
The Takeover is a side-scrolling beat'em up inspired by 90's classics such as Streets of Rage and Final Fight. Battle solo or alongside a friend in local co-op while listening to awesome tunes from Little V Mills, Richie Branson, James Ronald and industry legend Yuzo Koshiro!
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About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you're looking for a modern beat 'em up that respects (and even imitates) the classics like Streets of Rage and Final Fight, The Takeover is worthy. Gorgeous 3d graphics with reflections and lens flares (too much lens flares). Big characters that are almost half the screen. The bar looks particularly detailed and great. For controls, not as refined as Streets of Rage 4, the top modern beat 'em up, but still very good. Being able to shoot relatively often with a gun you never lose is nice; it's not just fisticuffs. The music is fitting and motivating. You're not forced to take health right away, it won't vanish. You can also go back left. Two little improvements that I appreciate a lot. Coop in Remote play together works fine. I enjoyed the two arcade mini-games: driving and shooting on the highway and flying in the sky with the jet. I also liked the special level where you can just shoot (no punching or kicking), but I wish there had been more than one type of enemy with more animations. No leaderboards even though a bare-minimum and only local high score list is there. Not getting extra lives for scores was missed and made picking up those vanishing collectibles even more useless. Be aware that the difficulty is reset to normal when you restart the game. A playthrough will last you around 2 hours and a half.
As a beatemup I say the game is just okay, the boss fights are pretty lame and all play near exactly the same, you can't hit anyone on the ground either, which slows things down. It's fiiiine, but lacks the flow that some beatemups have.
怒之铁拳精神续作
Peguei The Takeover tem um bom tempo, em promoção, mas só fui jogá-lo recentemente. Jogo de Briga de Rua honesto e bem feito para a época, apesar de as animações (não os gráficos) parecerem datadas. É uma homenagem a vários jogos do gênero, ainda que mais clara a Streets of Rage, com novos elementos, como os combos personalizáveis e extensíveis quase ao infinito, sendo fácil aplicar 100% nos adversários comuns, 2 botões de ataque separados (soco e chute) e o uso extensivo de armas de fogo e brancas que não acabam com o uso (só se você tomar pancada com a arma na mão algumas vezes). Parece que há uma rixa entre o pessoal Seguista raiz quanto ao SoR 4 que foi feito por fãs e somente licenciado pela SEGA, como se The Takeover fosse o real sucessor espiritual de SoR 3 e SoR 4 não. Por que não curtir os dois, cada um com suas qualidades? Dito isso, eu prefiro SoR 4 que, depois da DLC, ficou ainda mais balanceado e desafiador. Platinei lá e vou platinar aqui também. Tem coisas a melhorar como a durabilidade dos itens no chão, sendo que praticamente todos os quebráveis do jogo tem uma surpresinha que te fazem correr para pegar os itens que dão pontos e corra risco de tomar dano das explosões ou espera e perca um ou dois deles pelo tempo curto que ficam no chão. Este ano sai The Takeover 2 e pela demo, parece promissor. Tem novidades, como poder bater no chão e melhorias técnicas e gráficas. Vamos ver como fica a versão final.
Impressive. Pros: - Interesting combo system. Combo finish depends on how you chain punches and kicks. - Smooth performance - Visuals are good enough - No issues with gameplay so far Cons: - None for now
A very solid brawler, made even more impressive by the fact that it's a largely solo developer. Great artstyle and animation and the kind of cheesy story that fits well with this kind of game. I especially like how the dev managed to integrate firearms in a way that doesn't feel clunky or disruptive to the flow of combat. Some of the bosses are a bit cheap and it could have used a bit more varied moveset, but those things are coming in the sequel, which I can't wait for! A solid fun time, especially with a friend.
The TakeOver, developed and published by Pelikan13, is a side-scrolling beat ’em up that firmly roots itself in the traditions of arcade-era brawlers while layering in just enough modern design to feel relevant. It’s a game that knows exactly what it wants to be—a straightforward, action-heavy experience built around tight combat, stylized presentation, and cooperative play. Rather than attempting to reinvent the genre, it focuses on refining the familiar formula, delivering a polished tribute that captures the spirit of classics without straying too far from their blueprint. At the center of the experience is its combat system, which balances accessibility with a satisfying level of depth. Basic attacks, grabs, and special moves form the foundation, but the inclusion of a combo system adds a layer of engagement that encourages players to stay aggressive and maintain momentum. Successfully chaining attacks builds up energy that can be spent on powerful abilities, creating a rhythm where positioning, timing, and crowd control become increasingly important. While the controls are easy to learn, mastering the flow of combat—especially on higher difficulties—requires a more deliberate approach, rewarding players who take the time to understand enemy patterns and spacing. Progression unfolds across a series of linear stages filled with waves of enemies, environmental hazards, and occasional set-piece moments that break up the pacing. These sequences, such as vehicle chases or other scripted diversions, inject variety into the gameplay and prevent it from becoming too repetitive. Even so, the core loop remains consistent throughout, and while it is undeniably fun, extended sessions can start to reveal its limitations. Enemy types, though varied in appearance, often behave in predictable ways, which can make encounters feel routine after a while. The game’s roster of playable characters adds some welcome diversity to the experience. Each fighter has their own attributes and subtle differences in playstyle, encouraging experimentation and offering replay value for those who want to explore different approaches. This is further supported by additional modes beyond the standard campaign, including survival-style challenges and variations that alter how characters are used within a run. These features help extend the game’s lifespan, though they don’t drastically change the core experience. Visually, The TakeOver strikes a balance between retro inspiration and modern presentation. Character sprites are detailed and expressive, while environments blend 2D artwork with layered effects that give the stages a sense of depth. The comic book-style cutscenes reinforce the game’s tone, delivering its crime-driven narrative with a stylized flair that fits the genre. The story itself is simple and functional, serving mainly as a backdrop for the action rather than a focal point, but it succeeds in maintaining a consistent, cinematic feel throughout. One of the game’s standout elements is its audio design, particularly the soundtrack. The music carries a strong, energetic presence that complements the on-screen action, drawing clear influence from classic beat ’em up scores while incorporating a modern edge. It enhances the pacing of fights and helps sustain the game’s momentum, especially during more intense encounters. Combined with responsive sound effects, it contributes significantly to the overall sense of impact during combat. Despite its strengths, the game does have its shortcomings. Its commitment to classic design means it rarely steps outside established conventions, which can make it feel derivative at times. The lack of online multiplayer is also a notable omission, especially given how central cooperative play is to the genre’s appeal. Additionally, while the combat system is solid, it doesn’t evolve significantly over time, leading to a degree of repetition that may limit long-term engagement for some players. Even with these limitations, The TakeOver succeeds in delivering a focused and enjoyable experience. It understands the fundamentals of what makes a beat ’em up satisfying and executes them with confidence, offering a game that is easy to pick up yet capable of providing a challenge when pushed. It may not redefine the genre, but it doesn’t need to—its strength lies in how well it embraces its influences and delivers on them. In the end, The TakeOver stands as a well-crafted homage to classic arcade brawlers, offering a polished, action-packed experience that will resonate most with fans of the genre. It prioritizes fun, responsiveness, and style over innovation, resulting in a game that feels both nostalgic and accessible, even if it occasionally leans too heavily on familiarity. Rating: 8/10
Наикачаственнеший битемап!!
Good and fun Beat'em up!
It's the 10,000th Final Fight/Streets Of Rage-style beat-em-up out there, but it's actually a good one that tries to be different from the pack. First up, it looks fantastic with the comic book-style art & quality graphics (no cheap pixel stuff here), a solid soundtrack and there's good variety in the gameplay. It emphasizes a balance of combo attacks and weapon use, plus other attacks that give you a brief power boost. There's even one driving/shooting stage which I really enjoyed. I picked this up on a big sale and it's turned into a great bargain bin find. Even at full price I recommend it as one of the better games I've played in the genre, not only better looking but plays great too. And since there appears to be a sequel in the works, this is a good time to give it a try.
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