
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 23 → 4.57/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.5Kreviews | 95% | — | $9.4M |
| $29.99 | 3.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прекрасное продолжение 1 части,головоломки стали ещё сложнее и душнее)
Best game i played this year. At first i was a little worried when in the Tutorial all old Mechanics were reinterduced, but after that...THE GAME EVOLVES INTO A MASTERPIECE. Better Story, better story telling, better worlds. If you liked the first one or the Portal series you will love this one
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| 812ratings |
| 88% |
| — |
| not modelled |
| $8.99−70% | 133ratings | 92% | — | not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The puzzles are not too easy but doable. Keeps me entertained for hours and hours.
Acabo de terminarlo y el 1 es mejor. Perdió toda la esencia del primero y de paso tiene mal rendimiento
The lore, the music, the puzzles. Everything about this game is attuned to each other. Seeing how far croteam came from the talos principle to this second part is truly mindblowing.
fun
非常神奇的故事,非常好玩的游戏
8.5/10 З початку я був дуже упереджений до сиквелу але пізніше, я змінив свою думку. Напеано ця гра навіть змусила мене переосмимлити сучасний ШІ, після її проходження. На суб'єктивну думку, головломки в цій частині нудніші. В оригнілаі у тебе було відчуття ризику із-за мін і кулеметів, подобались механіки їх відключення або обходження,(а ще пошук ключів для відкриття хвірток). Навіть не зважаючи на те, що розробники намагалися урізноманітнити головоломки з конекторами в другій частині, це все одно було нудно. Складалося відчуття "рутинності". Пошук зірок виявився цікавіше і винагорода за них сподобалась. Пейзажі часто чіпляли струни ностальгії,(особливо осінні локації), бо я грав в першого Талоса восени 20-го року. Часто просто стояв і насолоджувався. Музика звучить більш масштабніше як і розміри локаціїй... Але не вразила, просто хороші треки. Сюжет передбачуванний, але мені всеодно було цікаво чим закнічиться гра. Я робив перерви між проходженням з періодичністю в місяць або два, але гра все одно настільки велика, що весь її об'єм інформації швидко втомлював. Допомвнення, гадаю, випустили для викачки бабла, тому грати не буду :)
The Talos Principle 2 m’a énormément surpris et j’ai vraiment adoré l’ambiance générale du jeu. La première chose qui saute aux yeux, c’est la qualité graphique. Pour un jeu d’énigmes, c’est bluffant. On pourrait penser qu’un jeu de réflexion peut se permettre d’être visuellement moyen puisque le cœur du gameplay repose avant tout sur les puzzles, mais ici, les développeurs ont poussé le travail jusqu’au bout, et c’est vraiment plaisant à voir. Le gameplay est tout simplement incroyable. Je n’avais encore jamais vu un jeu d’énigmes avec une telle envergure : énormément d’idées créatives et originales sont apportées au fil de l’aventure, et chaque puzzle est agréable à résoudre. Pour moi, c’est de très loin le jeu d’énigmes le plus complet de sa catégorie. Certaines énigmes étaient vraiment difficiles, et je n’ai aucun mal à avouer qu’à certains moments, je suis allé chercher de l’aide pour comprendre comment les résoudre. Le jeu pousse réellement à une réflexion approfondie. Un autre point très réussi, tout comme la direction artistique, c’est la musique. Dans un jeu d’énigmes, on pourrait facilement passer à côté de la bande-son, mais encore une fois, elle est particulièrement soignée. Les musiques sont douces, apaisantes et accompagnent parfaitement les longues sessions de réflexion sans jamais devenir fatigantes, même après plus de 15 minutes passées sur une énigme. Concernant les points négatifs, l’histoire est probablement celui qui m’a le moins convaincu. Je comprends totalement la volonté philosophique du scénario, mais je trouve qu’il devient parfois beaucoup trop complexe. Il y a énormément de textes à lire pour comprendre pleinement l’univers et les nombreux dialogues rendent parfois l’ensemble difficile à suivre. Et pour moi, le plus gros point négatif reste [spoiler] l’impossibilité de retourner à New Jerusalem après la fin du jeu. Étant revenu une seconde fois dans la ville au milieu de l’aventure, je pensais qu’il serait possible d’y retourner plus tard, voire après la fin via un contenu post-game, mais ce n’est finalement pas le cas. Je trouve ça vraiment dommage, même si c’était peut-être une intention des game designers.[/spoiler] Bravo malgré tout à Croteam et Devolver Digital pour cette expérience incroyable.
Awe-inspiring
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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