
The Thing: Remastered is a faithful restoration of the cult-classic 2002 third-person survival horror shooter game inspired by Universal Pictures’ genre-defining 1982 film, The Thing
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About
No One Survives Alone.
The 2002 third-person survival horror shooter that serves as a sequel to the genre-defining 1982 film is back, remastered by Nightdive Studios to bring this innovative blend of fast paced squad action meets survival horror to the modern era. Including Antialiasing, Per Pixel Lighting, 4K Resolution and up to 144 FPS.
Where the movie ended, the true terror begins.
You are Cpt J.F. Blake, leader of a U.S. Special Forces rescue team sent to investigate the blood-curdling events and enigmatic deaths of the American scientific team that transpired at the Outpost 31 research facility located in the frozen wastelands of Antarctica. Within these inhospitable surroundings your team encounters a strange shape-shifting alien life-form that assumes the appearance of people that it kills. Trapped by the elements and infected by this horrific entity, using all your team members is critical if you hope to accomplish your objectives, let alone survive. If you only knew which ones were still human…
The Thing: Remastered Key Features:
In 20 frightening levels, lead your team against terrifying monsters, from the scuttling head-spiders and human-like walkers to gigantic multi-tentacled beasts.
Advanced trust/fear interface adds a new level of interaction – How you influence your teams psychological state determines whether or not they will co-operate with you.
Experience brand new dynamic lighting, specular mapping, shadows, depth of field complemented by improved models, textures and environments to create a deep level of immersion.
Use awesome firepower like machine guns, explosives and flamethrowers to torch your enemies.
Brand new Achievements.
Quality of Life gameplay enhancements to improve your experience.
Choose multiple paths to solve problems that lie ahead and accomplish goals.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the entire concept of the game being horror and having the same paranoid feel of the movie is thrown out about 10 minutes in when the mechanics go from important to just about meaningless. The only times i interacted with these mechanics included testing one member of my team for the thing, which revealed him to be the thing, saying "huh, neat" and never touching it again and a team member shooting himself from stress, which again made me go "huh, neat" before forgetting about. The trust mechanic is absolutely pointless and makes any NPCs you need to earn the trust of into trust vending machines, where you give them a few bullets and they trust you until they inevitably die for some ♥♥♥♥♥♥♥♥ reason (i lost two because they wouldn't get in an elevator 2 feet in front of them, causing them to be caught in an explosion and die). The thing that the game is named after goes from being an unknown and terrifying threat when you see it in the movie to something to mindlessly click m1 at in the game until it disappears. Never once has the thing been a threat in this game to me. For John Carpenter to call this game canon to the story of the original movie must have taken either a huge paycheck or massive brain damage. It takes everything that the movie had, throws out most of the details, and half-assedly jams a few concepts into a lame excuse for a "game". Also if you screenshare this game through discord, the game will run fine, but anything outside of it will slow to a crawl. I have never seen a game do that before. Oh and also there's a cold mechanic. You die if you're outside for too long. It can be completely ignored as it's not a threat in any way whatsoever, the few times you're in the cold aren't long enough for it to be a threat.
This is how remasters should be done. Upres the graphics but still keeping the original style. Upgrade the lighting and shadows to a more modern standard. Adding little details and call-backs that fans of the series will notice and appreciate. This is obviously a work of passion and it shows. Sure some things are a little janky, especially the combat, but its still fun to play. The biggest issue with the game is the serious lack of music from the film and just any music in general. Some of the themes from the movie would add so much to the atmosphere. But even still, this was a good time and worth a playthrough.
2026/7/5
(y)
This game is The Thing... I needed (all puns intended)
Classicone.
I had a great time playing this. The AI in your NPC teammates and enemies is quite good. The combat is simple but engaging. It took me a good while to get the hang of swapping out weapons and utility items in combat, but after that I was golden. My only complaint is that there's only really like 4 to 5 hours of game play. It took me 30 hours to finish it because most of it is learning what's ahead by what just killed you and restarting from a previous save point. A bit like XCOM 2 in that respect.
we porzadku, ale nie jest to przezycie na miare shadow mana
The Thing: Remastered is canon & the sequel to Mr. John Carpenter's The Thing film which is a remake of a great classic from the black & white era of television and movies. Treat yourself to some nostalgia!
Che bel gioco, soprattutto se avete visto tutti i film di The Thing. Questo titolo è un sequel UFFICIALE del film del 1982, con tantissime sorprese a livello di storia principale e SOPRATTUTTO una risposta sul finale incerto del film, che sinceramente ho trovato carino, maaaaa l'avrei lasciata molto alla libera interpretazione, questa remastered diventa molto più action rispetto alla bellissima lentezza dei film, mettendoci in mezzo un nemico più governativo e trasformando per la prima volta la cosa, facendola diventare qualcosa di relativamente nuovo e che per la prima volta diventa più un tyrant che un parassita invadente e difficile da trovare. Come per ogni film la cosa è sopravvissuta congelandosi e dando modo dopo tre mesi a dare la possibilità ad una specie di gruppo mercenario di provare a farci qualcosa. Il fattore congelamento e il modo in cui questo parassita si diffonde è così estremamente insidioso che lo rende quasi immortale. Non vedo l'ora che Carpenter faccia uscire il nuovo film. Consiglio
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