
Live the life of a Monster, from birth to elderhood and beyond, making decisions that affect the world of Monsters and Humans. Solve problems. Meet animals and interesting people. Get to know them. Eat them. Make your own story!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Holy mother of mutant goat balls, I HAVE to scream about this adorable little monster-raising crack addiction of a game, because it f***ing deserves it. I jumped in thinking, “Pfft, cute monsters and story choices? Whatever, I’ll play for five minutes and bail.” Next thing I know, it’s 3 AM, I’m emotionally attached to a goo-covered goblin baby and questioning my life choices. This game is basically a Build-Your-Own-Fed-Up-Adventure** where you raise a monsterling from a squealing slime nugget all the way to full-grown chaos gremlin. And holy sht, the CHOICES — the game literally hits you with: “Save the monsterling… or EAT the little bastard.” What kind of beautiful psychopath wrote this?! I LOVE THEM. I want to kiss them on the mouth. With tongue. And the writing? Chef’s kiss with profanity and glitter. It’s funny, weird, twisted, wholesome, disturbing, charming, and slightly arousing — all at once. I’m reading through these mini-stories giggling like a drunk hyena, making choices that either turn my monster into a heroic cinnamon roll or a sociopathic gremlin who probably needs therapy. Replayability? F*** yes. I went through this thing multiple times because there are so many story bits, outcomes, and achievements to hunt down. And I’m a degenerate completionist, so obviously I had to get them all. Each run is short — like an hour or less — but I kept coming back like a toxic ex who just can’t let go. Criticism? Fine. Here’s one: It’s short. BUT WHO CARES? Not everything needs to be a 400-hour open-world fetch-quest snoozefest. Sometimes I want a snack, not a ♥♥♥♥♥♥♥ buffet. Also, I wanted to design my own monsterling, but nope — RNG said, “SURPRISE, B*TCH.” Technically solid, zero bugs, no crashes, and the art style is so cute it punched me in the soul. AND THE EMOTICONS? Oh my f***ing god, inject them into my veins. 10/10. I will overuse them forever. 🥵 FINAL VERDICT: This game is a small, sexy, chaotic, charming-ass gem and you SHOULD PLAY IT. It made me laugh. It made me swear. It made me hungry for monster BBQ. “I would raise another gremlin baby again”
You can kill and eat a child.
[h1]Summary[/h1] Strange hybrid of point and click and simulation but more akin to visual novels following your full life cycle as a monster and its society. [b]Pros[/b] + Cute + Interesting world [b]Cons[/b] - Repetitive [h1]Overview[/h1] Monster Loves You! is a strange hybrid of point & click and simulation but really it's more of a visual novel with multiple endings dependent on your choices and stats that you accrue through short snippets of events. Achievements are tedious as you need to repeat a few playthroughs and maybe do more if you got something wrong, there is even a harder secret ending achievement. [b]Gameplay[/b] Gameplay is pretty simple, as a visual novel it pretty much boils down to a lot of reading as you go through your monster lifecycle. Each life stage spans only a few days where you choose an event that counts as a day spent. Depending on your choices and reactions to these events, you accrue stats that can open higher success rates to later events when you're older and is important to getting certain endings. [b]Story[/b] The story of the game pretty much follows your development from a recently formed monsterling to adulthood. Each playthrough doesn't have much difference, especially in the early stages. There are also quite a number of events and they are randomized each playthrough so they won't always be the same. Some are fun to read and gives a bit of an insight to the society and day to day lives of the monsters. Where the story matters most is really near the end once you're an elder, as at this stage the ending will highly depend on your choices, respect, and influence on human monster relations. There's quite a number of endings and even a difficult secret ending tied to an unseen stat. [hr][/hr] If you find my reviews useful do follow my [b][url=https://store.steampowered.com/curator/11028547-Dods-Echo-Chamber/]Curator[/url][/b] page for more!
Easy and simple. It's fun to play, but don't expect a lot of depth.
I just love this game. It's really well made and monsters are super cute. The only problem with this game is that it's a bit repetitive and can get boring after you played it for a while ... but if that occurs unistall it and revisit it in the future.
Playtime inflated by me going shopping before finishing the game. All choices felt like unconnected and only there to increase or decrease stats. In my opinion no storyline and I will not play it a second time.
I'm having an hard time putting the game into a category but if I had to chose, the closest match would be "Visual Novel" (a pretty basic one). This is a game where you assume the role of a monster, get into situations and chose what you do for each of them. Your choices influence the outcome and the story. Although you can make "evil" choices, I perceive the game as being kind of ... wholesome? It's hard to describe. It is said that finishing the game 100% takes about 6 hours. I guess I'm not very good at it because I have very few achievements after 5.7 hours. Still, it was a nice experience.
This game is so cute and wholesome, but I also do understand why some people don't like it. It's too repetitive after a few playthroughs. I played it through four times, but after failing to get a new ending despite playing very differently on my fourth run, I lost the motivation to play again. Each run takes around 45 minutes, which is way too long for such repetitive content when you might not even get a new ending. Unlike a conventional visual novel, you can't skip sections you've already read because you need to forge your personality, earn respect, etc., and the game mostly consists of one-off mini stories in the form of "adventures" so there's really no underlying storyline to skip in the first place. On the same token, your personality and respect level do very little to change the content except at certain key stages. And several of the endings seem to be slightly different variations of the same thing. Basically, the idea is way better than the implementation. But it's still very cute and worth playing through a few times, especially if you get it on sale.
Sounds more interesting than it is.
It's gentle and charmingly unique, but short-lived. Nice ideas.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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