
"Every life becomes a story" Create your unique story by controlling and observing the lives of 'Zois'. Customize characters and build houses using inZOI's easy-to-use tools to live the life of your dreams and experience the different emotions of life created by its deep and detailed simulation.
Modeled estimate, not a reported figure. How we estimate →
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About
inZOI is a life simulation game where players step into the role of creators, shaping the world as they envision and witnessing the various stories that unfold.
Through this immersive experience, we aim to inspire players to appreciate life as the profound gift it is—a journey that is filled with meaning at every turn.
Step into diverse lives, brought to life with realistic graphics!
inZOI features a fully functional community simulation experience where characters, known as Zois, live their lives with their own free will.
Zois perform actions and build relationships based on their personalities and life experiences, leading to unexpected developments such as rumors, trends, and disease.
Take control of cities inspired by real-world locations and shape them into the perfect backdrop for your own stories by modifying factors such as weather, properties, and streets. All of this comes to life with stunning, realistic graphics powered by Unreal Engine 5.
Bring your imagination to life with endless customizations!
inZOI offers advanced customization tools, empowering creators to freely design their characters and bring their imagination to reality.
Choose from over 250 customization options to create your own unique Zoi, adjusting everything from hair, skin, and physique to outfits, accessories, nail art, and more.
Mix and match architectural elements like walls, roofs, stairs, fences, platforms, and gates to create unique buildings. Decorate spaces with a variety of objects, and customize your furniture to make every detail your own.
Bring your characters to life using inZOI's facial and motion capture capabilities, and create stunning videos set in your world of choice.
Experience the joy of unbridled creativity!
inZOI uses on-device generative AI technology to provide creators with additional customization options for an intuitive creative experience.
Enter text prompts to generate custom patterns and images to customize outfits, props, and furniture to your liking. Transform 2D images into in-game 3D objects or create character motions by uploading your video files.
Bring your imagination to life with these powerful tools! With limitless creative freedom, the possibilities are endless!
Share your creations and connect with other creators!
Easily share your creations and interact with other creators using Canvas, our in-game sharing platform.
Showcase your characters, homes, and stories, or find inspiration from other creators.
Join creators around the world on Canvas for a more connected inZOI experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 626 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is wonderful. After spending about 180 hours in total - this game is absolutely stunning. The attention to detail, the effort on all animations, there is so much work behind everything… everything is made with so much love. This game has no competition in this genre anymore, it bypasses every simulator game I‘ve played since TS1. People just need more time to get used to the mechanics, after a few hours it already feels like home. I also love all the camera options so much, the amount of options to control the perspectives, I’ve never seen in any game before. The lore and the depth of the characters are already so good. The possibility driving in a car with your family, controlling the autonomy and so so many things to do in the world - the worlds are so lively that you really feel a part of it. The generosity of the devs in making the impossible - possible in an Base Game (!) at early access takes my breath every time. All the active jobs especially the freelance delivery is so fun. I love to do everything manually, great chance to get to know the city better. The Build mode is also fantastic and very detailed, after getting used to it it makes so much fun. The only thing I really miss is the possibility of the group to follow your Zoi like take a walk through the city together, sit in the cafe close together at a table automatically. A „follow me“ group function for WASD control would be so amazing!! That would be so great if these features would be available someday. I am a chronically ill person who can’t leave the home for about 8 years now. I am so thankful for the to experience ”live“ while playing this simulation game (sorry for this personal information but I wanted to let the devs know how much their project means to people like me). Thank you dear Inzoi team, it’s an honor to watch this game grow with every update. Lots of blessings to Korea 🙇🏼♀️💜 and sorry for my english
This game definitely has a ton of potential, and I enjoy playing it... until it just doesn't work. There are so many bugs and quality of life functions lacking. The deeper into the gameplay you get, the more apparent it becomes. Once they fix the base game it will be good, but for now, definitely would say to hold off, or get it on sale.
So I tried inZOI when it first released back in early access, and at the time, it felt very content dry and like it really needed some polishing that I wasn’t willing to wait for at the time, so I refunded it. After playing Paralives for a bit, I decided I wanted to give this game a go again. Of my 22-ish hours in this game, a little over 20 have been in the last 2 weeks, and I think this game is MUCH MUCH better. If you came from Paralives wanting more live mode, this game has significantly more. You have so many active careers, freelance jobs, and owning and running businesses. The family gameplay has a lot more there (but there needs to be more). I feel like the genetics system is also pretty advanced and does a good job of mixing the people you have. I think outside of career, there is some live gameplay that needs to be there—particularly family and romance gameplay. I know active high schools are being added soon, so that will be a welcome addition. There are also movie theaters, a lot of open areas in the town, and overall, the open world is extremely fun to explore. As for build mode, this is the one part of the game that just has not connected with me. In my opinion, it’s a more advanced build mode which allows me to download some truly beautiful houses from Canvas, but I found it a bit overwhelming to build with. Again, I don’t think that’s necessarily a bad thing at all—just a bit more than I could handle. On the other hand, I think Create-A-Zoi feels more advanced than The Sims 4 CAS while also feeling more user-friendly than build mode. I think there is a little bit of trouble with feeling like every Zoi has perfect, flawless skin, and generally a little trouble making people that feel real. But there’s just so much you can do, from the AI textures to even just uploading your own. Modding is, of course, extremely easy with CurseForge integration on the main menu, so you can easily import tons of assets for CAZ. One thing I haven’t tried but looked neat was the integration with the Connect System that also has fashion from VRChat; but really, from the countless options in the base game, to mods, to just finding options on Canvas that other people have made, I really think the character creation is pretty top-notch. I think inZOI is an exciting game because there is a lot to do now while also looking down the barrel at A LOT more to be added. I think if you’re a life sim player, you will have a good time with inZOI. I think now, though, we need to come to the most controversial aspect of inZOI: the AI aspect of it. I feel very conflicted about it; I want to protect artists' right to their intellectual property and also am concerned about the environmental impact of artificial intelligence. Now, to the latter point, I will say from my understanding all processing is done on your own machine, so they are not outsourcing this to a data center. Unfortunately, I have no way of knowing for sure if all the assets used to train their models were genuinely all within their fair use—AI being such a black box, it is hard to say. But I’m happy to say you can just simply not use those features. I tried them once to see what it was like, but you can simply ignore them and just enjoy the game for the great life simulator it is. So I look forward to seeing where this game goes and will update in the future if things change!
As someone who's played The Sims most of my life, I've now put 300+ hours into InZoi, and I'm having an amazing time. When The Sims 3 was coming to an end, I genuinely thought The Sims 4 would be something like this. Instead, over a decade later, I think InZoi is building the next-generation lifesim I was hoping for all those years ago. Even in Early Access, it's already showing an incredible amount of promise. Before going into my own Pros/Cons, I also want to mention that I held off buying InZoi for months because of three criticisms I kept seeing everywhere: -The AI controversy and claims that the game was "made by AI." -The negative reception to Build/Buy mode. -Reviews describing the gameplay as incredibly shallow. Having finally played it myself, I think all three deserve considerably more nuance. Let's address the elephant in the room... the AI controversy. Yes, InZoi absolutely has some AI features. No, the game was not "made by AI" The AI features currently available are optional and run locally on your own PC rather than sending prompts off to remote servers. They're resource-intensive, which is why they're RAM-hungry, but you can simply ignore them if they aren't something you want to use, which is exactly what I've done. That said... I do think InZoi Studio and Krafton have done a pretty poor job communicating this. If you're going to include AI in any capacity, players deserve complete transparency about what it does, how it works, and what the environmental implications are. Launch criticisms don't tell the whole story. The Build/Buy mode has already been significantly improved since launch and continues to be refined. Likewise, whilst the gameplay criticism wasn't entirely unfair when the game first entered Early Access, the game has become better with every update, and we keep getting content and system improvements. All of those additions have arrived as free updates, not paid DLC. The recent 'school' update, for example, adds completely new systems and content that I personally found more engaging than what The Sims 4: High School Years offered. Looking back, I'm genuinely disappointed that I let reviews stop me from trying the game sooner. Some reviews- particularly since Paralives came out- still focus on launch-day issues. And even now, especially on YouTube, people are repeating those criticisms even though they no longer reflect the game's current state. It's unfortunate, because there are still plenty of genuine criticisms to discuss without relying on outdated exaggeration. --- My Pros: + Fantastic Build/Buy Mode I'm an interior designer. I work with CAD software every day, and have spent hundreds of hours in games like The Sims, House Flipper, Planet Coaster and RollerCoaster Tycoon etc, so my expectations of in-game building systems are pretty high. There's a learning curve while you figure out where everything is in the menus, but once you're familiar with it, designing homes becomes genuinely enjoyable. More importantly, the game leans heavily into realistic proportions and architecture. There are no comically oversized telescopes towering over your roof here. Whether I was building a modern apartment or a large house, I feel like I'm designing a real space rather than decorating in an Early Access game. If you loved building in The Sims 3, I think you'll feel right at home. + Outstanding Customisation The amount of creative freedom is honestly ridiculous. Almost every object and surface can have its colour, material and finish adjusted, including glossiness and how it reacts to lighting. The same applies to hair colour, eye colour, and clothes. Being able to enter precise HEX or RGB colour values means I can even match real-world paint and material colours. This is a natural progression of The Sims 3's colour wheel system. + One of the Best Character Creators I've Ever Used Create-a-Zoi is absurdly powerful. It took me several hours before I fully understood everything it could do, but once it clicked, I was blown away. I'd actually recommend watching a few tutorials or browsing Reddit before writing it off because there's an incredible amount hidden beneath the surface, and you do need to learn how to do it. One criticism I've seen repeatedly is that "you can only create Korean-looking Zois." I don't think that's *completely* true. As a Grade-A pale European, I had no trouble recreating a wide variety of physical appearances or faces, and the community has already produced incredibly convincing depictions of people from all over the world. (*Where I think the discourse comes from is the game's overall aesthetic. Many of the clothing options and most randomised NPCs lean heavily towards contemporary Korean fashion and K-pop-inspired styling, which gives the game a distinct visual identity- but that isn't the same thing as limiting the character creator itself. Create-a-Zoi isn't the issue, the 'set-dressing' is.*) + Beautiful User Interface This is honestly one of the nicest UIs I've seen in any game. It's clean, elegant and modern without becoming distracting. Everything from your Zoi's phone to the menus feels cohesive and oddly like a premium piece of handheld tech. + Developers That Engage I've been burned by Early Access before. Medieval Engineers. Kerbal Space Program 2. Oh boy. What has impressed me most about InZoi is how responsive the developers have been. We get regular Steam updates, an active Discord, roadmap discussions, and frequent responses to community feedback. More importantly, they've shown they're willing to pause new content to focus on bug fixes and quality-of-life improvements when necessary. It genuinely feels like player feedback influences development. + The Graphics Is there anything else to say about the graphics other than 'wow'? Graphically speaking, if you can run this game in ultra like I can, this is the most visually impressive lifesim there has ever been. --- My Cons: - NPC Diversity Needs MAJOR Improvement Ironically, while creating diverse Zois yourself is as I said absolutely achievable, the pre-generated diversity is... not great. I'd really like to see much greater diversity among the game's pre-generated NPCs, and it needs to be addressed, because it gives the wrong impression. Too many NPCs currently resemble fashion models or caricatures. I'd love to see a broader range of skin tones, body types, clothing, ages, and everyday appearances represented naturally throughout the world. - You Can Tell It's Early Access There are still plenty of rough edges being worked on. Gameplay systems need more depth. Some mechanics clearly have room to grow. If you're looking for a completely finished, feature-complete lifesim today, I'd probably recommend letting InZoi cook for a little longer. Personally, though, the difference is that I genuinely believe InZoi Studio will continue improving it, and having also played Paralives too and enjoyed it's low-key approach, InZoi is still my choice for the strongest contender for a Sims-successor. I've also never had any actual crashes, or issues with save files or anything like that. --- My Final Thoughts: If you've avoided InZoi because of launch reviews or clickbait, I'd encourage you to look at the game as it exists today, not as it existed several months ago. InZoi isn't perfect yet. But after more than 300 hours, what I see is the foundation of a genuinely fantastic next-generation lifesim, and one that already offers an experience I haven't been able to find elsewhere.I'm excited to see where this goes next,
Made both my characters gay - in their info it still says they prefer women. Had to force them to be spouses or else them just a roommates was awkward. Not only can I not get the option to kiss the guy, I can't do anything besides the basic actions - nothing at all. Maybe i'm missing something, but how am I maxed out with my spouse and can't kiss nor hug them? Yeah, just play the sims or any other game that actually allows gay marriage...or even just appreciates the aspect of ACTUALLY having diverse character sexuality.
**DO NOT PLAY CROSS PLATFORM (Mac and Win) or CROSS VERSION** To be honest the game is pretty good. But the game has a very serious save losing problem - I've lost 2 games in 2 days (~10 hours). After saved, looks like the game can continue to play, but once I come back another day, the save is lost. The problem starts since Jun 29th. If developer can help, please let me know how I can reach out. Update: Problem: When a old game version loads a save from newer version, the old version game will attempt to create a "Fork" of the save, and the "Fork" will be synced with Steam Cloud. At this time, once the game is launched in a "newer" game version than the both original save and the "Fork", the "newer" game version will attempt to merge the "Fork" and the original one by simply discard the "Fork", then sync back to Steam Cloud again. Once it happen, all progress in "Fork" will be lost. In current version (released on Jun 25), Mac and Windows have different version number. Step to reproduce: 1. Generate a save on MacOS, this cloud be creating new game on MacOS, or simply loading and resave an existing progress from Windows. 2. Attempt to load the save on Windows, When game prompts "Save is created from newer version", press "Play as Copy" (Progress on Windows) 3. save the game on Windows 4. Simply launch the Game from MacOS and quit the game 5. Progress on Windows lost permanently, including auto saves. This happens not only on "Play as Copy", it also happens when you attempt to start a game from a "broken" save, the game will prompt you to "Start a new game". But the "new game" is also a fork of the target save, and will be affected by this bug as well.
[b][i]inZOI похожа на игры серии The Sims, но сможет ли она переманить себе их фанатов пока неизвестно. Навряд ли фанаты The Sims будут готовы обновить себе ПК, чтобы ощутить все прелести inZOI, так как их и в The Sims всё устраивает. В любом случае эта игра найдёт своих игроков, особенно после внедрения в игру масштабного мультиплеерного режима.[/i][/b]
Игра была куплена сразу после выхода, но делать в ней было нечего. Однако сейчас в игре возможностей для интересного геймплея в разы больше, чем в симс 4. Особенно учитывая техническое состояние симса на данный момент.. И это только первый год развития игры, разработчики прислушиваются к своим игрокам и пока что движутся в правильном направлении, надеюсь, так будет и дальше. Взаимодействие с миром и другими зои очень проработанное. Все зои в мире имеют свои предпочтения, характеры, карьеры, расписание и даже память (зои запоминают произошедшие с ними события и разговоры), за счёт чего они не кажутся одинаковыми пустышками-нпс как в симсе. Отдельно хочу выделить, что анимации интерактивов между зои, да и просто анимации движения зои в целом очень качественные и реалистичные, что тоже не может не радовать. Черты характера зои действительно влияют на общение, на получаемые эмоции и на поведение зои в целом. Большой открытый мир очень радует, его интересно исследовать и приятно играть без бесконечных загрузочных экранов. Так же его можно настраивать, не только визуально, но и менять некоторые параметры мира такие как частота возникновения пожаров, заболеваемость, загрязнение и тд. Это тоже огромный плюс, так как в симс все это можно настроить только с помощью модов. Кстати на счёт модов, их можно качать и удалять прямо в игре и это очень удобно. Так же для меня огромный плюс - это настройка симуляции, где можно выбрать будут ли изменяться зои (мышцы, вес), будут ли взрослеть, а если и будут, то с какой скоростью. Можно настроить длину дня и автономию неиграемых зои. И для этого всего не нужно использовать посторонние моды и читы, чтобы сделать игру удобной лично для себя. Никаких лагов и багов на данный момент мне пока что не встречалось, что очень странно, может, встретятся позже. Надеюсь, игра будет развиваться и дальше. Тем, кому нравится симс 3, думаю, инзой тоже придется по душе.
Купил игру на выходе - было красиво, но почти нет контента кроме технической демки, что они называли игрой. Вернулся в игру спустя год - результаты: 1. В 2к на максимальных настройках всего, что только можно выкрутить, игра выглядит плохо. Да, если остановиться и повыбирать кадры, то можно найти красивую графику и интересные кадры, но большинство моментов в игре - мыло и плохие текстуры 2. В игре все еще нечего делать - пару работ и пару сайд-активностей 3. Мир игры пустой и нужно искать чем заняться. Все погружение в игру, что исходит не от игрока заканчивается на создании персонажа и постройке дома("Пожалуйста, скачай текстурочку в Canvas™") Как технодемка - класс, но в игру пока это не превратили
great game. i dont understand the negativity about this game. its fun. and its still in early access so bugs and stuff will be expected.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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