
Run an adventurers shop – a serious business in a fantasy environment. Stock your store with dangerous weapons, fancy hats, sturdy armour and magical potions.
Modeled estimate, not a reported figure. How we estimate →
About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1] Essentially shop simulator like there's dozens of better ones. Order stuff, put it on display or appropriate shelf. Different items require various furniture to able to display them. Raise prices, most of time increasing more than 10% of original value is enough to scare off customers. After opening shop your deliveries pop as chest in the backroom. Pick them and place them in shopping area. Fight some goblins and other nasty creatures that appear later on trying to break shop furniture. Repair stuff using hammer and broom. Gameplay is rather slow and progression in the game even slower. In first hour will not happen much. Overall pretty basic sim with simple visuals. Skip and find something better - the most logical choice. [/h1]
Shoppe Keep stood out back in the day, but the execution always made it difficult to enjoy. Even if you overlook the clunkiness, the game is poorly balanced—it's too easy, or too hard—depending on how things unfold and what you build. I don't hate it, but current simulators are doing it better.
I wish I believed the negative reviews. Everything in the description read wonderful and exactly what I usualy enjoy to play: something like Cozy Keep (check that game out for a version of this that acually feels like a modern Early Acess game), but with a whole town and freedom to roam it! But...now I understand what the evaluations say it's abandonned. This game, as it is, should be free. Because it is, indead, abandonware. It's simple: The shadding are very bad/ during the day, it looks like there are no shadows at all, The field of view is distoded. The roofs of some buildings seem unfinished or misssing, The camera size is ok but the avatar size looks tiny are wrong and everything is too big. There is no state-of-the-art tutorial, only a guide book called a "tutorial". The UI has mismatched elements, the inventory texture and sizes look distorded. The characters look very unpolished, and no that's not a style, it's a lack of work on their expressions and shading. Everything is explained through text boxes. Text boxes don't all look the same, some are black on white (and I mean litteraly black on white, like something made on MS Paint), some are done in a nice decent immerive way. But both ways, there is no story: we are droped directly in a house, in the middle of a desert unfinished town with only a huge technical book with to small text, the information in that book feels overwhelming. We stat with a very large shop that looks like someone unlocked more interior space with a cheat code. The town feels empty and lifeless, characters have no idle animations and there doesn't even seem to be a clock, so there are probably no sheddules that they'd follow to return to their homes... I uninstalled after I visited everything and understood that no, I didn't miss anything, that was all of the game. Officially. And that's result, that state is sold as if it was a complete game out of Early Acess. That game is certainly not a shop simulation: the experience it gives right now is that of a shell for a poorly patched sandbox...selling expermient. The music is ok. The concept looks wonderful (shop + house + town + events). The game started and didn't crash. There were customisaiton options... There is no point to pay for an abandonned shell, there are better sandboxers that are free. Esspecially since, according to the other evals, the developper made a sequel and abandonned it too. So in the end, there are people who bought for the promise of two game who never were craeted. https://store.steampowered.com/app/2261350/Cozy_Keep_Farm_Craft_Manage/
Devs gave up
It is clunky as hell
Classic 10/10 (minus the devs killing the franchise) I still have the dm on my old twitter from their account when they first said it would come to Xbox and then later said "nah nvm" when they FIRST started to kill it
Unpolished and repetitive I don't understand why customers keep knocking stuff down and I have to pick it up constantly, is it supposed to resemble real life or is just an annoying bug? Still annoying.
Обзор на игру десятилетней давности. Ощущается даже не как ранний доступ, а как альфа, в которой эксперементируются различные механики. Однако для меня это лучшая игра про развитие своего магазина. Да и ещё в таком привлекательном сеттинге. Убивалка времени часов на 10 сгодится.
Если Вы пришли сюда после прохождения Shoppe Keep 2 и Вам необходимо "продолжение банкета", то вам точно не сюда. Ощущается как дебаг-версия, где всё немного не доделано, но, с другой стороны, видно, откуда пошла вторая часть. Это всё, после сиквела играть не советую.
I stay in business by killing anyone that is not buying from my store and instilling fear into the local population
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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