
Objects in Space is a retro space game centred on 2D point-and-click stealth action in a massive open world. Players have their own customisable ships and can meet people, become a trader, bounty hunter, explorer, scavenger or all of them at once.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
PS: If you want something similar that has a future, search for Ostranauts in steam. Look...its a good game. I followed this game years before it launched back in 2018. I was very hyped. BUT its sad that the devs abandoned really quickly and left bugs and no ending. With this you can get minimal 20h of gameplay easy and fun. But remember its not finished and the later you go more bugs.
Buggy and abandoned. It's hard to see the dev move on to bigger and better things, and get praise from industry figures, when they seem to have just got bored and and abandoned a project like this. Especially frustrating when this had so much potential.
I've owned this game for years. It is an absolute travesty that the game was left before it was completed. For anyone who is thinking of purchasing, one of the last updates including modding support that exposes the entire games assets (think new nebulas, chips, NPCs, stories, ships, etc) that, if someone with enough time on their hands, could technically create whole new assets and content. The problem is that there's no official tools, so all of this creation would need to be done by hand, editing straight up text files for most of the content. All that being said, the underlying mechanics are hardcoded. This means you wouldn't see new weapon mechanics or other features. This game is abandoned, but it's not *dead*. If the community were large enough, more content than we could ever want could be created.
Amazing potential, but very obviously unfinished and unstable to the point of being almost unplayable. In two sessions of under four hours I've lost all sound, the music player has broken repeatedly, and I've had a crash to desktop that lost an entire multi-jump journey. For the £3 I spent on it, I've had enough fun playing with the various systems and I'd certainly recommend it on sale as a curiosity - the atmosphere is top-notch and the ship systems are uniquely brilliant. However, it's no longer being developed and is too unstable in its current state to commit the time required to progress through it, so I can't recommend it as a complete game.
505 is known to abandon half baked early access game...this one is an example. so much good can be done but well, no more.
Has a lot of potential, but not worth buying in its unfinished state
Лучше купите или Elite - Dangerous для космосима, или Хайфлит, если хотите аутентичный дизайн. Со старта поймал графический баг со следом курсора и других объектов, плюс рябящий текст, которого много. Так что спасибо, но нет.
This game could have been cool if it was actually finished before it was dropped by the owners. Instead it mainly gave me frustrating glimpses of a game I could have enjoyed a lot more. It's frequently on sale for eighty percent off. I would say that what's there might be worth the five bucks I paid for it, as long as you go in knowing it's going to feel unpolished, incomplete, and slightly jank. Definitely do not buy full price.
0/1, devs abandoned this game and did not open source it. Shame on them.
I really want to like this game but there are too many issues. The good: - The game is a space sim like no other, you feel more like a submarine in space than what other games usually go for and I like that. - The ships commands and buttons, screws and modules feel very tactile and satisfying. The bad: - Very unstable in my 17 hours of playing I have 10 crashes, since I wasn't really playing all 17 (I would pause the game while i do something else). I think I am closer to 10h play time, which means 1 crash every hour. Usually on the station which normally isn't an issue since the game autosaves there. - The save files can get corrupted, this is why I stopped playing. I went to Sagan's lights, a pirate tried to shoot me. I turned on my PD and fired my own EMP torpedoes. Local authorities immediately flocked to me (I feel like they teleported to me instead of hunting the pirate in the first place) and opened fire destroying my ship (firing EMP torpedoes in self defense is a crime I guess...). Ok... I then reloaded to the station in Leo (I used a jump drive to get to Sagan's) undocked and the local authorities immediately started firing on me again. Doesn't matter how many times I re-loaded I would get auto targeted by every authority and military ship on the map for something I technically didn't even do at this point (the save was before I even went to that system)! 0/10 wasted save and 10-17h of playtime lost because of a bug! Other than that: - Lack of storage control in game, there are pods and you transport resources for money (quests). However there is no way to group resources into one pod, so you can be artificially full, just because you have 5 beers in 6 pods, instead of 30 in two pods. It would make sense to disable moving items while flying, but when docked at a port it makes no sense, especially since the game already features a "port crane" which allows you to move around modules but not items in storage... - Item shop issues: a) The stats in the modules menu only compare base stats but do not show the currently modified ones (even though the store sells modified parts). b) There is no undo button if you miss click and sell something on accident c) The game gives you obfuscated information in regard to modules even though they cost an arm and a leg, "very bad" very good" etc. But doesn't actually tell you what exactly is it good at, is the difference even worth it. d) The game really encourages ship modification and has a mini game of trying to find the perfect parts and slapping the best components into them. However! if you ever decide to upgrade a ship you automatically sell every component even if it took you hours to track down the best ones - And finally arbitrary lockdown of the speed up feature when "in danger" it doesn't matter if the torpedo is half a map away or if the ship next to you is a random merchant with their transponder off, the game will not allow you to speed up. This is the worst when you and that random merchant are going in the same direction and there aren't any authorities to make them turn it on...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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