
The Takeover is a side-scrolling beat'em up inspired by 90's classics such as Streets of Rage and Final Fight. Battle solo or alongside a friend in local co-op while listening to awesome tunes from Little V Mills, Richie Branson, James Ronald and industry legend Yuzo Koshiro!
Modeled estimate, not a reported figure. How we estimate →

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.2Kreviews | 84% | — | $463.6K |
| $19.99 | 633ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
這是近幾年來玩過非常優秀的遊戲,很推薦
挺不错的动作闯关游戏,就是比较单调。
wow what a great beatmup...after motherussia bleeds and street of rage my 3 favorite...also i played the demo of the new one...will be better than this...but this is great...
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Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличный битемап, в первую очередь очаровал меня своим визуалом. Графический стиль здесь необычный, прям навеивает воспоминания о аркадных играх. Хотя, стоит отметить, что игра почти полная калька Стрит оф рейдж и Финал Файта. Все эти уровни с бульдозером, ресторанчик, игровые автоматы, видел в вышеупомянутых играх. В игре много разнообразных уровней и врагов, поэтому она не успеет надоесть однообразием, чем грешат иные игры, потому что здесь его нет. Интересная механика, пусть новшеств в ней нет, зато здесь собрано куча приколюх, что есть в иных битемапах: комбо (включая бесконечное), рейдж, суперка, спешал и даже оружием можно пользоваться. Так же отмечу шикарный, бодрый саундтрек, под который веселее колотить здешних панков. Рекомендую !
Наикачаственнеший битемап!!
Good and fun Beat'em up!
A very solid brawler, made even more impressive by the fact that it's a largely solo developer. Great artstyle and animation and the kind of cheesy story that fits well with this kind of game. I especially like how the dev managed to integrate firearms in a way that doesn't feel clunky or disruptive to the flow of combat. Some of the bosses are a bit cheap and it could have used a bit more varied moveset, but those things are coming in the sequel, which I can't wait for! A solid fun time, especially with a friend.
The TakeOver, developed and published by Pelikan13, is a side-scrolling beat ’em up that firmly roots itself in the traditions of arcade-era brawlers while layering in just enough modern design to feel relevant. It’s a game that knows exactly what it wants to be—a straightforward, action-heavy experience built around tight combat, stylized presentation, and cooperative play. Rather than attempting to reinvent the genre, it focuses on refining the familiar formula, delivering a polished tribute that captures the spirit of classics without straying too far from their blueprint. At the center of the experience is its combat system, which balances accessibility with a satisfying level of depth. Basic attacks, grabs, and special moves form the foundation, but the inclusion of a combo system adds a layer of engagement that encourages players to stay aggressive and maintain momentum. Successfully chaining attacks builds up energy that can be spent on powerful abilities, creating a rhythm where positioning, timing, and crowd control become increasingly important. While the controls are easy to learn, mastering the flow of combat—especially on higher difficulties—requires a more deliberate approach, rewarding players who take the time to understand enemy patterns and spacing. Progression unfolds across a series of linear stages filled with waves of enemies, environmental hazards, and occasional set-piece moments that break up the pacing. These sequences, such as vehicle chases or other scripted diversions, inject variety into the gameplay and prevent it from becoming too repetitive. Even so, the core loop remains consistent throughout, and while it is undeniably fun, extended sessions can start to reveal its limitations. Enemy types, though varied in appearance, often behave in predictable ways, which can make encounters feel routine after a while. The game’s roster of playable characters adds some welcome diversity to the experience. Each fighter has their own attributes and subtle differences in playstyle, encouraging experimentation and offering replay value for those who want to explore different approaches. This is further supported by additional modes beyond the standard campaign, including survival-style challenges and variations that alter how characters are used within a run. These features help extend the game’s lifespan, though they don’t drastically change the core experience. Visually, The TakeOver strikes a balance between retro inspiration and modern presentation. Character sprites are detailed and expressive, while environments blend 2D artwork with layered effects that give the stages a sense of depth. The comic book-style cutscenes reinforce the game’s tone, delivering its crime-driven narrative with a stylized flair that fits the genre. The story itself is simple and functional, serving mainly as a backdrop for the action rather than a focal point, but it succeeds in maintaining a consistent, cinematic feel throughout. One of the game’s standout elements is its audio design, particularly the soundtrack. The music carries a strong, energetic presence that complements the on-screen action, drawing clear influence from classic beat ’em up scores while incorporating a modern edge. It enhances the pacing of fights and helps sustain the game’s momentum, especially during more intense encounters. Combined with responsive sound effects, it contributes significantly to the overall sense of impact during combat. Despite its strengths, the game does have its shortcomings. Its commitment to classic design means it rarely steps outside established conventions, which can make it feel derivative at times. The lack of online multiplayer is also a notable omission, especially given how central cooperative play is to the genre’s appeal. Additionally, while the combat system is solid, it doesn’t evolve significantly over time, leading to a degree of repetition that may limit long-term engagement for some players. Even with these limitations, The TakeOver succeeds in delivering a focused and enjoyable experience. It understands the fundamentals of what makes a beat ’em up satisfying and executes them with confidence, offering a game that is easy to pick up yet capable of providing a challenge when pushed. It may not redefine the genre, but it doesn’t need to—its strength lies in how well it embraces its influences and delivers on them. In the end, The TakeOver stands as a well-crafted homage to classic arcade brawlers, offering a polished, action-packed experience that will resonate most with fans of the genre. It prioritizes fun, responsiveness, and style over innovation, resulting in a game that feels both nostalgic and accessible, even if it occasionally leans too heavily on familiarity. Rating: 8/10
Great visuals and combat. Feels like every good old school beat em up rolled into one glorious package. Only downside is almost every boss has a spin attack that they just spam on you constantly. Other than that, love it.
If you miss the golden era of arcade brawlers but want something that looks and feels like it belongs in the modern day, The TakeOver is a total no-brainer. For me, the absolute highlight of this game is the spectacular soundtrack. It is an absolute masterpiece. The graphics are equally beautiful. Instead of going for the overused, low-res pixel art route, the developers crafted gorgeous, highly detailed 3D models with crisp animations and vibrant, stylized backgrounds. It gives the classic side-scrolling action a completely fresh and premium look. The combat is fluid, the combo system is satisfying (especially characters like Jackson and Megan with their range and speed), and the mechanical response is top-tier. The only real downside is that the game is very short. You can blast through the main story mode in just a hour or less. That being said, at its price point—especially when picked up on a sale—it offers incredible value. Highly recommended!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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