
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 9.2Kreviews | 76% | — | $2.7M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个差评是我打完全成就后给的。迸发1绝对不是传统意义上的垃圾游戏,但确实有很多槽点。 当然了,这游戏的战斗系统是有优点的,断肢系统让人眼前一亮,处决动作很有感觉,本身作为少有的机甲类魂有其稀缺性在。可惜其他地方配合得不是很好。例如它作为魂游都过分变态的难度。主角是个真正的残疾,身体笨重,动作僵硬,硬直极长。效仿当年的恶魔之魂每个大地图只有一个篝火,篝火间无法传送,只能通过开捷径穿行。地图非常绕,而且背景风格相近难以辨认,即便是多周目都会迷路。敌人数值奇高且在游戏初期就开始扎堆,开荒时想全清是不可能的,跑酷也很危险,很多怪物的攻击难以躲避,一个失误就365里路重走,对了,这游戏回收魂是有时间限制的,杀怪可以续,但是时间一到直接消失!但它还有个很友善的存魂机制,算是互相抵消吧。值得注意的是,这个游戏的升级本身没有成长性,强度全靠植入物的收集和装备等级,所以这游戏非常偏刷,从第二个大地图开始就需要在开头把装备刷到当前等级,不然会被强一个层次的怪物教育到怀疑人生。而植入物的数量和质量又和等级挂钩,所以刷级也少不了。这导致艰苦的开荒期漫长得令人绝望,然后我点进页面一看,原来是做出堕落之王和堕落之王的那帮人,恍然大悟......作为全世界最喜欢致敬宫崎英高的制作组,难怪能把2017年的游戏做出fs社2007年的恶意,然后又把即将进入2027的我打出了走马灯,前后跨越20年的暴击是吧.... 最后还想提一嘴,这游戏的机翻着实逆天,生生把一个很严肃的故事说得颠三倒四,乱七八糟的,有时候甚至还有点逗比,已经到了破坏游戏体验的时候了,解析魂游破碎的剧情本身也是老ass们不得不品的一环,但你这个是什么呀?完全破坏了代入感。综合下来,总体只能给到6/10分左右的成绩吧。除非是真的碰到游戏荒的老ass,不然极度不推荐入手, ..................................................................................................................................................... 紧急插播!以上所有点评都是不计入dlc的结果。我的习惯是在大结局前再通dlc,结果进去一看,最强的植入物和刷魂技巧都在dlc2!用一些小技巧一顿操作刷到直通200级,穿着满身金色传说直接把最终boss吊打了,甚至二周目也是轻松写意。而且dlc2还有联通六张大地图的捷径,直接解决了最最恶心的跨地图收集+支线的超级365里路问题,恨得我巴不得给自己来三个大嘴巴。我收回之前的部分成见,算上dlc这游戏的反人类程度可以下降两个档次,已经不算是特别变态了。但我也要问了,没有买dlc的人怎么办?而且即便如此,我依然认为迸发1难以称得上是一款优秀的类魂,可能是题材本身的限制,游戏内的boss设计和敌人的攻击模式(尤其是机器类敌人)确实乏善可陈,也许我会给到7/10左右的评价吧。所以差评就不改了,这也算是对我至少40小时终极折磨的报复吧!
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 218ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looking for a Souls-like ? You'll feel right at home with The Surge, and it's more than just "Dark Souls with robots" ! No more undead knights and scary spiders, say hello to... Zombie workers and mechanical arachnids ? ... Okay, maybe enemies are not the most innovative aspect of the game, but it does other things in a very interesting way ! The Surge looks clean, mechanically so. Its sturdy structures and immaculate corridors don't have much charm, but it's also part of the future the game warns us about. Unfortunately, it's hard to care about the story when everything is told through audio logs, found all over the place as collectibles. If you do take the time to listen to them though, they still provide a compelling story. The best part about The Surge is probably the dismemberment and the way it handles equipment drops. It might even be one of its saving grace, when so many enemies are variations of "humanoid wearing an exo-suit n° 53". Look at it this way : if one of them is wearing something you like, you can have it ! Whether it's a helmet, a protection for your leg or an armor plate, perform an execution on the desired part and it's yours ! No more grinding in the hopes of a lucky drop, this makes gathering a full set of armor a convenient and fun endeavor. This also means that each new enemy is the promise of a new weapon, to try out and experiment with (as long as you cut off the right arm, because no one is a lefty in The Surge). They're split in 5 categories : One-handed, Staves, Heavy Duty, Single-rigged (weapons attached to one arm like a sleeve), and Twin-rigged (claw-style weapons). There are a lot of them, and they all have slight variations in their movesets which makes them fun to try out. So it's a shame they're so expensive to upgrade, as it doesn't encourage further experimentation in actual combat. Upgrades work the same way : if you want to improve your left leg gear, aim for that limb ! Need helmet parts instead ? Get heads ! It's intuitive and fun, and the stylish executions never get old. Carrying all that armor comes at a cost though, and it's clunkiness. Whether you're looking classy in a full set of armor, or walking around looking like Mr. Potato Head with a different set piece in every slot, movement will feel sluggish and heavy. Walking is slow, swinging your weapon is slow... This slower gameplay takes some getting used to. There's one exception to that and it's the dodge, that makes you feel oddly quick and nimble. You'll be using it a lot. There's an exception among the enemies as well : the Bloodhound. It shows up way too early and is so fast and agile that it almost feels like it belongs in another game. It'll be your biggest nemesis for a while, until you meet one of the last enemies and its terrible design... But I won't spoil the surprise, you'll know it when you see it ! While we're on the subject, there are only 5 bosses. That's... not many. And they're not the most interesting either, so whoever plays Souls-likes for the bosses will be disappointed here. But that's not what bothered me the most with The Surge. It's the map. More specifically, Central Production B. Central Production B is the main hub of the game, and links most of the areas together. It's also where you will spend half of your playtime and get lost regularly, desperately looking for landmarks or anything that stands out in this ocean of machinery and monochrome corridors. Finding dead enemies will be the sign you've already been that way. Unbroken crates and ambushes ? The hope of finally being on the right path. And although they blend perfectly into this world, vents don't make for smart shortcuts. They all look the same, and feel pretty lazy to navigate even when you know where you're going. So it's a shame, but this main area felt uninspired, and the map as a whole was a disappointment. On the other hand, some of the mechanics were original and interesting. Upon death, you only have a certain amount of time to recover the scraps you leave behind [i](I was born...)[/i], which gives the way back a stressful sense of urgency. You also gain more scraps if you don't rest in saferooms [i](in a prison...)[/i], which encourages taking risks. The drone that accompanies you stores the energy required to perform executions and other actions. Unfortunately [i](no hope...)[/i], this sytem is clunky and the drone will feel mostly useless, used almost exclusively as a way to bait enemies. You have quite some agency in the way you build your character [i](never seen before...)[/i], but there are very few slots and they're used for everything : healing, buffs, drone abilities, special skills... Choices and sacrifices will have to be made [i](you know there must be more...)[/i], since it will be hard to forego some healing. At least the saferoom will offer a cozy shelter, with its haunting music that will stay with you long after the game has been turned off... It will take between 25 and 30 hours to beat The Surge, which feels fine. A New Game + is available, where you can upgrade your equipment to +10 instead of +5 and maybe try some new weapons on the stronger enemies. If you'd rather take on the two Dlcs, "A walk in the park" lets you explore an abandoned theme park and dismember its mascots, as well as two additonal bosses. It's a nice way to spend a few hours far away from Central Production B, and a pretty fun Dlc. The second one, "The good, the bad, and the augmented", looks cool and replayable. Unfortunately, it is neither. A handful of small arenas with robots outfitted with cowboy gear, that you have to grind for... This one isn't as fun as advertized. The Surge is a fun take on the Dark Souls formula with enough new mechanics to warrant a playthrough, especially if Souls-likes are something you enjoy. The map isn't the most exciting and the enemies could have used more variety, but the mechanical/industrial theme really works and feels fresh. I've definitely enjoyed my journey (when I wasn't getting lost), so the game is well worth a [b] 7[/b]. Most Souls fans should find what they're looking for here.
«The Surge»: когда боевка — мечта, а левел-дизайн — кошмар. Краткое мнение об игре Не так давно я прошёл очередной соулс-лайк под названием The Surge 2. И вроде бы неплохая игра, понравилась очень боёвка. Ну, думаю, дай попробую тогда в самую первую часть поиграть — в The Surge. И эта игра для меня отправляется в самый худший левел-дизайн в истории. Да, обычно я пишу обзоры игр, которые прошёл, но здесь я игру тупо не смог пройти из-за левел-дизайна. Он просто ужасен. Куча однотипных пространств, десятки узких одинаковых коридоров, которые функционально вообще ничего не дают. Вообще все левел-дизайнеры знают, что каждая локация должна нести в себе смысл и функцию. Здесь же такое ощущение, что вся игра собиралась в пьяном бреду: всё вразнобой, враги расставлены вообще без какой-либо логики (точнее, логика одна — просто запрятать побольше врагов за углы — это максимум фантазии разработчиков, как сделать ловушку в игре). Боссы — однотипные щупальца (по крайней мере, первые три босса из пяти в игре, которым нужно тупо по одному щупальцу выбивать). Враги в игре тоже какие-то однотипные, что одного с другим хрен отличишь. Камера в игре, конечно, ужас. В игре куча больших боссов, но камера не отдаляется, нет. Вы будете петлять в ногах (щупальцах) боссов, не видя вообще ни черта ни всего босса, ни его атак. Во второй части, кстати, это поправили на боссе-осьминоге, но там камере добавили жёсткий лаг, из-за чего камера порой игрока не показывает... Исправив одну ошибку, добавили другую, ну да ладно, речь про первую часть. И вот, блин, обидно. Боёвка в игре прям вообще офигенная и самобытная. Нам нужно добивать врагов, наведясь на нужную конечность, чтобы отрезать её (анимаций добивания куча!), чтобы потом из отрезанной конечности собрать костюм. Графика тоже в игре такая насыщенная, сочная. Вот прям вообще приятная глазу. Но по факту игра как будто бы собиралась в пьяном состоянии, что логики между локациями и врагами вообще никакой нет. Да, многие ругают игру за то, что тебя постоянно убивают за два-три удара. Ну, знаете, я это за большую проблему не считаю. Игра позиционирует себя как сложная. Тут проблема в том, что враги расположены нелогично — постоянно за какими-то углами, в ящиках, коробках. Идёшь, и выпрыгивает очередной чёрт откуда-то и ваншотает тебя. Вот это вот уже проблема. Ещё и проблема с коллизиями: урон порой не проходит, хотя удар точно был. Да и обратная ситуация, когда враг просто рядом приземлился (даже не на тебя), — ваншот. Да и багов хватает. Например, квест с доставкой лекарства я тупо выполнить не смог: не начинается диалог с NPC. Я игру дропнул почти в финале (на ютубе глянул, что я нахожусь на восьмом часу игры, а видос на ютубе длится одиннадцать часов). Если кто играл, то дропнул на моменте, где там какой-то учёный из стекла кричит, и вокруг куча кнопок к дверям, куча проходов через вентиляцию и прочее. И да, это первый раз на моей памяти, когда я игру дропнул тупо из-за того, что она собрана чёрт пойми как. Я дропал скучные игры, откровенно плохие игры. Но тут боёвка — найс, то есть кор-геймплей похвальный, но чтобы я дропал игру из-за тупости левел-дизайна... Такое у меня впервые. Ну зато теперь я точно знаю, какой соулс-лайк для меня самый плохой. Та же спорная Steelrising куда лучше играется, чем The Surge. Оценка игры: 4 из 10.
Хороший соулс. Вышел на хз какую концовку, у меня была катсцена из плохой, а диалог из хорошей, может баг такой. Проблема была только с навигацией в этих дурацких одинаковых тоннелях, хоть бы карту какую сделали.
Добро пожаловать в CREO, сынок! Ты пришел сюда за будущим, а получил гидравлический пресс в челюсть. Пристегни свой экзоскелет покрепче — нейроинтерфейс сейчас вопьется прямо в твой позвоночник. Боли не будет... шучу, будет невыносимо. The Surge — Твой лучший рабочий день в аду Хирургия на лету (Геймплей) Забудь о честном бое. Здесь выживает тот, кто умеет вовремя оттяпать чужую конечность. Видишь того парня в бронированном шлеме? Не бей его по голове, дубина! Целься в незащищенную руку, если хочешь быстро закончить дело, или руби по броне, если тебе нужен этот чертов чертеж. В CREO мы ценим ресурсы, а твои враги — это ходячие склады запчастей. Синхронизируй удары, следи за энергией и помни: один пропущенный замах — и ты превратишься в груду металлолома. Промышленный кошмар (Мир) Это не готические замки и не фэнтезийные леса. Это завод. Грязный, лязгающий, залитый токсичными отходами завод, где сошедшие с ума рабочие и взбесившиеся погрузчики — твои единственные собеседники. Уровни здесь запутанны, как кишки вскрытого дрона. Открывай короткие пути, возвращайся к терминалам медицинского отсека и молись, чтобы за следующим углом не стоял «Черный Цербер». Импланты вместо души (Прокачка) Твой уровень — это мощность твоего ядра. Хочешь больше здоровья? Втыкай имплант. Хочешь видеть полоску жизни врага? Жертвуй слотом. Ты сам собираешь себя по частям, вырывая технологии из тел бывших коллег. Сеты брони здесь — это не просто косметика, это бонусы, которые могут превратить тебя из хрупкого оператора в неудержимый танк производства «Горгона». Проект «Утопия» (Сюжет) Мы хотели спасти Землю. Мы хотели дать людям надежду. А в итоге получили «Большой сбой» и тысячи трупов в экзоскелетах. Ищи аудиозаписи, читай логи на терминалах — правда о том, что на самом деле затеяло руководство CREO, заставит твои сервоприводы дрожать от ужаса. Вердикт The Surge — это Souls-like для тех, кто предпочитает запах машинного масла аромату магии. Это жестко, это индустриально и это чертовски справедливо: что отрезал, то и носишь.
SCIFI DARK SOULS. Em 2017 isso era uma ideia interessante... talvez... A introdução à história é interessante, bem apresentada e particularmente brutal. E é isso, você é um cyborg em um ambiente de clima industrial, combatendo um bando de cyborgs e usando pedaços deles para melhorar sua máquina, seu corpo. a sensação de peso é bacana e aqui fica um crédito para as animações que não são muito complexas mas transmitem legal a materialidade da cena. O cenário é linear e simples, mas tem um tom de brutalidade mecânica que realmente combina com proposta. A composição do personagem jogável, com a manipulação dos upgrades e partes aplicadas é interessante de ver. DIreto, você entende muito rápido que só precisa ir em frente, bater tudo que puder no caminho, eventualmente ir e voltar de A pra B e B pra A algumas vezs (vêeeeeeniaaaa), parando de vez em quando para salvar seu progresso. Até aí tudo ok e se você pegar este jogo de graça ou por menos de 10 reais, eu recomendo. Foi legal. agora vamos aos problemas... O combate, que seria o centro de tudo, não é tanto a melhor coisa. Com um sistema que trava você em um de geralemente 3 a 5 inimigos te atacando simultaneamente. Tornando o combate difícil, não por causa de sua mecânica simplificada e impacto, mas por causa do sistema de target. Os bosses são... simples... uma vez que você entende o padrão de movimento, fica realmente fácil. Não há upgrade que fará passar por eles mais fácil, você tem que aprender a dançar com cada um deles e isso é legal. O problema vem quando o jogo te coloca em cenário com 3 sub bosses. Quando o sistema de combate já dificulta a passagem por inimigos comuns, multiplos minibosses não é dificuldade, é apelação. MAS FORA ISSO... eu até que gostei. Pagaria 10 conto.
It just runs so good and I prefer this over dark souls.
Slow, clunky, unsatisfying soulslike. The weapons don't feel satisfying to use, especially when the animations leave you vulnerable for what feels like ever. Understanding when one button press becomes two swings of a heavy weapon is annoying. Game requires 3rd party patch to display correctly on modern AMD cards. If you want a good non-Fromsoft soulslike go play Lies of P. Much more fun.
Hidden Gem It's actually a decent souls-like and I'm pleasantly surprised by how this game turned out. More of a Dark Souls 2 type vibe where the juice to the game is in the areas and attempting to navigate them cleanly. Also, everything hits like a truck :). The few bosses you do come across have cool concepts, although nothing overly challenging. There's a solid amount of build options with a good combat system - seeing a weapon or armour set you like then slicing the limbs off to claim it as yours... SICK. The story turned out decent in the end despite not really knowing a lot when progressing early on. Definitely some jank to this game, but once you adapt it's a good experience. Performance: - I had to set an fps cap via nvidia as there was some stuttering when frames would fluctuate even slightly. - Experienced frequent heavy freezing for 1-3 seconds at a time. I actually had this same problem in Dark Souls 3, some older engines just don't really like newer hardware? BUT, I have a fix for this (Intel CPU): 1. Launch the game 2. Open Task Manager and find "The Surge" in the Processes tab, right click and select "Go to details" 3. Right click on "The Surge" in the Details tab and select "Set affinity" 4. Unselect "CPU 0" and click OK 5. Open "Set affinity" again and then reselect "CPU 0" and click OK 6. Tab back into the game and it should be fixed NOTE: - You have to do this each time you launch the game, but it's a super quick process - this is only in regards to the freezing fix. - Once the kinks are ironed out, this game runs extremely well. Even with the janky moments and some flaws, it's a really fun game. I'd recommend this for souls-like enthusiasts as it might be extremely brutal for someone's first entry to the genre. Regardless, if you're up for a challenge, willing to be slapped around a bit until you can do the slappin', you'll have a blast.
First playthrough review time. This game has good gameplay, tough combat, and a world that looks interesting. The game might be challenging, and may be suited for players who prefer difficult experiences. You might like this game if you want a tough, single-player game where you have to learn from mistakes. There is no multiplayer, and the game and the game provides limited guidance. Players need to solve the challenges on their own, without any in-game guidance. The game takes place in a dark, futuristic world. The game also has DLCs for extra gameplay content, and in those, I felt the 'A Walk in the Park' DLC is the best for its unique storyline. However, this game may not be for you if you are looking for a game with a straightforward story. If you prefer a more casual experience, this may not be the best choice, as the game requires attention and focus to avoid failure. I had completed the game, but my save file got corrupted and Steam Cloud didn’t recover it. It's good that it happened after I’d finished the game and all the DLCs, so at least I got to experience everything. I think the same thing happened when I played Crysis 2 or 3 a long time ago. In conclusion, this is a good choice for players who want a tough, single-player game with a dark setting.
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