
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.1Kreviews | 95% | — | $22M |
| $5.99−80% | 4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Великолепная, прекрасная игра про философию и интересные пазлы. Всем поклонникам Portal 2, обязательно к ознакомлению
Я бы играл вечность но думать долго впадлу а читать ещё и больно дайте порталган
tis good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22M | 57.7K | 92% | $19.99 | |
| $22.1M | 26.5K | 87% | $24.99 | |
| $22.2M | 14K | 88% | $49.99 | |
| $22.2M | 34.4K | 78% | $19.99 | |
| $21.8M | 37.5K | 87% | $39.99 | |
| $21.8M | 51.5K | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.8K | 227 | 76% | $9.99 | |
| $6.1K | 24 | 79% | $9.99 | |
| $1.3K | 90 | 62% | $0.99 | |
| $42.3M | 89.6K | 95% | $24.99 | |
| $3.6M | 8K | 88% | $24.99 | |
| $2M | 5.1K | 93% | $14.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
| $29.99 |
| 594ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]It seems that perfection is attained not when there is nothing more to add, but when there is nothing more to remove. [/i] - Antoine de Saint-Exupéry [i]The Talos Principle[/i] is, unfortunately, a case study in bad puzzle design. I play puzzle games for the joy of insight, for the satisfaction of having worked my way through a novel problem to find an elegant solution. Solving trivial problems, or even worse, the same problem multiple times, is not rewarding, is not fun. It's busywork. The developers of this game do not seem to understand that simply rearranging the same 5-6 subpuzzles into a different order doesn't actually add anything of substance, as a result, that's what a majority of the puzzles here are. On the occasion that there is a puzzle that has some new, interesting idea to be uncovered, it's tainted by throwing a bunch of time-wasting obstacles in the way before you can get to the crux of the problem. There's no difference just giving me the item I need and making me jump through pointless, simple hoops to get it, but they've buried the game in so much padding everywhere else, it's only natural they're going to do it here. I can't stomach the gameplay long enough to finish the story, but that is the most interesting part of the game. With the dramatic rise of genAI in the past couple years, the topics explored are more relevant than ever, even if they don't go particularly deep here. At the very least, it's thought-provoking, which is more than can be said for the puzzles.
This game is atrocious. The story is a slog to get through, when the ai assistant starts showing it's sentience it feels like it's specifically trying to attack you, the personal assessments at the beginning offer vague answers without letting you input your piece enough and then the ai assistant later tries to justify - completely outside of your control - that your answers are contradictory or erratic even when they're absolutely justifiable just to try and push this idea that you're dumber or your theories were rushed. It then overloads you with this swathe of it's own theory - the obvious one you're sold upon reading the title - and it gives you no room to object. Unlike a philosophical debate, this game mutes the player's input to try and indocternate them into it's ideology. Besides the theory part of the game, the puzzles are alright. I can easily divide them into three catagories: Teaching, enjoyment, and slop. Teaching are what you'd expect, the puzzles that show off the capabilities of the new tools you encounter, or get you accustomed to the primary gameplay loop. You typically see these in the first couple areas, naturally. Enjoyment levels are when you get this one big puzzle and you have no idea how you'll get through it until you slowly work it out in your head. You know. Solving a puzzle. The fun part. There are enough of these (I'm only on world B) to keep you interested in the game. Puzzleslop are the stupid timewasters to sink hours into the game so you feel that it had more of an impact. They have absolutely no purpose in the game other than being a constant presense that you must binarily solve to progress. These usually start you off with one simple puzzle which allows you to collect another piece, and that cycle repeats until you have all the pieces. It is then that very few puzzleslops turn into a really fun puzzle, but most of them just have you collect keys to open the door at the start or end of the chamber and then give you the rune to progress the game. There are enough of these that I have 10 hours when the only time sinks are reading and decoding messages. (which have so far taken about two hours) The only reason you'd want to play this game is if you're exceptionally young or wealthy and don't work a 9 - 5 and are fine with wasting your time senselessly. If you're like that, then the puzzles are pretty great, especially the golden stars.
caprato. Gli enigmi implementano gradualmente nuove meccaniche che vengono portate all'estremo nei puzzle secondari e successivamente in Road to Gehenna. L'unica pecca è che prima di finire Road to Gehenna bisogna fare un backup o altrimenti si perde il save.
Great philosophical game, which challenges your view of the world!
解密游戏爱好者此生必玩的神作
зашёл на лвл, закрыл всё за минут 10, увидел звезду, застрял на полчаса, не понял как собрать звезду, ливнул с позором
Would you like a headache? If the answer is yes, then give Talos Principle a try. The puzzles will sometimes make you wish you never heard of the game, but then you "see" the solution and it's great. Some of the back and forth gets tedious or feels a little annoying, but when you get that "Aha!" moment it's all worth it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.