
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A nice souls-like game.
"É Bem Bom, Não é Ruim Não."
First game was better
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
UNA BASURA DE JUEGO NO LO RECOMIENDO
类魂里面算不错的了,先说说游戏最大的优点,武器动作系统及其丰富,轻重(其实是横竖)攻击有联动,每种武器都做了不同的闪避攻击、冲刺攻击、下落攻击、蓄力攻击的动作模组,还有轻重重(高破甲)、重轻轻(高肉伤)的简单连招,熟悉之后配合处决动作能打出非常流畅的战斗,武器我最喜欢用的就是长矛和重型,长矛非常灵活而且配合冲刺攻击有非常恐怖的位移能力,重型主打高伤防反。 好了下面都是缺点: 1、画面对比度太高,就冲这个画面我是打死都不会碰二周目的,暗的地方太暗、亮的地方过曝,到了吉迪恩巨岩场景更是重量级,没开仪器前满屏幕的蓝光,一个动作游戏玩下来最累的是眼镜; 2、阴湿堆怪,有人说无人机能引,但部分区域它就是联动警觉的,一打来一群,后期分裂怪更是强行让你1v2; 3、除了人型怪,其他怪都是神经刀、快慢刀,点名无人机、纳米兽和最终boss,出手前超长前摇+零帧出手,目押弹反的话加上推摇杆的时间根本来不及,弹反失败惩罚贼大,最终boss最大的难点就是在他的连招下完美弹反,一旦失守精力全空还得吃一套连招; 4、地图虽然四通八达还挺有设计感,但就实际体验下来引导还是太弱了,主线支线都碰到过不知道要去哪的情况。 总体而言满分10分给到6分吧,全靠动作撑着,剧情属于是一眼望到头那种,人物形象非常刻板纯为演出服务,打完最终boss(剧透)[spoiler] 伊莱莫名其妙就忏悔,说什么我的命归你了,还给玩家二选一,但就从前面他的剧情、日志文件来看,我是根本找不到原谅他的理由 [/spoiler]。
As an avid fan of souls-like games, this is a fantastic game. The story is about average but has some interesting bits of lore given by the audio logs that I definitely appreciate. The main mechanics are where this game shines though. Gaining equipment through limb targeting is very rewarding, parry mechanics are solid after getting used to the timing of different enemies, and managing battery charge adds an additional dimension to the souls-like genre that I appreciate.
интересная игра, не самая лучшая но как убивалка времени пойдет, ставлю 7/10
This is the most boring a** souls like game, the first game was so good and dark and gritty, the boss fights were fun in that game, but then this games feels like an unfinished project, the graphics are so cartoon like, the game play isn't fun, the game mechanics is so toy-like and feels like a kid made it in his basement
same issues with what path to take and where to go but this time some extreme stuttering and crashes damn shame im glad i got both games for about $4 and not full price
Waste of disk space
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $5.2M | 6.9K | 73% | $49.99 | |
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| $5.2M | 9.9K | 87% | $19.99 | |
| $5.2M | 9.6K | 63% | $34.99 |