
The Sealed Ampoule is a “dungeon agriculturalization Roguelite game” combining elements of dungeon exploration and clicker-style gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 86reviews | 79% | — | $35.8K |
| $19.99 | 82ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It didnt hide who it was and for that i think this game is spectacular. I got it to work on the steam deck and i found the gameplay loop really fun honestly
[h1]游戏介绍[/h1] 《无口安瓶》是一款由CAVYHOUSE制作的带有肉鸽玩法的地牢探索游戏。故事讲述了炼金术师伊莲娜在商店收购了一个迷宫,为了筹集资金,她将深入迷宫进行探索,收集道具,但某次她突然发现了像娃娃一样的双胞胎和奇怪的男人的尸体,于是事情变得扑朔迷离起来…… [h1]游戏的体验[/h1] 本作的玩法看似和不可思议迷宫十分相像,但实际体验下来,还是缺了很多东西,比如没有装备系统,陷阱,符咒这些,所以探索上惊喜感会比较少且能做的事情也变少了,攻击的话你要不去平A解决,要不就只能使用技能,但技能的数量也很贫乏,所以也没有太大的选择性,只要战斗打死怪物,自己不倒下就好,若是死亡的话,惩罚方面不是啥都没剩下,会保留一部分,这样的设计会稍微人性化一点,但还是建议根据角色在每一层的情况,若状态差时,自动回家会比较好。地图还是随机的,每次你见到的都不一样,随着你能力的提升,后面对于刚开始的楼层会更舒服一点,资源也能获得更多,所以后面会越来越舒服。但不管怎样,本作的迷宫设计总体偏向休闲一点,也符合刷刷刷的性质,若想拥有更为刺激有趣的展开,还是去玩不可思议系列比较好。 [h1]游戏的总结[/h1] 总的来说,本作的玩法比较看人,若他能接受本作玩法上的设定,那将会很有趣,反之则会比较无聊。 [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组: [url=https://steamcommunity.com/groups/1173481291] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
| $7.99−60% |
| 41ratings |
| 88% |
| — |
| not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An alchemist buys a dungeon to farm for materials and through alchemy turn dungeon floors to actual farms. Get deeper, get better ingredients, get better alchemy, solve the mystery of the dungeon!
I don't have a lot of experience with the genre but this one does feel a bit more grindy than others I tried. That said, it's plenty fun and satisfying. The final boss was ultra tough and considering there are 900 floors after that, I'll probably take a break for now. Only real negative thing I can say is there desperately needs to be a VSYNC option in the game. Controller support was flawless and I encountered no crashes or noticeable issues during my playthrough.
すこしずつ強くなるんだ
Doesn't really explain the controls and keybinds you'd want to know but I'm starting to see the appeal of this
3 años para completarlo, no porque sea aburrido sino que lo jugaba en mis ratos libres o cuando no sabia que mas jugar Sencillo y a la vez doloroso un poco entender sus mecanicas de farmeo Pero si queres un roguelike sencillo para pasar el rato en el que tenes que superar 1000 pisos este es tu juego
慈善包里的游戏,玩起来就特别的无聊,没有剧情,上来就直接走格子打怪捡材料做药。场景全是重复的。本以为会有战斗系统,想多了。就是站着不动和敌人点来点去,太弱智的玩法了。
la alquimista va mejorando su propia dungeon que compró hace poco con las cosas que consigue farmeando bichos dentro, cada vez con un nivel mas alto y mas fuerte vas avanzando. Lo abrí para probarlo y estoy pegando alto vicio, los logros son bastante difíciles de conseguir..
While at first I was really hopeful, the game ground me down as I went on. The game lacks sanity when it comes to quality of life, paired with slow progress and a gameplay loop that doesn't evolve much I left this game realizing that I like "Mystery Dungeon" type games, but with the ultimate opinion that I do not appreciate this specific one.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.3K | 38 | 68% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $143.9K | 311 | 87% | $11.99 | |
| $9K | 24 | 58% | $14.99 | |
| $1.7K | 8 | 75% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.8K | 151 | 95% | $9.99 | |
| $35.8K | 866 | 67% | $2.24 | |
| $35.8K | 273 | 78% | $4.99 | |
| $35.8K | 288 | 77% | $4.99 | |
| $35.8K | 59 | 88% | $19.99 | |
| $35.9K | 989 | 80% | $1.99 |