
The Signal From Tölva is an open-world first-person shooter set on a distant, haunted, future world. Unlock savage weapons and recruit robots to fight alongside you as rival factions struggle to discover the source of the mysterious signal. What you discover will decide the fate of a world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There is nothing going on in this game, it's just so lifeless and empty. The basic premise is, that you are a robot that lands on a planet and has to explore the environment by shooting the same three robots endlessly. That's it. The artstyle looks really nice, but this feels like an early prototype than a game. There is nothing to explore, every single location is the same with the same few enemies patrolling randomly. There is no story, no items to find , the progression system is boring. The shooting feels awkward, because enemies don't react to getting hit. Weapons are equally uninteresting. The map is just a huge empty wasteland, with random POIs that initially look interesting, but there is no information about them, so in the end they just blend together. No unlikely enemies, or unique bosses or unlikely challenges. It's so lifeless. Even the AI friends and enemies feel lackluster, since as far as I can tell, you can't order allies.
I like the premise of the game, but the gameplay feels bad and I was mostly bored.
READ THE INCLUDED LOREBOOK I really can't overstate this, its a really good read and breathes so much life into this game that, on its own, is a pretty shallow open world shooter The Magnitudes Universe is genuinely super interesting and its a shame that this dev didn't do anything with it in the last decade
Real cute little indie gem with an interesting vibe and open world AI battlefield mechanics. There's also something to be said for the equally well equipped and capable as the player enemies, and specifically the shield mechanic - I feel those factors are quite compelling in actual play and end up feeling dynamic and like you're getting more than the sum of the parts involved. The sound design is another strong point - if you've got a good quality pair of headphones, the spacious airiness of the overall soundscape is very refreshing and enjoyable. The surreal maze parts are the one downside however. When entering these locations, instead of something creative what you get is a lame portal gimmick, which invariably leads pretty much nowhere interesting, so ends up being extremely played out and insufferable by the time you encounter it the 3rd time - avoid these sections like the plague. P.S., extra kudos for the Jodorowski reference with the Zealot Frigate ship design.
I loved this game. I've beaten it twice and it's tempting to go back for another run. The exploring portions are fun and very surreal with all kinds of massive sci-fi wreckage. The combat is simple, fun, and tense at times. The sci-fi premise is cool and drives the exploration and combat in a fun way. I would recommend it if you're looking for a more simplified shooter with great visuals.
I remember playing this back in the day near launch and not "getting it" and I'm so glad that I returned to soak it all in properly. Such a fun slice of a universe to inhabit! The whole proxy robot war + metroid prime investigations gameplay loop is well suited to the game's runtime and general vibe. And thats not even talking about its crunchy and cool artstyle. Give this one a try if you're even a little bit of an old sci-fi book nut.
It's an OK shooter.
Combat archaeology with cool robots, what else is there to say? It might be a little clunky around the edges at times, but this game is great fun once you understand the combat. Loads of easter eggs and cool little places to explore. The free Polar Regions expansion also adds lots of good content!
Its not a bad game by any means. But i dont feel i got what i was expecting either. Its just too bare bones. Its too little set in a world far to big for its pants. i spent basically 2 hours walking. I have killed idk, maybe 100 bots? Most of those were at outposts. The action wasnt just sparsed out, it was non existent for large parts of the game. I was left wondering what the hell is this? am i playing the game wrong or are the spawns bugged? The guns are lack luster and dont have any meaningful changes over the play through. I got, i guess about halfway through the game but i stopped cause i didnt think anything was going to get better. I doubted i was going to find a vehicle, a new gun or something exciting. and do nothing but waste more time. The only thing i can say i really liked was some of the trippier stuff like the puzzles and mazes. Outside of that i was bored to tears. There is a lot of potential here that i feel was just thrown out. Or perhaps the devs just didnt have time to realize their full ambitions. The warfare part is super neat, but barely meaningful. It really doesnt change the dynamic of the game at all and having extra bots fight with you isnt really that helpful, since theres so few enemies at each outpost and can be easily dispatched. Overall, i just feel like its missed the mark by ignoring any mechanics that mightve made this fun.
conceito legal mas execução muito meh, mundo e gameplay desinteressantes e não tem muito que compense por isso
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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