
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 9.2Kreviews | 76% | — | $2.7M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To be honest I did not enjoy playing this game as much as other souls-likes I played over the last few years. I've hardly seen everything it has to offer, but I really felt like stopping right after beating the final boss. I still wanted to review it though, if only to highlight what I did like. What I liked: - The horror atmosphere. It starts off with a feeling close to a zombie game's, with all humans being in a sort of brain-dead-kill-everything-in-sight state when you wake up, and it evolves into something closer to cosmic horror by the end. - Very good world-building and interesting story. The different areas of CREO all tell their stories thanks to an amazing amount of details in the environment, and you get to find a lot of logs that give you insight about what other people were doing before everything went wrong. I liked how the game introduces some key characters like Jonah or Don via in-game corporate advertisements. - Excellent level-design, with each area being connected to others in a believable way, and built around a single rest location and a lot of unlockable shortcuts. And unlocking those felt amazing every time, as it really meant being able to skip long enemy cleanup segments. - You can definitely beat a fair amount of bosses without taking a hit, although it is hard. And as soon as you know how to inflict damage to them, the fight can be over pretty fast. So a lot of them are like puzzles to solve, rather than endurance tests. They can be infuriating though. - You can store remaining tech scrap that you cannot spend on leveling-up. So even a little can stack over a couple tries against enemy groups, and you can make progress all the time. What I disliked: - Combat and movement in general. It unfortunately did not click for me. It felt clunky, with unpleasant feedback (even if you target weak spots, you very often hit metallic parts and it does not feel good). My inputs often felt unresponsive, with too long transitions between attack animations, and a lot of inertia, which took some time to get used to. You need to learn the combos for all the types of weapons you find, and get used to the fact that some attacks trigger two hits instead of one. I imagine the skill ceiling of the game might be pretty high still, as you are encouraged to mix vertical and horizontal hits to make sure that you always hit the body part you are targeting while the enemies are doing their own thing. - Although the idea of targeting specific limbs to collect upgrade materials is great in itself, as you do not have to hope RNG is generous to get new weapons or armor parts, it was not really fun for me to do. I grew tired of the slow-down dismembering kill animations pretty quickly. - Some enemies, especially non-humanoïd ones, have hard to read attack animations, where you need to learn a timing instead of visual flow. Whenever such an attack empties your health bar, it feels devastating. - Even if you open well-placed shortcuts, the runback to most bosses feels unnecessarily long, especially if you have to go through narrow corridors where an enemy cannot be avoided. If you've played souls-like games before and really want to try one set on a sci-fi stage, it's not that bad, and it has its merits (world-building, level-design, story). I would not recommend it at the time of writing otherwise, as its clunky combat can hinder the fun significantly.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buen juego buenas mecanicas, buena jugabilidad, bien optimizado para pc de gama baja, y si eres un masoquista que le encantan los soul's este juego es una buena opcion menor o casi igual a la dificultad de ds1 con una historia buena o media a mi consideracion. :)
Futuristic souls-like. Nice
Bought this on total biscuits reccomendation. I have this game set to run at 60 in the settings and its running at a smooth 120?? But why?. When I had it set to 120 it's nearly unplayable because of stuttering. I have tested on lowest and highest resolution and graphics settings. It is running now on highest graphiks 4K with no stuttering. "So" its something weirdo with the game itself. If it's stuttering for you it might be something nonsense.
Прикольная игра. Мне понравилось. Стиль прикольный, дизайны экзоскелетов тоже, по геймплею вроде бы как обычный соулслайк. Вроде бы в игре много гринда, но я помню только два раза, когда я сталкивался с гриндом, да и это недолго было. Первый был перед боем с главой девятого эшелона(Черным Цербером), и второй уже перед ROGUE//PROCESS, и то перед финальным боссом игры, насколько помню, не так много гриндил, просто оружие сменил, имплантаты тоже, ну и потратил несколько попыток на его убийство, материл этого босса, но в итоге прошел. В основном все боссы, которых я не мог убить, я побеждал засчет определенного билда и тактики, например, BIG SISTER я победил, выставив приоритет в получении энергии и забыл про дрон, а те же чертовы подкаты второй стадии ROGUE//PROCESS я контрил просто сразу же летя на него тем же подкатом, потому что убежать часто не удавалось. В любом случае, игра мне понравилась, и могу кому-нибудь порекомендовать ее к прохождению, но вторая часть мне побольше понравилась.
Si lo agarras en menos de 100 pesos, vale la pena, lee lo que dicen los tutoriales, consigue rigs completos de exo (brazos, piernas, cabeza y torso) mutilando partes de enemigos, esos rigs te dan bonificaciones al estar completo y te pueden servir no se... proteccion de acido para un jefe que tenga ataques de acido? no es un souls like lento, pero si cansa a veces farmear. tiene buen rendimiento en componentes de gama baja ](2k en ultra a 60 en la gran parte del juego, tengo super resolucion activada, y mejoras de la tarjeta grafica) no esta mal, recomiendo con control.
Взагалі не погана гра для студії яка розробляла тільки мобільні ігри
手感挺好的,图真一坨,太绕了,绕的想死。还有就是没传送点,必须跑。全成就档必入dlc,不然来回要跑死。打完没有开心只有解脱,慎入。
Se você gosta de Soulslike, vale a pena. Apesar de o combate não ser tão polido quanto um jogo da FromSoftware, é um jogo divertido e decente. Recomendo.
厲害了 神人設計一輪接一輪 升級只提升血量1點 敵人大部份兩刀可解決你 插件可以提升血量 但是與血瓶數量以及其他遊戲重要功能掛鉤 只可擇其一 全身配件需要金錢升級 與人物升級用的貨幣相同 而敵人掉落金錢稀少 死後金錢要重新拾回兼限時2分鐘 殺敵可增加時數限制 但其他神人設計會令你更容易因急躁而再次死亡 全新配件升級同時需要素材 素材需要處決敵人有配件的肢體 而配件的肢體極硬 與遊戲鼓勵你攻擊弱點的設計互相矛盾 因要攻擊敵人較硬肢體 敵人經常直接霸體兩刀秒人 戰鬥節奏極度稀爛 敵人及主角動作速度節奏詭異 主角揮刀氣虛如絲 但閃避可跳出5個身位 敵人攻擊時快時慢 并非快慢刀 而是攻擊有時原地自轉 或突然爆衝一條走廊 遊戲鼓勵你切換肢體鎖定 以針對弱點 但3至4足敵人肢體經常移位甚至難以鎖定 操控上明顯未有優化 使用重武器可有效解決上述問題 但武器出手極慢 手感奇差 因此使用重武正常也穿重甲 而重甲並沒有輕甲可以減少氣消耗的功能 因此遊戲使用重武器需要對控氣有相當操作要求 主角攻擊需要一格氣 閃避需要一格氣 而主角只有四格氣 暫時玩至應該是第3章 未見有任何升級可以提升氣 遊戲有設計鼓勵你有節奏的按下攻擊可以節省氣 但有節奏按攻擊速度會比較慢 變相自殺 部分地形設計非常有誤導 欄桿開口下面一條履帶 結果一碰即死 同時附近一堆地方需要向下跳 類似設計數不勝數 吃屎多了以為有抗性 頭一次吃到外觀這麼好的屎 另外如果遊戲一開就閃退 請進遊戲檔案 修改config 將他的fullscreen判定改為false 強制視窗化就可以了 以及不要中途更換解析度 本人前1.5小時檔案直接因閃退而損毀 PS. 破了 正常游玩一輪大約8-9小時 大部分缺點可以在第4章人物屬性起來之后解決 但整個遊戲只有5章 半成品
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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