
The Swindle is a steampunk cybercrime caper about breaking into buildings, hacking their systems, stealing all their cash, and quickly running away again before the police show up.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 635reviews | 65% | — | $226.1K |
| $14.99 | 3.4Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
xivza
The Swindle is a bold and often unforgiving blend of stealth platforming, roguelite progression, and procedural design that reflects both the ambition and eccentricity of its creator. Developed and published by Size Five Games, the title drops players into a stylized steampunk version of Victorian London, where every mission is a calculated risk and every mistake can be permanent. At its heart, The Swindle is a game about pressure—pressure from time, from limited resources, and from the knowledge that failure carries lasting consequences. The premise is deceptively simple but immediately compelling. You are a master thief operating in a city on the brink of a technological crackdown, with exactly one hundred in-game days to steal enough money and critical upgrades to prevent the activation of an all-seeing surveillance system. Each day represents a single heist, and once a day is spent, it is gone forever. This overarching countdown creates a constant sense of urgency that defines the entire experience, ensuring that even early, low-stakes missions feel meaningful in the long run. Gameplay revolves around infiltrating procedurally generated buildings, looting cash and hacking terminals, and escaping before alarms spiral out of control. Every structure is different, filled with vertical shafts, hidden rooms, and patrolling enemies that demand careful observation. The platforming is deliberate and weighty, requiring precise movement and smart positioning rather than twitch reflexes. Stealth is encouraged but never guaranteed, and the game constantly tempts players to push their luck—grabbing one more cache of gold, hacking one more terminal—before retreating to safety. One of The Swindle’s defining strengths is its risk-versus-reward design. Triggering alarms increases enemy presence and difficulty but also opens up access to higher-value loot. Deciding when to retreat is just as important as knowing how to infiltrate, and greed is often punished harshly. Death is permanent for the current thief, erasing their individual bonuses and forcing you to continue with a new, randomly generated character. However, purchased upgrades persist across runs, striking a careful balance between punishment and progress that encourages learning rather than outright discouragement. Progression is tightly intertwined with player choice. Money earned from heists can be spent on permanent upgrades such as enhanced mobility, hacking abilities, teleportation tools, or combat gadgets. These upgrades dramatically change how the game is played, opening up new routes and strategies while also increasing the difficulty of future missions. Investing too early can make later stages overwhelming, while hoarding cash may leave you underpowered when the stakes rise. This constant tension makes progression feel strategic rather than linear. The game’s presentation reinforces its identity with a distinctive 2D art style that blends Victorian aesthetics with absurd, futuristic technology. Clockwork guards, grotesque bio-mechanical enemies, and lavish interiors give the world a surreal charm that feels both playful and ominous. Sound design plays a crucial role in sustaining tension, especially when alarms trigger and the calm ambience gives way to escalating danger. The soundtrack, while understated, complements the atmosphere without overpowering the gameplay. Despite its creativity, The Swindle is not universally approachable. The difficulty curve can feel punishing, especially for new players unfamiliar with its mechanics or unwilling to accept frequent failure as part of the learning process. Controls, while functional, can feel stiff at times, and some players may find the procedural layouts occasionally unfair or overly restrictive. These rough edges contribute to the game’s polarizing reputation, as the same elements that thrill some players frustrate others. What ultimately sets The Swindle apart is how it turns short, repeatable missions into a cohesive long-term challenge. Individual heists may last only a few minutes, but their outcomes echo throughout the entire campaign. Success feels earned, failure feels instructive, and every decision carries weight. The game rarely holds your hand, instead trusting players to adapt, experiment, and improve through experience. In the end, The Swindle stands as a distinctive and daring indie title that embraces tension, consequence, and strategic thinking. It is not a comfortable or forgiving experience, but for players who enjoy high-stakes stealth, procedural unpredictability, and the satisfaction of mastering a demanding system, it offers a uniquely memorable journey. Its flaws are real, but so is its identity, making it a game that leaves a lasting impression on those willing to engage with its risks. Rating: 6/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $3.75−75% |
| 72ratings |
| 64% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is secretly a rage game. do not expect a calm experience. you die for no reason quite often. fun though
6/10 I totally understand negative reviews since this game is almost impossible to play with a controller due to all the bugs, some also present while using keyboard, But on the other hand, there is something really satisfying and addictive in the game's main gameplay loop. I don't usually enjoy sneaking in games and prefer a more direct approach, but this one spoke to me. Maybe owning my own secret thief association is what I need.
La verdad es un juego que me encanta, lo jugué por primera vez en ps3 en Español, ahora no lo he jugado mucho porque está en inglés y porque es ligeramente distinto al de consola... de igual manera es un muy buen juego que tiene una tematica y estilo muy diferente al resto, con sus paletas de colores atrae bastante y es muy divertido. Nunca lo llegué a ganar porque en Ps3 se lageaba demasiado por lo mal optimizado de los ultimos niveles. Aun asi le doy un 7/10.
this game has soo much problems that will run you mad
Replaying The Swindle here on Steam after playing it years ago on the Wii U (yes I played it on the Wii U which had an terribly instable performance), really changed my mind. Now I am an basolute fan of it. It's actually a very good stealth game with a rogue like mechanic that actually gives you the fear of getting caught. No checkpoints, no retries and 100 days (tries) if you want to get to the good ending. The houses are randomly generated, so you really need to improvise, if you got a bad generated building. It's all challenging but if you are open for that, you gonna have a great time, also because this game has one of the best soundtracks I have ever listened. They not only sound nice, but also every track has two versions: The undetected and the alerted one. So every mission start with a more calm theme but then gets crazy if you get detected. So you adrenalin not only goes up because you want to steal as much as possible before the police arrives, but also because the music kicks in like it wants to say: "Get the hell out of here as soon as possible!". Still on this day the soundtrack gives me goosebumps. Besides that I actually like the aesthetic of the game. Thanks to it's simple design, it looks until this day great and it has some sort of a unique setting with the mix of steampunk, cyber-war and British style. So if you like playing a stealth games with a challenge, The Swindle really is a must play.
I want to like this game, but the jank controls ruin the gameplay. In combination with the strict "time limit" (1 heist per day, 100 days limit), and the 1 strike you're dead (or out) and you just lost 1 day on a failed attempt, this is just a no-go for me. It's imperitave for an unforgiving stealth game like this to have a precise platforming engine for precise control. Also, because of the random map generation, it's not uncommon to have questionable and sometimes nearly unwinnable setups due to enemy and terrain placement. For some positives, the visuals and the music are pretty good, but that can't save the game.
conozco este juego de ps4. Básicamente infiltración para robar sin ser detectado o si lo eres huir a tiempo. Desenfadado, tipo steampunk lo unico malo que no esta en español.
A game were you roam around to grab money while avoiding cops. Apparently you have 100 days to do "heists". I love the music and the graphics are OK. There is barely any tutorial. I did one level, got one useless "tutorial tip" and I discovered almost everything else by myself. Then I did another level, got one equally useless "tutorial "tip", slipped for some reason, triggered an alarm and found out what happened about a minute later : armed people come through the walls and gunned me down instantly. I've closed the game at that point. I may check a Youtube tutorial later but this game went from boring to frustrating in less than ten minutes.
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