
The Signal From Tölva is an open-world first-person shooter set on a distant, haunted, future world. Unlock savage weapons and recruit robots to fight alongside you as rival factions struggle to discover the source of the mysterious signal. What you discover will decide the fate of a world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is essentially a walking simulator with some sluggish gunplay thrown in. 95% of your time in game will be holding shift to sprint around an open barren map with almost nothing going on. You'll pick up resources that are way more numerous than they need to be. Gunplay is a little bullet spongey and enemies will multiply rapidly while you get ~40% stronger by the end of the game. Faction warfare is meaningless and mostly down to RNG spawning patrols sniping things behind you. Your faction doesn't do much at all. It's okay in its function, but the core gameplay loop is just as barren as the world it takes place in. Go to point of interest, kill everything, collect everything, return to outpost, and repeat. Progression is not fulfilling. 2 hours and I'm already 50% done with the map (afkd for 30 minutes). $20? This is more like a free tech demo in presentation...
I can't think of anything negative to say about this game. it's good, I guess. but also.. at some point I stopped playing it and I haven't thought about it since until I noticed it in my library just now.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved this game. I've beaten it twice and it's tempting to go back for another run. The exploring portions are fun and very surreal with all kinds of massive sci-fi wreckage. The combat is simple, fun, and tense at times. The sci-fi premise is cool and drives the exploration and combat in a fun way. I would recommend it if you're looking for a more simplified shooter with great visuals.
There is nothing going on in this game, it's just so lifeless and empty. The basic premise is, that you are a robot that lands on a planet and has to explore the environment by shooting the same three robots endlessly. That's it. The artstyle looks really nice, but this feels like an early prototype than a game. There is nothing to explore, every single location is the same with the same few enemies patrolling randomly. There is no story, no items to find , the progression system is boring. The shooting feels awkward, because enemies don't react to getting hit. Weapons are equally uninteresting. The map is just a huge empty wasteland, with random POIs that initially look interesting, but there is no information about them, so in the end they just blend together. No unlikely enemies, or unique bosses or unlikely challenges. It's so lifeless. Even the AI friends and enemies feel lackluster, since as far as I can tell, you can't order allies.
I like the premise of the game, but the gameplay feels bad and I was mostly bored.
Real cute little indie gem with an interesting vibe and open world AI battlefield mechanics. There's also something to be said for the equally well equipped and capable as the player enemies, and specifically the shield mechanic - I feel those factors are quite compelling in actual play and end up feeling dynamic and like you're getting more than the sum of the parts involved. The sound design is another strong point - if you've got a good quality pair of headphones, the spacious airiness of the overall soundscape is very refreshing and enjoyable. The surreal maze parts are the one downside however. When entering these locations, instead of something creative what you get is a lame portal gimmick, which invariably leads pretty much nowhere interesting, so ends up being extremely played out and insufferable by the time you encounter it the 3rd time - avoid these sections like the plague. P.S., extra kudos for the Jodorowski reference with the Zealot Frigate ship design.
conceito legal mas execução muito meh, mundo e gameplay desinteressantes e não tem muito que compense por isso
It's an OK shooter.
Console turd wants to disguise as a PC game yet still comes with its Gameboy single slot save system that cannot save without quitting. Instant -50% to my rating and to the value the devs expected you to pay. Beyond that, it's an empty and lifeless Walking Simulator, in a landscape not worth watching, with the occasional 2nd-rate FPS skirmish, one in which you pelt unidentifiable enemies, or distant pixels, located solely by their own projectiles. Scratch that, half a skirmish is in fact spent waiting for your weapon(s) to reload. You also collect garbage along the way, because of course there's garbage to collect. Then I entered some structure. It was a bloody non-Euclidian maze. So I removed 100% more to my rating and Quit. I recommend that you Quit before you even buy, to maximise your enjoyment, time, and finances.
Combat archaeology with cool robots, what else is there to say? It might be a little clunky around the edges at times, but this game is great fun once you understand the combat. Loads of easter eggs and cool little places to explore. The free Polar Regions expansion also adds lots of good content!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $21.7K | 54 | 44% | $14.99 | |
| $1K | 4 | 100% | $9.99 | |
| $301 | 1 | 100% | $12.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $473.1K | 2.9K | 50% | $4.99 | |
| $473.3K | 584 | 92% | $39.99 | |
| $473K | 1.2K | 88% | $24.99 | |
| $472.9K | 1.9K | 88% | $11.99 | |
| $473.5K | 1.2K | 78% | $9.99 | |
| $473.5K | 1.9K | 75% | $11.24 |