
A retro horror deckbuilder roguelike set in a haunted hotel in the 1990s. Choose your teens, explore and fight! If you die rewind the night!
Modeled estimate, not a reported figure. How we estimate →
About
WELCOME TO THE VEXINGTON HOTEL
It's graduation night in Lucid Falls, and eight teenagers have wandered from the party only to discover THE SPIRIT LIFT, a magical elevator that transports them through 13 floors of monsters and mayhem!
This ever-changing 3D hotel changes depending on the boss which awaits them in the penthouse. Gather cards, gold, and gear while navigating the eerie corridors on the way to the top. Beware of unpredictable events and creepy enemies lurking in the shadows!
EACH TEAM CHANGES STRATEGY AND STORY
Familiar deck-building gameplay with a survival horror twist! Use your equipment deck to fight the creatures prowling the hotel. Upgrade cards as you gain experience, balancing your deck by blending four deck focuses any way you prefer. Decades of history have filled the halls with items from many eras, including plenty of '90s nostalgia. Even that one squiggly doodle cup everyone used to have.
Your trio of teenagers determines your start deck and so much more. Watch their relationships unfold as they answer riddles, discover their own backstories and use their individual strengths to bypass risky dilemmas.
BE KIND, REWIND, AND SEEK THE TRUTH LOST BEHIND
Death is encouraged in this deranged experiment! Unlock new characters, bosses, and events by playing multiple times and exploring different strategies. Learn how to collect more cards and gear by perusing the Library.
Win or lose, earn Spirit points to spend on customizing your next trip through the hotel. Discover hidden evidence, unexpected secrets and the lift's true purpose.
Accessibility Features
Separate Volume Controls for Main (all audio), Music and SFX
All dialogue is readable on screen
Windowed or Fullscreen modes, resolution controls, brightness slider
Toggles for disabling flashing lights and screen shake
Toggle for outlining searchable objects to reduce pixel hunting
Toggles for hold to walk and hold to rotate
Movement controllable by on screen arrows or WASD
Walk and Rotate speed sliders
Mouse only controls
Let us know if there are other accessibility controls you would like:
Content Notes
Cartoon violence against non-human creatures, mention of alcohol and drugs, mild crude humor, mild cursing, spider-themed creatures, mild jump scares (creatures moving towards player to trigger a battle), depictions of guns and blades.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Genuinely one of my favourite titles from this genre, roping me back in day after day. The sheer variety of starting characters/gear/cards you can mix & match, and all the builds they can enable, really gives you a reason to come back and play run after run after run. There were also a not-insignificant number of times I thought I was reaching the end of things you can discover, only for the game to open up another layer of complexity. Additionally, it feels like there's more variety with statuses and cards than in other comparable games, and I can't put my finger on why, but the very act of deckbuilding has a distinctly different feel from its colleagues like Slay The Spire. Also, Dorian is hot.
i love this game, what a beautiful passion project, genuinely fun to play and such personality in the design with a hint of nostalgia
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Doesn't respect the players time. Bosses are absurd, doing things like filling your deck with curses in a single turn or gaining reflect every single time they take damage. If you have the boss on random and didn't happen to get the right card rewards, it's an instant lose.
At the beginning it is a very barebones Slay the Spire clone, albeit with a fun theme but amateurish writing. During a 45 minute run you can maybe add or remove 10 cards from your deck, so what you start out with is basically what you fight thef final boss with. I suspect if you unlock more stuff there's some depth, but sadly the unlock process is hellishly grindy and slow. I don't want a game that will only _eventually_ be good.
oogh i love a roguelike deckbuilder. and i love horror. and i love lore. and i love maps. she's got it all
This game is the most fun game I played in the last 3 years. Worth every cent! Hope to see lots of content updates cause going fast for the 100% atm.
if youre looking for yet another slay the spire clone this is a decent one. you don't add very many cards through a run which feels like a serious downgrade in terms of actually making a deck your own though. still its well made and fun enough.
Not the perfect card battler (IMO StS 1&2 are more rounded overall than SL), but quite enjoyable. The starting decks and "gear" of most characters are quite powerful, there is enough variety in enemy abilities and combinations of enemy groups to make battles tactically interesting, and progression with new cards, characters, events and enemies discovered keeps one motivated (at least as long as there's more to be discovered). There are a few annoyances, but no major faults that would make the game unplayable - that's why it gets a thumbs up from me any why I will certainly return to it frequently.
Some of the animations are a drag, but otherwise it seems ok. I haven't played enough to offer a lot of insight into replayability and am not likely to, because of the repetitive long and unskippable animations. If you also don't like that kind of thing, probably avoid it, but in general it's roughly what you'd expect from the store page info. I got it in a bundle. 6/10.
Slay the Spire w 3D? Gra ma fajny klimat, 3D nie jest męczące, a system wyboru postaci zapewnia pewną regrywalność. No właśnie, pewną, ale zdecydowanie nie taką, jaka jest wymagana do wyłapania wszystkich osiągnięć. Na dłuższą metę męczą długie segmenty z windą i animacje pobieranych klątw. Na kilka(naście) godzin zdecydowanie gra warta polecenia.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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