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Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | Score86% | F2P |
| PlayStation | Free | Score75% | Chart |
Trends
Concurrent players on Steam: one reading a day, taken at about 15:00 UTC — a snapshot at a fixed clock time, neither a daily peak nor a daily average.
| Xbox | Free | Score60% | Chart— |
| Epic | Free | Score91% | Chart#12 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $48.4M | 33.4K | 78% | $39.99 | |
| approximately $73.6K | 94 | 31% | $14.99 | |
| approximately $2.2M | 2.3K | 72% | $19.99 | |
| approximately $23.8M | 34.4K | 86% | $19.99 | |
| approximately $36.2M | 21.9K | 90% | $39.99 | |
| F2P | 16.2K | 66% | Free |