
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The vibe is cool. You are basically a slave in Elon Musks giant factory. The level design is very soulslike/metroidvania and exploring is fun. Enemies are mostly fair. Combat is soulslike with the emphesis on dismembering enemies to get different loot. Build customization is decent. There is only one playstyle, though. You bonk stuff. If you dont expect Elden Ring it is absolutely worth it.
Хорошая резалка-игралка, те кто пишет что "игра трудная поэтому ♥♥♥♥♥" просто пуськи, единственный тейк тут актуален - реально не понятно куда идти. Но в общем y меня проблем с её хардкорностью не возникает хоть эта игрулька вторая в моей жизни после дарк соулс.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 35.7K | 71% | $5.99 | |
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 1.8K | 63% | $69.99 | |
| $3.6M | 26.3K | 88% | $5.99 | |
| $3.6M | 5.1K | 94% | $24.99 | |
| $3.6M | 5.5K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 7.5K | 76% | $29.99 | |
| $41.5M | 20.4K | 79% | $49.99 | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $149.7K | 328 | 75% | $29.99 | |
| $255 | 1 | 100% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏故事背景垃圾的像坨屎,你是说在未来大家还在用高科技产品肉搏?有趣。 我玩了8个小时,出现了3个死档,重启都没用,档案直接废掉了重新打的。你们这游戏能不能做好了再来卖?垃圾
这是屎,千万别吃!就说一点,见过捡尸体还有时间限制的魂游吗?没见过的就来吃屎吧!
Después de una reseña medio apurada y mala, decidí darle otra oportunidad a The Surge. Y sí, cambió mi percepción… pero ojo, el juego no llega a lo que quiere proponer. Como soulslike queda abajo de varios que ya vimos, pero trae cosa nuevas al genero, creo. El core del juego está en reforzar un núcleo de energía en tu exoesqueleto. Eso te permite equipar piezas de armaduras —como en Dark Souls, tenés ligeras, medias y pesadas— cada una con sus prestaciones. Además, los implantes son la parte mas importante, ahí está la lógica del éxito o fracaso. En mi primera partida no repetí implantes, ni idea por qué. En la nueva sí, y listo, el juego se vuelve un paseo. Pasás más tiempo perdido en pasillos que muerto por enemigos. Otra mecánica clave es desmembrar enemigos para robarles armaduras o armas. Es como un V.A.T.S. de Fallout, seleccionás en tiempo real qué parte querés golpear, y si clavás el QTE, cortás y te quedás con el botín. Al final, te quedás con una arma y una armadura fija. En mi caso, la P.A.X. y la de resistencia química. Sí, conseguís piezas, pero llegar a craftearlas no me pareció necesario. Los jefes… viene flojo. No hay intentos de peleas épicas como en los Souls. El primero es bastante facil y para nada imponente, el segundo para mí el más jodido pero en un entorno que no te transmite nada, el tercero lo bajás de una si llevás 20 inyectables de vida (y encima es una máquina ensambladora cualquiera), el cuarto quiere ser épico pero se vuelve molesto porque se esconde y te tira clones del primer jefe, y el último, con dos fases, se siente insípido y me dejo pensando en que no valio la pena. La historia es la típica, humanos cagaron el medioambiente, somos malos, bla bla. Yo esperaba un poco de transhumanismo al estilo Deus Ex: Human Revolution, pero acá cuesta engancharse. La monotonía y personajes olvidables hacen que no te importe nada. En el todo, The Surge se deja recomendar. Cumple, intenta innovar, y me quedo con eso. Tiene escenarios lindos estéticamente, pero insípidos de recorrer. El verdadero desafío es no perderte en las instalaciones de CREO, más que en jefes o enemigos. Evidentemente, el rey sigue siendo Dark Souls. No llega ni cerca a lo que propone FromSoftware, pero fue un intento. Y si lo ves en oferta, capaz no está mal darle una chance. 7.1 / 10
great game everyone should play it
Блин ну взял по скидке. но геймплей шляпа... не смог заставить себя играть. а со мной такое редко бывает( попробую вторую часть...
Мама я хочу играть в Dark Souls! У нас есть Dark Souls дома! Dark Souls дома > Surge
acho que as únicas coisas boas desse jogo é que ele é curto e mais ou menos direto ao que propõe, e também é bem interessante como o farm de equipamentos funciona, com vc podendo escolher em qual parte atacar do inimigo, seja o braço, cabeça, perna etc... para conseguir os diagramas dessas partes do corpo fazendo um desmembramento de finalização, e assim ganhar armas e conseguir criar as armaduras. mas fora isso, não curti muito o restante, a ideia de um "souls like de robôs" é daora, mas o jogo é cheio de problemas, as vezes é bem repetitivo com uma orientação horrível, o sistema de upgrade é esquisito, a câmera é bem ruinzinha também, principalmente dentro de áreas fechadas, e chega uma hora que o combate cansa mano, mesmo usando armas diferentes fica mais do mesmo, bater no inimigo e finalizar, ai bate no outro e finaliza e assim vai... pra mim o combate só funciona para o farm que falei no começo, e não para o combate em si. e honestamente, a dificuldade desse jogo é bem desonesta, o que deixa tudo muito artificial pq foge bastante da ideia do que é um souls like.
Janky in the sense that sometimes the hitboxes and map clipping often happens, but pretty great might need to look up guides for navigation though, the maps are far too large, oh and bosses need to be killed in special ways to get certain achievements
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.