
A retro horror deckbuilder roguelike set in a haunted hotel in the 1990s. Choose your teens, explore and fight! If you die rewind the night!
Modeled estimate, not a reported figure. How we estimate →
About
WELCOME TO THE VEXINGTON HOTEL
It's graduation night in Lucid Falls, and eight teenagers have wandered from the party only to discover THE SPIRIT LIFT, a magical elevator that transports them through 13 floors of monsters and mayhem!
This ever-changing 3D hotel changes depending on the boss which awaits them in the penthouse. Gather cards, gold, and gear while navigating the eerie corridors on the way to the top. Beware of unpredictable events and creepy enemies lurking in the shadows!
EACH TEAM CHANGES STRATEGY AND STORY
Familiar deck-building gameplay with a survival horror twist! Use your equipment deck to fight the creatures prowling the hotel. Upgrade cards as you gain experience, balancing your deck by blending four deck focuses any way you prefer. Decades of history have filled the halls with items from many eras, including plenty of '90s nostalgia. Even that one squiggly doodle cup everyone used to have.
Your trio of teenagers determines your start deck and so much more. Watch their relationships unfold as they answer riddles, discover their own backstories and use their individual strengths to bypass risky dilemmas.
BE KIND, REWIND, AND SEEK THE TRUTH LOST BEHIND
Death is encouraged in this deranged experiment! Unlock new characters, bosses, and events by playing multiple times and exploring different strategies. Learn how to collect more cards and gear by perusing the Library.
Win or lose, earn Spirit points to spend on customizing your next trip through the hotel. Discover hidden evidence, unexpected secrets and the lift's true purpose.
Accessibility Features
Separate Volume Controls for Main (all audio), Music and SFX
All dialogue is readable on screen
Windowed or Fullscreen modes, resolution controls, brightness slider
Toggles for disabling flashing lights and screen shake
Toggle for outlining searchable objects to reduce pixel hunting
Toggles for hold to walk and hold to rotate
Movement controllable by on screen arrows or WASD
Walk and Rotate speed sliders
Mouse only controls
Let us know if there are other accessibility controls you would like:
Content Notes
Cartoon violence against non-human creatures, mention of alcohol and drugs, mild crude humor, mild cursing, spider-themed creatures, mild jump scares (creatures moving towards player to trigger a battle), depictions of guns and blades.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While playing Spirit Lift I always felt in control about every run, unlike other deck builders I know. I realy like that! You do not need to rely on luck to get you going but it can´t hurt to get some lucky draws either, especially when you start to play on higher difficulty (Lift Level). What keeps you going is the urge to fill up your library. For these you kind of need to achieve mini goals during your runs. Before each run you can select 3 out 8 starting characters. Each character has up to 6 different cards and 2 items they can choose from. And you need to pick 3 cards and 1 item for each character. So you can start with a lot of different combinations, some are more viable then others but they all can work. You have some story to discover about the Spirit Lift. Your characters have some very shallow banter during your runs but they do not contribute to the story. I found the music quite catchy and was occasionally, without giving much thought, just vibing to it. If you like to play a deck builder where luck only plays a minor role give it a go. Maybe you will like your time with it as much as I did.
Solid game, very interesting concept, loving the music, still playing through it and unlocking everything. Finding some crazy cards, powerful combos, stuff you would expect from a deck builder. Noticing a lot of people giving it a negative review and have only about an hour of gameplay, which leads me to believe they just didn't read, explore, or appreciate anything. Love the references to various things, such as the jack in the box with a skateboard saying "Hello fellow teens" Love that meme. I certainly hope they keep adding to this game, more mysteries and story, more enemies, more cards, more events and environments, more music! Keep up the good work!
Media

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Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is definitely the most hidden gem I've played in a long time! I'm honestly surprised that more people don't know about it and that it's more popular. It's a really fun rogue-lite deckbuilder game and has pretty much everything you would want or expect and it has a lot of replay value and things to unlock! My only complaints with the game is that I wish there were at least one more party member of each type in order to have parties that are fully focused on doing a specific thing and having more characters wouldn't be a bad thing in general (there are like 8 characters in this game and 3 to a party) and the elevator loading screens to reach the next area take too long. I would definitely recommend this game if it looks interesting or you like rogue-lite deckbuilder games because it will definitely bring you some fun and there is a lot to do in the game surprisingly! I have 18 hours in the game and I'm far from doing everything in the game (although beating the game itself is relatively short which is around an hour).
Ok.. interesting. Not early access? This game is REALLY close to being great. (6 out of 10) What is missing... - Multiple large bosses (right now they are just normal enemies, just more of them.) - More card building. (for some reason, later in levels you stop getting cards?) - Speed up the elevator. Playtimes could be 1/4 less just by speeding up some animations. 2.4 hours to beat, and I paid full price. Soo... I'm not totally recommending this game, but it has fun parts that aren't bad.
The vending machine doesnt have a healing option.
At the beginning it is a very barebones Slay the Spire clone, albeit with a fun theme but amateurish writing. During a 45 minute run you can maybe add or remove 10 cards from your deck, so what you start out with is basically what you fight thef final boss with. I suspect if you unlock more stuff there's some depth, but sadly the unlock process is hellishly grindy and slow. I don't want a game that will only _eventually_ be good.
highly replayable a lot of unlockables and achievments many combinatioon of characters and cards great roguelike deckbuilding
Le jeu est incroyable ! Un mix entre Darkest Dungeon, Marvel Snap (pour le système d'énergie) et Inscyption (?). Le début est difficile mais juste on apprend au fil du temps des combinaisons et l'utilité des "gears". Je recommande fortement !
i love this game, what a beautiful passion project, genuinely fun to play and such personality in the design with a hint of nostalgia
Doesn't respect the players time. Bosses are absurd, doing things like filling your deck with curses in a single turn or gaining reflect every single time they take damage. If you have the boss on random and didn't happen to get the right card rewards, it's an instant lose.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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