
The Swindle is a steampunk cybercrime caper about breaking into buildings, hacking their systems, stealing all their cash, and quickly running away again before the police show up.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 502reviews | 64% | — | $178.8K |
| $14.99 | 3.4Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just minute ago, I was able to win this game on my switch for the first time ever since I bought this game about ten years ago. Finally, I can uninstall this bloody game and leave this all behind. This game is by far one of the most frustrating games I've ever played. The controls are really finiky for a game that focuses so heavily on stealth. I can't count how many times seemingly a small move on my part turned into a frantic button mashing mess that resulted in death. Also, sometimes out of nowhere, enemies have seen/killed me through walls! The game does grip you a lot. It has some nail-biting tension and the feeling you get from a successful run is great. However, the bad outweigh the good for me. Adios The Swindle, not gonna miss you <3
EXTREMELY GOOD so good in fact, I had pirated the game before. but i enjoyed it so much that i deleted my pirated copy and then bought the game to support the developers. lovely game 10/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $3.75−75% |
| 72ratings |
| 64% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To Long, Won’t Read: With all the problems this game faces, I feel like it’s overall a disappointment since this game could have grown a great following and helped introduce so many gamers to this genre (difficult games). But as it stands, I would say it’s probably not for you. If you have experience with difficult roguelikes (or lites), or you have the calmest temperament, you may get by but otherwise stick to more polished games. Detailed: I think this game had something great going for it. Its concept is amazing and enemy variation really keeps you engaged and always learning, but the amount of bugs in this game is just unforgiving especially if you consider that this game is meant to be challenging. Now, with all the bugs, it’s near impossible for those who want to give themselves personal challenges, and a heavy deterrent for new players (especially those new to the “get good” genre). Often times when I failed, it was because of bugs and not my decisions, which is never good as it taints the reward of actually winning when you do. The developers really should have spent more time testing this game. I’ve heard the excuse that the bugs are intentional as it raises the difficulty but that to me feels like Bethesda levels of incompetence since you can incorporate difficulty in better, less lazy ways. Here’s a list of the bugs you can expect: 1. Inconsistent input. Many times, jumps, hack quick time events, and tool selection will not register which will cause about 70% of your failed runs. Considering that these are the most used actions baffles me as to how the developers released the game in this state. 2. Stairs and sloped roofs often don’t register as ground blocks which causes the game to think that you’re falling, making it extremely hard to control your character (when you can). At some points, spike trap enemies will be spawned at the bottom of these blocks which causes the game to think that you fell on them, causing a failed run. 3. Enemy line of sight can clip through doors and armored windows. This is especially troll-like considering that there is a skill you can purchase which allows you to bash enemies through doors tricking you into thinking it’s perfectly fine to hug the wall and wait for an enemy to come close. I’ve yet to actually use that ability more than a few times because of this bug. 4. Finally, level generation is lacking. I’d say over 50% of the generated levels cannot result in a perfect run, and some are just doomed to fail, either because the enemy spawns make it impossible to bypass any room, or the rooms themselves are located kilometers below spawn so you’ll never have enough bombs to blow your way down. This is especially egregious in the Swindle heist (final level) since you’d think the developers would make sure that at least that one had proper generation. To some degree, I feel like the devs knew about this issue because if you fail during the swindle heist, you have to purchase the ability to run it again, but if you escape without alerting anybody and before grabbing it, you can run it again without having to purchase clearance. Maybe I’m reading into it, but I feel like the devs put that in so that, if you run into an unbeatable heist, you can effectively just reset it. That being said, I still don’t consider that a solution.
I love this game, I keep playing it once in a while since every level changes. It can be a hard game to beat but that makes it more of a challenge and more fun to play. Also great music and steampunk style ♥
I am bad at this game and I hate it for that!
Cool idea, creative aesthetics, conceptually fun. However, it's a high-stakes stealth platformer with unrealiable controls. About a third of my deaths didn't come from a failure of skill, but from jumping or clinging to walls randomly not activating for whatever reason (I have some 10ish hours offline).
Why are there only 494 reviews on this game? what the hell happened to the others? Also, really shame that the controls suck ass
A little buggy but it's fire
Play addictive & highly enjoyable game as a master criminal who starts off with his own airship but with an inability to hack cash machines or run / jump properly
This game is a lot deeper than it appears, the mechanics feel a little clunky at first but they are very consistent, and there is a lot of strategy in choosing the right upgrades, especially when going for a deathless run. I really enjoyed this game and especially 100%ing it
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $178.8K | 505 | 88% | $19.99 | |
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