
The Sun and Moon, the winner of Ludum Dare 29, is a platformer with a unique mechanic: you can dive into the ground. Momentum is conserved but gravity is reversed, letting you fling yourself high into the air or deep beneath the surface.
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About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bgm很好听。相当困难的平台跳跃,设计简单奇巧,但操作精度要求非常高,当然如果肯试错且不追求完美总是能发现属于自己的乐趣的。这机制让我想起刚玩过的在本作发行十年之后才出现的[spoiler]leap year[/spoiler](笑)(如果你不知道我指的是2024年的哪部作品最好不要刮开黑条……)(话又说回来如果知道就不用刮黑条了啊!)
If games with fluid movement where it feels good and rewarding to go fast are your kind of thing, I urge you to try this game. If you have more than a mild interest in game design and/or level design and how an entire game can be built on the back of a simple yet exceedingly clever gimmick, I urge you to try this game. If you like platformers where half the levels feel like playgrounds for you to experiment with your moveset, where the fun and challenge comes not merely from beating them but from figuring out shortcuts and faster routes, I urge you to try this game. The Sun and Moon is one of the most fun and fascinating platformers I've ever played. It satisfies both the part of me that revels in the joy of fast and precise movement (a la Super Meat Boy) and the part of me that marvels at games that centre their entire design around one cool mechanic (e.g. The Floor is Jelly). It's a minimalist game, from its aesthetics, to its complete lack of anything resembling story or setting, to its controls, ruleset and the way the level design keeps exploring different consequences of the game's main gimmick. You can move left and right, you have a variable height jump, and a second action button allows you to dive inside level geometry with full momentum preservation, whereupon gravity becomes inverted. This idea sounds cool on paper, but in practice it's actually what makes the whole game. Not only does it make for an incredible mobility tool but it also allows for all manner of gameplay situations that would be fundamentally impossible in any conventional platformer. Fall into the ground and rebound like it's a trampoline; enter the base of a pillar-like shape and allow the inverted gravity to shoot you sky high; swim in and out of blocks, and that's only scratching the surface. The game never ceases to come up with interesting applications for it or build challenges around it. All levels in this game follow a simple formula: there are orbs you have to collect (usually 3, sometimes 5) in order to activate and be able to go through the exit portal. The cool part is that many of the levels are put together in such a way that thanks to the main mechanic you are afforded numerous possible approaches, and it's up to you to figure out everything that's possible and which route might be faster. The degree of skill expression and movement experimentation in this game is wonderful. Levels are structured into systems (equivalent of chapters/worlds) and laid out in a graph-like manner where beating one level will unlock one or more new ones, and you are not forced to go through all of them in linear order; likewise you are not forced to complete an entire system to be able to move on to the next. This is especially good because if there was one thing I would mildly criticise about the game it's that some of the levels in the middle portion were among the trickiest overall and harder than many later ones. Finally it's worth noting the music, which begins as a quaint chiptune loop, however the further you progress through the game the more sections are added to it and the more the track is allowed to develop and evolve. It's an approach to variety I've not seen too often. The Sun and Moon is certainly not a game for everyone, yet I can't help but feel that it's a little too overlooked for how damn fun and clever it is. Fun in the moment to moment, fun to get better at, fun and clever in just how many interesting levels it's able to pull out of the hat of just one mechanic. An easy and strong recommendation.
Le concept est vraiment intéressant, c'est un plaisir de se donner a fond pour battre son meilleur temps sur un niveau. Je relève cependant quelques soucis d'ergonomies a la manette et une limite du jeu a 60fp. Je ne sais pas combien de temps je passerais encore sur ce jeu, mais acheté a 1€ en solde, je ne peux que dire que j'en ai eu pour mon argent
[h1] Симулятор сломанных пальцев и клавиатур [/h1] [u] За неимением третьего варианта все же порекомендую данный продукт. [/u] Случайно на распродаже увидел эту игрульку и подумал, а давай-ка возьму. По скидке в принципе можно взять спокойно, если Вас интересует сломанная нервная система. А в этой игре для этого сделано все. Прекрасные 150 уровней, которые открываешь постепенно, так же есть разные степени прохождения уровня. Но не спешите, хрен Вы там их возьмете, это произойдет либо чисто случайно, либо очень долго и нудно. Параллельно на алике закажите пару клав и китайских рук, чтобы осилить это. В принципе у игры был бы огромный потенциал, как у Geometry Dash, если тут тоже был бы режим строительства собственных уровней. Но увы, есть только 150 дефолтных. Плюс музыка очень надоедает, собственно вышеупомянутый и схожий с этим продукт решил эту проблему другими треками. Проработанность уровней конечно хорошо, но разработчики будто сами не захотели развить данную игру.
I raced this game when it was on itch.io and enjoyed it thoroughly - the Steam version's got a lot more levels. Worth a buy if you like a challenge!
This is just an awesome game to blow time on, it's one of the few games I can easily play for hours on end. It seemingly has the simplicity of a flash game but the mechanics are complicated and hard to get used to, great for testing your reflexes
Bom jogo para passar o tempo ótimos puzzles e uma progressão bem equilibrada
very fun puzzle game. great price for what you get.
A very clever and tricky platformer!
Really fun game, just wish there was an option to change/remove the background in some sections (like the lvl 40s on the left) because it makes it really hard to see and gives headaches.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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