
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Love the combination of puzzles and philosophy. Part 2 is even better
ZAMN, jogasso
loved it. best game I have ever played. gave my brain a good workout for an hour each night after downing tools for the day. Loved the entirety of the maps the story, the puzzles, the messages on the walls, the communication between the pc, the music. Now I must go and find the follow on and immerse myself in that one... I found all the sigils, but I never found all the yellow stars, perhaps 8 of them, I never found all the extra red sigils, so i never really got far up the tower, and I never found all the extra new worlds, but the maps kept me entertained for many hours and now I have entered eternity, I don;t want to go back and start again just to see if I can conquer the tower, so I will be chuffed with what i did achieve, and, with what I learnt from that one, i will use to the best advantage in the second one and do my best to find everything next time round.
I loved this game, it was tons of fun, got all achievements on base game and DLC, hard as hell though, you will need a LOT of patience and multiple playthroughs
O jogo é genial. Só perde pra The Witness nesse ponto. Os puzzles são muito bem feitos, tirando alguns poucos que são irritantes (a grande maioria é boa ou ótima). A história é beeeem interessante, toda a pegada filosófica é muito foda. Não se imagina um jogo de puzzle com algo tão profundo assim. Entrou no meu top 10 jogos da vida. Partiu 2
Awesome puzzles. Can't say I was all that invested in the story or the lore, so it felt like it slowed down every time it focused on those aspects. 7.5/10
Sometimes you'll have that itch for puzzles, or be in need for a commanding voice that guides your way. Maybe a touch of philosophy here, and a dab of existentialism there. Perhaps a spicy mix of all-of-the-above, and throw in an extra touch of "oh hey, we're doing something similar in the real world" and you have a game that makes you think deeply to finish a deep puzzle, while being told very deep things. Story/Setting There are multiple settings within The Talos Principle, including but not limited to: an ancient set of ruins, the hot desert of Egypt, and some nice nature stuff. I won't spoil anything more further than that, it's important to the story. Speaking of, the story is tad bit convoluted as it is mostly contained within the visual design, audio logs, and a LOT of reading. However, I do expect that if you're looking for puzzle games like this, then you already possess a lot of patience. But if you're looking to have your first puzzle-philosophy game, then this is a great stop! The story is honestly an insight into a parallel to our world- the future of pattern recognition, the importance of generations and always moving on, even when you're stuck. The booming voice in the sky might convince you of some things, but don't be afraid to explore! Gameplay I have not played previous Croteam games, so I was entirely unfamiliar with their Serious Sam engine. With all its tiny quirks and goofy things, the game actually is very pleasant to play, even if there are some moments where you would think "I feel like I can place it there" yet find out it is impossible. In terms of mechanics and difficulty, I would say it is on par with Portal in terms of progressional difficulty and mechanics mixing. As you go through later levels, you will start to develop habits that "just work", yet somehow the developers find a way to make you think further outside the box. A high compliment to its very well-thought out puzzles! That's not even mentioning the presence of tetrominos, and oh boy... let me tell you about the time I was stuck for almost 30 minutes just rearranging these things. But the satisfaction is second to none; as I have said, on par with Portal! DLC The Road to Gehanna is a true cherry on top, a celebration of its difficulty and story-telling while installing further degrees of moral dilemmas, deeper philisophy about community and even waaaay harder puzzles. When you come to love the base game, the DLC will absolutely test EVERYTHING you've built, and I love the game for it. Must-play for those finishing the main game! Conclusion Up there with the puzzle greats for sure, and I cannot wait to try out it's sequel to see how it tries to improve on such a quality video game, If you enjoyed the Portal games and love to figure out stuff in 3D space, pull the trigger and give it a try! If it's on sale, it's a guaranteed sleeper hit. 9/10
Я прошёл игру на все концовки, и могу заверить что это был один из лучших опытов в моей жизни, раньше эталоном игр-пазлов я считал Portal 1/2, ныне это место занимает эта игра. Головоломки может пройти кто угодно, они не особо сложные, по крайней мере мне так показалось, изредка они доставляли большие проблемы в поиске решения. Чего не скажешь о звёздах, их поиск порой занимал времени больше чем прохождение мира, как например звезда А3 с часами. Сюжет прекрасен, если его как таковой можно вывести. Прекрасные мысли высказанные Дреннан в капсулах времени, записки на стенах, архивы в терминалах, как открытых, так и спрятанных. Иногда ты чувствуешь невероятное родство с персонажами которых даже не видишь. Всё это влечёт, я не любитель читать, но эта игра заставила прочитать всё что в ней дано по нескольку раз, при этом ещё и начать читать не внутриигровые материалы по описанным в ней темам. Это игра заставляет тебя думать и это прекрасно. Я с удовольствием пройду ДЛС и вторую часть, и буду ждать третью. Мне также нравится как эта, свиду невероятно серьёзная игра, позволяет себе глупые пасхалки, что на самом деле даже вписывается в сюжет, всё же мы знаем что за люди работали над Сомой, это в их стиле. Но иногда пасхалки напротив очень интересные, как например смайлик в Steam в виде QR-Кода, который казалось бы является просто приколом отсылающим к сообщениям в игре, но если его просканировать то мы увидим целый блог который и вправду интересно читать. На самом деле очень жалко Элохима в концовке башни, божество со страхом смерти, даже сама эта мысль вселяет тоску. Верим в работы Стратона, может его и не было в те года которые описаны в игре, но кто-то же написал текста что выдаются за его работы, так что думаю что он всё-таки существует, и работает в Croteam xD Всем кто получает хоть какое-то удовольствие от решения задач и размышлений разного рода стоит поиграть, вы не пожалеете. P.S. очень расстроен тем что в будущих играх серии нет русской озвучки, тут она замечательная. Игра наконец-то завершена на 100%, прекрасное DLC с прекрасной концовкой и внедрением во вторую часть, очень рад что наследие творцов Геенны не было утрачено.
deception was truly a deception
クリアしました 普通のパズルと、ズルのパズルがあります、面白い ゲーム全体を通してパズルをする意味と向き合い続けることになります。良い体験でした
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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