
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Одна из лучших игр эвер
Я уже красный,культурно не получится
(applauds, then stands while continuing to applause) Look, very few games have the whole package. Puzzles are inventive, there are many challenging ones, meta puzzles, meta meta puzzles and lots of philosophy. Almost as if it were designed to get you thinking :) P.S. I personally love the aesthetics / environments / music, etc. This is the whole package.
Fun puzzles, just hard enough to feel rewarding but not enough to truely stump you.
First off, for anybody actually playing the game who may not know this: there a key you can use to speed time up (2x), it's especially useful for puzzles where you record yourself but also handy whenever you need to travel long distances. I never understood why that feature was hidden in the option menu... If you haven't bought the game yet, you should know is The Talos Principle is actually much more focused on exploration than actual reasoning. At first, you'll spend most of your thinking time trying to figure how things are supposed to work. Once you get that, most puzzles just require lots and lots of carrying "tools" around, trying to figure out where you need to go but very little actual thinking. As you progress, you'll run into some hard puzzles. They are few and almost all focused on how to bend or break the apparent rules you learned previously. Very "meta", I'll admit it fits nicely with the narrative and is rather cleverly done. It's just not at all what I was looking for... I like those "Ah, ha !" or "Eureka!" moments, but playing The Talos Principle, I had at most three of those versus a slew of "That's it?..." The fact that the game is 3D means that it's not always easy to tell wether something is impossible or just tricky. And since it encourages you to try to bend the rules, you can also spend quite some time trying to fidget things to work, especially on levels with connectors or drones! I also found it disappointing that you cannot save partially solved puzzles. This is especially annoying when, as you progress the game, you'll run into more and more situations where you either die or end up stuck and need to tackle the whole thing again from the start. Who thought it was a good idea to punish people for making mistakes in a puzzle game? TL;DR: if you like running around, carrying tools and trying to find hidden mechanisms, buy this game. If you enjoy clear cut puzzles where you need to think hard and long to find a rational solution... maby not.
Perfect Existentialism Puzzler
Scratches The Portal Itch
Eh, I could not get into it. The first areas puzzles were pretty easy, it looks like difficulty picks up in the other zone, but I did like, idk 35 puzzles already and I’m just not feeling it. I’ve played similar puzzle games like Portal and The Entropy Centre, but this game doesn’t really excite me or keep me entertained. Just feels like I am doing busy work for “God”.
理性的解谜外壳下,是对人性、真理与自由的深刻叩问
Лучшая головоломка в мире с довольно интересным сеттингом и философией. Порадовало большое количество всяких пасхалочек по типу Уитли на луне или майна.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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