
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
loved it. best game I have ever played. gave my brain a good workout for an hour each night after downing tools for the day. Loved the entirety of the maps the story, the puzzles, the messages on the walls, the communication between the pc, the music. Now I must go and find the follow on and immerse myself in that one... I found all the sigils, but I never found all the yellow stars, perhaps 8 of them, I never found all the extra red sigils, so i never really got far up the tower, and I never found all the extra new worlds, but the maps kept me entertained for many hours and now I have entered eternity, I don;t want to go back and start again just to see if I can conquer the tower, so I will be chuffed with what i did achieve, and, with what I learnt from that one, i will use to the best advantage in the second one and do my best to find everything next time round.
really good game great story and fun puzzles
Я уже красный,культурно не получится
Fun puzzles, just hard enough to feel rewarding but not enough to truely stump you.
Scratches The Portal Itch
Perfect Existentialism Puzzler
great puzzle game. sort of like portal and braid. it gets kinda hard, but there's lateral solutions, so if you're into puzzle games you'll probs like this one. if you find them hard/boring you might just get mad at this. weirdly reminds me of myst, if myst was good.
Eh, I could not get into it. The first areas puzzles were pretty easy, it looks like difficulty picks up in the other zone, but I did like, idk 35 puzzles already and I’m just not feeling it. I’ve played similar puzzle games like Portal and The Entropy Centre, but this game doesn’t really excite me or keep me entertained. Just feels like I am doing busy work for “God”.
Лучшая головоломка в мире с довольно интересным сеттингом и философией. Порадовало большое количество всяких пасхалочек по типу Уитли на луне или майна.
I'm the developer of the game The Tower. I wanted to create a tower defense game with nearly infinite number of upgrades and builds to try.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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