
The Swindle is a steampunk cybercrime caper about breaking into buildings, hacking their systems, stealing all their cash, and quickly running away again before the police show up.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
game good
Great game kept me entertained for ages. hard to beat too.
great game, acheivements shows the difficulty
A really compelling core, a game that demands that you get better at it and rewards you for doing so. When it works, it really is something special. It is marred by bugs - you absolutely will die because your input didn't register or something saw you through a wall. But I found the core of the game to be so strong that I was able to look past that.
6/10 I totally understand negative reviews since this game is almost impossible to play with a controller due to all the bugs, some also present while using keyboard, But on the other hand, there is something really satisfying and addictive in the game's main gameplay loop. I don't usually enjoy sneaking in games and prefer a more direct approach, but this one spoke to me. Maybe owning my own secret thief association is what I need.
Th is game is not without issue, but its is really satisfying to actually pull of a successful heist and finish the game. Late game definitely needs planning, especially the final heist. This game is brutally hard and one mistake spells the end of the run. The game also has a fail state for play through. Do terrible and you'll need to start from the beginning and work your way up again. As result Each death is felt and can feel devastating especially if you're carrying a lot of money. At time I was playing most bugs were ironed out, but you can still experience absolute BS death at times. There is a fair amount of learning curve.
this game has soo much problems that will run you mad
A game were you roam around to grab money while avoiding cops. Apparently you have 100 days to do "heists". I love the music and the graphics are OK. There is barely any tutorial. I did one level, got one useless "tutorial tip" and I discovered almost everything else by myself. Then I did another level, got one equally useless "tutorial "tip", slipped for some reason, triggered an alarm and found out what happened about a minute later : armed people come through the walls and gunned me down instantly. I've closed the game at that point. I may check a Youtube tutorial later but this game went from boring to frustrating in less than ten minutes.
xivza
The Swindle is a bold and often unforgiving blend of stealth platforming, roguelite progression, and procedural design that reflects both the ambition and eccentricity of its creator. Developed and published by Size Five Games, the title drops players into a stylized steampunk version of Victorian London, where every mission is a calculated risk and every mistake can be permanent. At its heart, The Swindle is a game about pressure—pressure from time, from limited resources, and from the knowledge that failure carries lasting consequences. The premise is deceptively simple but immediately compelling. You are a master thief operating in a city on the brink of a technological crackdown, with exactly one hundred in-game days to steal enough money and critical upgrades to prevent the activation of an all-seeing surveillance system. Each day represents a single heist, and once a day is spent, it is gone forever. This overarching countdown creates a constant sense of urgency that defines the entire experience, ensuring that even early, low-stakes missions feel meaningful in the long run. Gameplay revolves around infiltrating procedurally generated buildings, looting cash and hacking terminals, and escaping before alarms spiral out of control. Every structure is different, filled with vertical shafts, hidden rooms, and patrolling enemies that demand careful observation. The platforming is deliberate and weighty, requiring precise movement and smart positioning rather than twitch reflexes. Stealth is encouraged but never guaranteed, and the game constantly tempts players to push their luck—grabbing one more cache of gold, hacking one more terminal—before retreating to safety. One of The Swindle’s defining strengths is its risk-versus-reward design. Triggering alarms increases enemy presence and difficulty but also opens up access to higher-value loot. Deciding when to retreat is just as important as knowing how to infiltrate, and greed is often punished harshly. Death is permanent for the current thief, erasing their individual bonuses and forcing you to continue with a new, randomly generated character. However, purchased upgrades persist across runs, striking a careful balance between punishment and progress that encourages learning rather than outright discouragement. Progression is tightly intertwined with player choice. Money earned from heists can be spent on permanent upgrades such as enhanced mobility, hacking abilities, teleportation tools, or combat gadgets. These upgrades dramatically change how the game is played, opening up new routes and strategies while also increasing the difficulty of future missions. Investing too early can make later stages overwhelming, while hoarding cash may leave you underpowered when the stakes rise. This constant tension makes progression feel strategic rather than linear. The game’s presentation reinforces its identity with a distinctive 2D art style that blends Victorian aesthetics with absurd, futuristic technology. Clockwork guards, grotesque bio-mechanical enemies, and lavish interiors give the world a surreal charm that feels both playful and ominous. Sound design plays a crucial role in sustaining tension, especially when alarms trigger and the calm ambience gives way to escalating danger. The soundtrack, while understated, complements the atmosphere without overpowering the gameplay. Despite its creativity, The Swindle is not universally approachable. The difficulty curve can feel punishing, especially for new players unfamiliar with its mechanics or unwilling to accept frequent failure as part of the learning process. Controls, while functional, can feel stiff at times, and some players may find the procedural layouts occasionally unfair or overly restrictive. These rough edges contribute to the game’s polarizing reputation, as the same elements that thrill some players frustrate others. What ultimately sets The Swindle apart is how it turns short, repeatable missions into a cohesive long-term challenge. Individual heists may last only a few minutes, but their outcomes echo throughout the entire campaign. Success feels earned, failure feels instructive, and every decision carries weight. The game rarely holds your hand, instead trusting players to adapt, experiment, and improve through experience. In the end, The Swindle stands as a distinctive and daring indie title that embraces tension, consequence, and strategic thinking. It is not a comfortable or forgiving experience, but for players who enjoy high-stakes stealth, procedural unpredictability, and the satisfaction of mastering a demanding system, it offers a uniquely memorable journey. Its flaws are real, but so is its identity, making it a game that leaves a lasting impression on those willing to engage with its risks. Rating: 6/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Master Healer Kale with useless party | $178.8K | 1.3K | 96% | $4.99 |
| Inside My Radio | $178.8K | 472 | 88% | $14.99 |
| Let's! Revolution! | $178.7K | 393 | 93% | $19.99 |
| Grit and Valor - 1949 | $178.9K | 322 | 78% | $19.99 |
| Forsaken Frontiers | $178.9K | 502 | 81% | $14.99 |
| Circuits | $178.6K | 2.1K | 89% | $4.99 |