
The Sun and Moon, the winner of Ludum Dare 29, is a platformer with a unique mechanic: you can dive into the ground. Momentum is conserved but gravity is reversed, letting you fling yourself high into the air or deep beneath the surface.
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Languages: English
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 187reviews | 87% | — | $31.1K |
| $9.99 | 74ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b] Reseña de The Sun and Moon[/b][/h1] [h2]Resumen del Juego[/h2] The Sun and Moon es un indie de acción en 2D con estética pixelada que mezcla plataformas y rompecabezas como si fuera una “clase de matemáticas” pero con saltos milimétricos y caídas humillantes. Su propuesta gira alrededor de avanzar por niveles donde el timing y la precisión mandan, y el juego no tiene problema en recordártelo… repetidamente… con tu personaje estampado contra el mismo obstáculo. La primera impresión es clara: esto no viene a consentirte. Viene a exigirte reflejos, paciencia y una tolerancia elevada a la frustración “divertida”. La buena noticia es que el diseño se siente hecho para que mejores; la mala es que el juego asume que tú también quieres mejorar. Qué atrevimiento. [h2]Lo Brillante y lo Eclipse[/h2] Lo Bueno: Plataformas + rompecabezas bien casados: no es solo saltar, también pensar Dificultad retadora para quienes disfrutan sufrir con propósito Gran banda sonora: acompaña sin estorbar y levanta el ritmo 13 logros de Steam para los que necesitan validación digital Compatibilidad total con mando y Remote Play en TV: cómodo para intentarlo desde el sillón Lo No Tan Bueno: Comunidad fantasma: 0 jugadores actuales, o sea, el Sol y la Luna… y tú Recomendaciones totales: N/A, así que comprarlo es un acto de fe (o de terquedad) Un jugador únicamente: si querías culpar a alguien más, mala suerte Si odias los juegos difíciles, aquí vienes a perder dignidad, no a relajarte [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Plataformas precisas con rompecabezas; exige y funciona.[/td][/tr] [tr][td]Dificultad / IA[/td][td]8[/td][td]Difícil de verdad; no te “acompaña”, te empuja.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Correcto para un indie; sin señales de exceso.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Pixel art cumplidor: estilo antes que lujo.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]No es el gancho principal; cumple lo justo.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Se siente coherente y con personalidad indie.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Efectivos, sin fuegos artificiales.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]De lo más sólido: “gran banda sonora” bien ganada.[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]Prácticamente inexistentes o no destacables.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No hay señales claras de enfoque en esto.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]2D pixelado suele ir fluido; sin indicios de problemas.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Tablas de clasificación y reto personal ayudan, pero no es infinito.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.3[/b][/td][td]Un indie duro, musicalmente fuerte y honestamente exigente.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] The Sun and Moon es de esos indies que no te venden humo: es acción en 2D con plataformas y rompecabezas, dificultad alta y una banda sonora que hace más llevadera tu inevitable cadena de errores. Cuando se siente bien, se siente MUY bien; cuando se siente mal, también… pero por tu culpa (y por el diseño que no perdona). Lo controversial: hoy tiene 0 jugadores actuales y recomendaciones en N/A, así que la experiencia social es básicamente hablarle a la pared… o a las tablas de clasificación. Si te gusta descubrir joyitas abandonadas por el algoritmo y te atraen los juegos difíciles, aquí hay algo real. Si necesitas “hype” comunitario para disfrutar, este juego te va a parecer un museo vacío. [h3]Recomendación de Compra (En descuento fuerte y con paciencia)[/h3] Puntuación Total: 6.3/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -85% Veredicto: [i]Recomendado con reservas: buen reto, poca vida alrededor.[/i] Si quieres un indie de plataformas difícil, pixelado, con buena música y con logros para justificar tu sufrimiento, vale la pena… especialmente cuando lo encuentras con descuento fuerte. Si buscas comunidad, conversación y validación externa, mejor ve a donde haya gente respirando.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The sun and moon is a simple time attack platformer with the unique mechanic of being able to burrow into the ground and come shooting back up into the skies! The gameplay is instantly something noticeable from the get go, there's 3 times to get on every level with the sun medals being the hardest, they're tight and often require good routing and optimisation, instantly even the very first level is tough to get the times on, but the games movement model and physics very readily provides plenty of power to the player to enable them to figure out how to tackle these times, the game does increment and add new gimmicks over time and does so steadily allowing a player to adapt to what's required of them. One weird oddity i found is that the key re-binding doesn't rebind but rather adds an additional bind to another key, this became an issue when the default burrow button is shift and my preferred jump button is shift, it meant i could jump and enter a wall pretty much frame perfectly every single time due to the binding overlap and sometimes binds wouldn't register altogether, i speculate this is due to the games age but still worth mentioning here if you don't have a keyboard where you can't reassign keys. The visuals are extremely simple, but i appreciate that its simplicity is what allows the level design to stick out, the fact they took such a simple concept and managed to get 160 levels out of it with very minimal amounts of hazards added is insane, and i think if the game was any more complex graphically it'd start adding to the frustration and make the game cluttered, so the style is perfect for this type of game and while the colour scheme can feel a little lifeless at times its far better than too much clash. Audio wise is where this game didn't try at all, its just the same sounding track over and over regardless of map screen or in any level, no unique world music or anything else, even the ending/credits sound the same, kinda disappointing that there was no effort put into it, and even though the sound effects are fine they aren't enough to redeem its lack of musical variety. Overall an enjoyable time attack platformer, there's no funny tricks, just you, your routing and execution put to the test, i do hear some complaints from peers about level 131 being absurdly tight but i managed to fluke it in 5 minutes so sadly i can't give an accurate assessment of that without being extremely bias, but thought i'd include it here to give fair warning of that potentially occuring, outside of that, give it a shot, i hated this game at first for feeling bland but after getting accustomed to the precision and physics for a bit, its really fun!
This game is nothing but minimalist platforming with smooth controls that's easy on the eyes and pleasing retro soundtrack. And it turns out, a lot of the time I really need that. Deeply satisfying/10
Overall Score: 8/10 Fun simplistic platformer, where the gimmick is that you can fly in the oppisite direction inside of walls. Really enjoyable, and I think the difficulty progression for beating the levels is great. Has over 160 levels as well, and "sun" times for every level. The difficulty for the sun times is pretty inconsistent tho, especially 131, which is one of the most disgusting times in an IL I have ever done. Took me about 3 hours just for that level alone. TL;TR, Game is worth the price, and if you enjoy speed running I would recommend going for 159/160 sun medals and skipping 131 (trust me :p)
Best action puzzle platform game I've ever played. Control isn't hard at all once figure out how movement works.
Very fun IL platformer with a unique gimmick and tight speedrun medals. The speedrun medal times can be a bit inconsistent but it was still very fun overall regardless.
beyin yakan zorlukta 2d platform oyunu 2. bölümden itibaren sinir de bozuyor
二つのコマンドしかないシンプルなゲームなのに こんなにも面白い スチームでゲームを300個ほどやって来ましたが 久々に良いゲームが見つかった。 ・ジャンプする ・ブロックにもぐって加速する この二つを使用し目標のアイコンを取るだけなのにこんなにも面白い 絶妙の操作していて良い感じの軽快なうごき、シンプルながらも雰囲気のあるグラフィック ちょうどいい起伏のある没入できるBGM。 ゲームとしての完成度はかの往年の名作、GBのカービィを彷彿とさせました。 ベストスコアのsunを出すためにはギリギリで最高の動きをしなければならず かなりタイムアタックが熱い 安いのに熱中できる素晴らしい2Dゲームです。steamもまだまだ良作があるなあ
Le concept est vraiment intéressant, c'est un plaisir de se donner a fond pour battre son meilleur temps sur un niveau. Je relève cependant quelques soucis d'ergonomies a la manette et une limite du jeu a 60fp. Je ne sais pas combien de temps je passerais encore sur ce jeu, mais acheté a 1€ en solde, je ne peux que dire que j'en ai eu pour mon argent
Juego sencillo de concepto pero divertido y con muchos niveles, lo recomiendo junto con otros 3 jueguitos aquí 🌟https://youtu.be/ccT-_FPzshE 🌟
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