
THE SHORE is a first person story driven game with an atmospheric environment and narrations, You will encounter mysterious creatures and unravel the secrets behind them. Strong elements of horror, struggle to survive an unknown world that will make you question your own sanity.
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About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Russian, German, Greek, Portuguese - Portugal, Spanish - Spain, Japanese, Italian, Polish, Portuguese - Brazil +2 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great little game with the Lovecraft theme present all around. You start on a desolate island looking for your lost family, but soon things start to get weird. Creatures in the distance, obelisks and portals to strange worlds, and that's not even the craziest part. It reminds me a lot of games like Scorn, with visuals and atmosphere being so alien, in a good way. I especially like the first part of the game, with more exploration and tension building, while the latter part is more of a action horror. It still works, but I wish they just went with one style or the other. And sometimes you are left wondering what exactly to do, since the game doesn't guide your hand as much. Overall and enjoyable weekend sitting.
Za 17 zeta warto, mimo że aby zrozumieć polskie tłumaczenie czasem należy podeprzeć się angielskim. Bardzo ładne widoki i trochę słabsze grafiki z bliska. Frustrujące czasami walki, zwłaszcza tam gdzie raczej musimy uciekać - dość nieprzewidywalne. Ale za to walki z bossami fajniejsze i zagadki ok. Fabuła jest oraz kilka losowych ciekawostek. Dość krótka - 3h, ale warto przejść 2 raz gdyż za 1 razem można coś przeoczyć. p.s. Czy tyko mnie się wydaje, że kamera (aparat fotograficzny) powinien stać odwrotne ?
This is one of those games you can't really recommend but also hate to down-vote because it was made by one guy as a passion project. Its seriously undercooked, tho. Like damn, man. Basically 'Mom can we have Scorn/Lust from Beyond/Dear Easther? ; No, we have Scorn/Lust from Beyond/Dear Easther at home’ kind of situation. It has quite incoherent story, asinine puzzles, atrociously designed chase sequences and for the most part voice acting has a lot to be desired, but I do understand the limits of small projects in that case. Might or might not be a lowkey bitcoin miner (lol) and it also needs to be hotfixed as soon as possible as it crashes often. Grab it on sale if you want to kill an hour and love Lovecraft as much as the next guy. It is still its a positive recommend from me because I’m a sucker for single developers trying their best. Best of luck.
[h2] The TLDR. [/h2] Would I recommend the game to play? [b] Yes. [/b] It is a really interesting walking sim/first person narrative game around the Cthulhu Mythos. Really interesting concept, unique and interesting story, and some of the set pieces are beautiful. BUT, there are several mechanical and game design choices that I feel detract and lessen the good. [b] The Good: [/b] - Interesting idea of a story and a slow build to really cool set pieces and places. - Great use of the Cthulhu Mythos to create a creepy slow build at the beginning. - Some of the later set pieces are stunning and really capture the otherworldly nature of the Mythos. [b] The not so good [/b] [i] (it isn't bad but it just detracts from the experience). [/i] - The general movement early on feels fine, clunky but fine, then later it really gets in the way of exploring, running, and other elements (to avoid spoilers). - Some of the later [spoiler] 'chase' [/spoiler] sequences are interesting but the difference in speed, unclear geometry, and the hit boxes make some of the later areas frustrating and not fun. - Un-clear progression and direction. This doesn't mean we need big splashes of yellow paint but when your beach looks the same in every direction and an opening you can go in is the same as one that is a wall you spend time just walking at rocks seeing if you picked the right direction. - Some of the 'locks' early on that block your way seem to only trigger if you have walked to a certain point on the beach after a few set pieces but it is really unclear as to what triggered this. - [spoiler] Some of the later chases and fights are unbalanced and frustrating and really pull you out of the story and experience. [/spoiler] [h2] Overall review (with spoilers) [/h2] I am going to talk about the game fully now and will be spoiling things. So, read if you want but don't if you plan to play as it is more fun to discover these elements on your own, even if some of them are a pain. [h3] Exploring the world [/h3] The game is at it's core a walking sim. You walk around and Andrew (our PC) talks about things that happen and what he is thinking/doing. You walk up to objects and interact with them, they get closer to the screen and you can look at the models, which is cool, and then sometimes they go into your inventory and sometimes not - what dictates this, who knows and it doesn't really matter. Most objects you need to progress will end up with you as they are quite obvious but others are not! Some of the interactable object look exactly like the scenery so you might miss some of them! [spoiler] Another one, you hear a voice and it tells you to go and 'free the obelisk' so you go through a portal and thus begins a common mechanic. Walk to 3 objects, interact with them, and then watch a in-game cut scene of something and then move on. This happens a lot and I feel some of them would have been better suited to just have a single interaction and let the in-game cut scene play out. [/spoiler] Overall the exploration is great in the first hour or so of the game then it shifts and becomes a very different experience. [h3] The first person 'action' sections [/h3] I have put action in quotes here as while you do get a weapon of sorts at one point. [spoiler] The artifact is a cool idea and I love that it changes Andrews hand but what it can effect, how it effects it, and the range of the laser is really hard to tell which led to a lot of deaths and confusion. [/spoiler] Once you finish the exploration of the beach you start to go into the Mythos more. But, the sudden change leads to a tone shift that does come out of nowhere. This isn't a bad thing but I feel the mechanics the game were built on do not lend themselves great to some of the set pieces and scenarios later in the game and it gets a little clunky and at some points bad to play. [spoiler] The main issue I had was enemies hit boxes and spawning was inconsistent and confusing. One Shoggoth will die in a a few seconds and another was immortal. Then you had Cthulhu's conscious mind which is fast and you get a warning of "don't let it see you" as you walk through a door, it sees you and before you know what to do in the room it blocks you into the a tunnel and cannot be killed only stunned but it fills the tunnel so you are locked into a death. This was frustrating. By the end I felt the 'Get chased by a monster in a set of tunnels to find a door' was heavily over-used and just a little annoying. [/spoiler] [h3] Story and Run-time [/h3] The story is good, it has some good writing and you can tell the team making this cared and it has an interesting end. The voices are inconsistent, volume wise, which takes you out of the experience when you have to manually adjust all the settings with every new pick up to hear what it is saying. My main critique is the length of the story and game. I felt that there were many aspects of this game that were just padding. [spoiler] You free Dagoth and nothing changes or happens, he just mounts the obelisk and rides off into the sunset like an old western... I was a bit lost as to what we were doing at that point. [/spoiler] I feel that the devs wanted to showcase lots of the Cthulhu Mythos and made these amazing scenes later in the game but the length of time and repetitive game play loops you do to get there detract from it. [h3] What I would 'fix' [/h3] [b] I will start with, I am not a game dev. Games are hard and held together with magic and code. This is a really interesting and fun game that I do recommend a play through of. [/b] I just feel you could tweak how the game plays and get more out of it. So below I am going to put my opinion on what I would 'fix' and leave it at that. [spoiler] I would embrace the 'walking' part of the walking sim game play. They started well with creepy and slow builds, little reveals of Cthulhu type monsters and fun notes to find that revealed the story slowly. The photos you find on the beach after seeing the 3 dead sailors are great. That is really good environmental story telling. But then the latter half of the game just feels like padding and a means to get to the big outworlds vistas and scenes. I think embrace those. Take out the oh-so-many 'run from the monster' sections and have one good chase sequence, make it cinematic and give it a narrative reason to be there not just teleport to new part of the space place and now there are zombies and now shoggoths and now spider bity things... It just took me out of the experience. I feel if you had a good puzzle, see symbols on pillars in the distance and match the pedestal in front of you to match and then play a cut scene to reveal story. Have more notes and items to find. Let the player walk along a ridge and look out into the void and see the faint outline of an elder god. I feel this embraces the beginning of the game and gives it a slow burn story of Andrew slipping slowly into the madness. Also, and this is more of a personal point. Slow down the animations on the large creatures, big things take more time to move. When Cthulhu comes out of the Ocean I was impressed, then he moved really fast and it just broke the immersion for me. (Look at films like Pacific Rim 1 and Godzilla and see how the Kaiju's move so slowly to us but cover huge distances, when your leg is the size of a sky-scrapper it take time and has huge amounts of resistance to move. I feel you could really add to the grand nature of this setting by giving the gods more weight and presence. Last point, I feel that the gods and overall areas early in the game are way too bright. Dagoth is just lit up for all to see and I feel having a haze or mist. Something dark, play with the weather and have thunder storms. Alright that's me done. Like the game, look forward to playing something else by the devs and hope they continue to make stuff and improve!
сначала я писал гневный отзыв, но увидев какая небольшая команда сделала такую красивую игру, я даже передумал. перейду без воды сразу к примечаниям, затем напишу мнение в целом -либо играешь в игру с рекомендованными комплектующими и лучше, либо не играешь вообще (на низких графах мыло хуже скайрима), зато на высоких игра становится ну совсем классной и вайбовой, ни на что не похожей -в ней невозможно нормально настроить звук, будь готов постоянно его убавлять и прибавлять -иногда можно подолгу тупить на одном месте без малейшего понятия, чего от тебя хотят -хоррор есть, и он хороший. тебе то шепчут на ухо без конца, то [spoiler ]ведут по таинственному жуткому и тесному измерению с монстрами, то кидают в тебя скример после поднятия обычной статуэтки [/spoiler] -не разбираюсь во вселенной Лавкрафта, но вижу что тут куча существ, вещей, возможно, локаций из разных его книг, поэтому для его фанатов к прохождению обязательно за прохождение я охреневал, как от каменного берега и маяка я пришёл и даже привык к локациям и монстрам с картинок. музыка и звука кстати тоже неплохи (если не тупить на одном месте) любишь Лавкрафта - бери без вопросов хочешь побегать по самым невероятным локациям в невероятном окружении - бери без вопросов хочешь какого-то необычного геймплея и чего-то затягивающего - не жди [b ]За свою цену - рекомендую! [/b]
Ambiance au top, énigmes bof et un peu longuet sur certains passages
оч красивая игра, в остальном х.у.й.н.я
un juego corto pero el grafico e historia muy buena. el trasfondo de la historia tambien...recomendado
f,j,f
Графика красивая, сюжет дрисня, такое должно быть бесплатным
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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