, because as always, Nightdive did a fantastic job with visuals and QOL additions. I'll talk about the game in general, the core issues that still remain. This might go all over the place, so lets start with the good stuff: - Visuals. Even for a 2002 game, it looks really good. - Game had some neat and ahead of the time ideas. The blood test, anyone can be infected, squad mechanics etc. - The build up is actually really good, you are not immediately thrown into action, not until the 2nd level. - Some horror elements and set pieces. - Gunplay is servicable. Sniper rifle is super fun to headshot enemies and blow their heads. - Barely any music which helps to build tension. Now for the mixed/bad stuff: - The story and in general being the sequel to THE BEST HORROR MOVIE is lame and falls flat in comparison. Generic "evil guy wants to rule the world" story. - Game is super omega short. You can see my play time (like 3 hours), which is laughable. Yes, I've mostly known where to go and what to do, but still, game is super linear, it shouldn't take you more than 5 hours to complete it, unless you are braindead. - Enemies, particulary the Half-Life ripoff headcrab enemies. Holy smokes, there are billions of them through the game and it gets super repetitive and boring fast. Bosses are crap too and some of them are hard for no reason. - Enemy AI is garbage, especially human soldiers. Sooo braindead it's hilarious sometimes. - Game has zero replay value, you have some big areas, but since it's 2000s game, it's super empty. Nightdive tried to add exploration aspect, but it's just random stash of weapons and ammo, which brings me to next point. - Ammo. Dear Lord, there is more ammunition and weapons in this game than the whole WW2 army combined. It's almost impossible to go out of ammo + you can carry huge amount of ammo (500 smg rounds, 100ish shotgun shells, 30ish grenade launcher bombs etc). I know developers were going for the action horror game + you have squad to take care of, but come on, you could make it a little less, that would make it more tense. The only part where I had to use my brain and vits was when you lose your equipment mid game, but that was only briefly, you stumble upon armory later on lmao - By far my bigest gripe, even though I briefly understand it was a matter of time and lack of resources and technology: infection of your squad. Original idea was that it was supposed to be totally random, at any point in the game your mates can get infected and transform into creatures. However, it ended up being entirely scripted at some specific points in the game. And it seems like the same problem is in the remaster. It would add sooooo much replay value and great moments if it was random. - The one problem with the remaster I have is price. No offense to Nightdive, they are doing fantastic job with the games they restore and remaster, but for this game, 28,99€ feels like a robery. Single player, super linear, 4 hour game with ZERO replay value (even achievements are a joke and you can easily do them in single run). I love this game, it has a special place in my heart, but this is too much money for so little value. At this moment, it's on sale for 15€ and that's the most I would pay for this. Everything over is not worth it in my opinion. That's pretty much it. So who do I recommend this game to? I would say to fans of the movies and folks that have that kind of autism for these types of niche, 2000s games. This game hits that spot perfectly. At the end of the day, maybe this is just my nostalgia hitting me hard and in reality, this game is mediocre and not worth it. I guess you'll have to decide.
8/10
A so-so game, stick with the movie unless you can get this on deep discount.
Apesar da reta final perder um pouco da atmosfera de The Thing, o jogo no geral é um bom jogo e vale a experiencia além, da jogabilidade, ter dado um leve modernizada
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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