
Dragonero is a classic turn-based RPG with a strategic twist that will challenge you: explore dungeons, plan journeys in a open world filled with events, and face dozens of enemies in turn-based combat. Follow the different champion's paths in this vast comic book-style fantasy universe.
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Media

About
Guide the heroes of Dragonero in this epic adventure: Ian, Gmor, Myrva, Alben and Sera. Join the legends in the fight to save Erondàr.
Tackle the story of each of the characters before bringing them all together in the main adventure: make your way through the intrigue and dangers that make up the rich and engaging story of the Dragonero universe.
Experience the excitement of turn-based combat as in the great role-playing game classics. Choose your skills wisely, use unique items, and coordinate your moves to defeat fearsome opponents. Victory depends on your strategy and planning.
Face evil in the form of Draquir, a powerful new threat. As darkness spreads across Erondàr, the fate of the world lies in your hands. Prepare to face breathtaking trials in over ten different settings that will delight any explorer.
Immerse yourself in a vast and mysterious world, exploring unknown lands and both procedurally generated and hand-created dungeons. Each adventure is unique, with new challenges and treasures to discover with each journey.
Battles and exploration will fatigue Heroes; manage rests and use items to invigorate them. Face an ever-increasing challenge as you venture deeper into Erondàr.
Get ready for a gaming experience that will enchant Dragonero fans and capture the souls of classic RPG lovers. The fate of Erondàr is in your hands - will you be the hero the world needs?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Spanish - Latin America, Japanese, French, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TRPG要素満載のコマンドバトル式RPGです 道中様々なイベントがありプレイヤーを飽きさせません ですがこのゲームの最大の魅力は、今後実装予定のDLCにあります ダンジョンやクエストやモンスターを自由にクリエイト出来る予定です クリエイトやTRPGが好きな方におすすめです!
[h3]RANKING:[/h3] [table] [tr] [td] [h3][strike]AVOID[/strike] | [b]FLAWED[/b] | [strike]MAYBE | WORTHWHILE | COMPELLING | UNMISSABLE [/strike] [/h3] [/td] [/tr] [/table] [h3]SYNOPSIS:[/h3] [table] [tr] [th][b]ASSESSMENT:[/b][/th] [/tr] [tr] [td] Dragonero: The Rise of Draquir is a comic inspired RPG with an intriguing story, wonderful artwork & novel setting. It has an old school feel & somewhat boardgame style. Traversing the world map is arduous, while generic looking dungeons are repetitive to crawl through for the mundane sidequests needed to grind for gold & XP. Combat lacks balance & the pacing is off resulting in too many unsatisfactory encounters. Character building is restricted & party management limited. Due to unclear explanations of mechanics, it is hard to get into & the clunky nature of many of its features give it a disjointed feel. The UI needs work to make it more user friendly. Its a tough play, but buried beneath the obfuscation & confusing labels there is semblance of a good game. It is redeemable, but right now its a [b]FLAWED[/b] experience. [/td] [/tr] [/table] [table] [tr] [td][b]STATUS:[/b][/td] [td]Suffers from a rushed out release. A year in, it lacks quality & should be in Early Access [/td] [/tr] [tr] [td][b]APPEAL:[/b][/td] [td]Best suited to fans of the comic who don't mind struggling through an unbalanced game with unpolished features [/td] [/tr] [tr] [td][b]VALUE:[/b][/td] [td]Too expensive for what it is [/td] [/tr] [/table] [quote=]Key supplied by developer through curator [url=https://steamcommunity.com/groups/tbtactics/][b]TURN-BASED TACTICS[/b] [/url] | Click to follow & get updates[/quote] [i]More info below....[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3662785618 [h3]HIGHLIGHTS:[/h3] 🟡 STORY is interesting enough with an inviting cadence that begs investing in. Fashioned to be told from the viewpoint of the main character as determined by the difficulty chosen. 🟡 SETTING brings a lot of character & is familiar enough to fans of the genre, but novel enough to attract those searching for a unique experience in a different world. 🟡 CRAFTING is extensive. Ingrained through the gameworld via menu-driven workshops, in whatever settlement they can be crafted in. Numerous exotic & standard items can be created from a small pool of scarcely available ingredients. Having multiple uses presents the player with the nice quandary of which items to build & when. 🟡 GAMELOOP is pretty standard. A wide scope & flexibility allows players to choose their approach. Follow the main quest, segway into side-quests. Read narrative that reveal the story. Dungeon crawl when tiles allow exploration. Respond to triggered events on the world map. Camp to recuperate. The idea of returning to settlements to gain gear or craft items gives it a wonderful feeling of going on expeditions, like true adventuring. https://steamcommunity.com/sharedfiles/filedetails/?id=3660103475 [h3]OFF TARGET:[/h3] ⚪ CONTENT is limited to a single scripted adventure, with multiple difficulties that determine the make-up of the party attempting it. Offers decent longevity for those willing to replay the same story from the perspective of other 'lead' characters. ⚪ GAMEWORLD is vast & open enough to instil the sense of freedom to explore. Its poorly populated with few permanent locations. Instead tiles have the potential to spawn dungeons, allow the party to camp, or for ambush encounters & events to trigger. Moving across the map is monotonous, though numerous forms of transport from naval, air & land are neat, but buggy. ⚪ COMBAT needs more work. It suffers from an imbalance in matchups. Is bound solely by sequence & lacks good pacing. Fixed party deployment & a lack of ranks restricts tactics, as enemies can bypass fighters making weaker classes easy prey. Abilities & inventory could be interesting, but some aren't well explained & can be spammed as mana use seems broken & cooldowns non-existent. Applying combat states occurs to busily. While members of the party are prone to being easily downed by single strikes. ⚪ SETTLEMENTS are menu-driven, with options for each location of note regarding the main quest & useful buildings that provide the possibility to rest, trade inventory, craft items, acquire side-quests or better transport to traverse the world map a little faster. ⚪ PARTY MANAGEMENT is limited to pre-selected characters of the chosen difficulty. Most effort is centred around keeping the party fed & fit for combat. CHARACTER BUILDING is disappointing as new abilities are sequentially granted, without input from the player. Leveling is quite grindy & needs to be done through completing side-quests. Upgrading abilities is capped in stages. Equipped inventory can change stats & abilities. ⚪ ENEMIES come in an mix of humanoid & monsters. Only a few sub-classes provide diversity. Many seem to overpowered to be introduced early in the adventure. Most inflict a flurry of combat states that adds to the imbalance in combat. AI is only used in combat & is capable, but lacks finesse. Seemingly attacking as a blunt instrument. ⚪ AUDIOVISUALS are used to great effect. Immersion & a distinct character come through appropriated comic-book art. The background tune is impactful, in a suitably melodic way that imbues the ambience with an adventuring mood. Audio-effects sound generic. Combat animations lack finesse & need refinement. https://steamcommunity.com/sharedfiles/filedetails/?id=3660101600 [h3]SHORTCOMINGS:[/h3] 🟤 ADVENTURING is pleasant in places, but feels disjointed despite the story doing a good job holding everything together. Side-quests are few & dull, but necessary to get the XP to level &, coin to trade & ingredients for crafting. 🟤 WRITING would be decent if there weren't so many errors, in terms of both spelling & incorrect wordage use. Needs proof-reading from a native speaker. 🟤 DUNGEONS are generic in generation. Poorly populated with the same traps, chests, similar enemy groups & exits. Scouting could have been an interesting feature, but always fully succeeds. Chests give rather poor loot. Having to select individual characters to use their skills is a needless overhead. Crawling through these is pretty repetitive. Some of these fail to provide objectives needed to complete associated side-quests. 🟤 UI is unclear & lacks conformity making it difficult to decipher many mechanics. The use of such a small font makes much of the writing hard to read. Some combat states & combat abilities use ambiguous labels. Dungeon icons are missing a legend. Character levelling prompts do not send the player to the appropriate screen to invest stat points. The save ( & other) buttons are confusingly located within the inventory menu. 🟤 ACCESSIBILITY is muddled, resulting in an experience that is difficult to get into. There is no structured tutorial, only bitesize info-bubbles. Which are not enough. Explanations of some mechanics are hidden within a stacked encyclopaedia. Dedication & knowledge of the comics would be helpful to get anything out of the game. 🟤 PRODUCTION is patchy & suffers from reused content. It feels cobbled together giving it a quality that is rough around the edges. Needs a good amount of polishing & some QOL across many of its features. Optimisation & stability demonstrated no issues. [table] [tr] [td][b]REVIEWED WITH:[/b][/td] [td]Build v 1.1.3 INTEL i5 6600 3.3GHz, 8GB RAM, GTX970 4GB @ 1920x1080 fullscreen, EVO850 SSD [/td] [/tr] [/table] [table] [tr] [td]Click for:[/td] [td][b][h1][url=https://steamcommunity.com/id/nourl1/screenshots/?appid=2532770&sort=newestfirst&browsefilter=myfiles&view=grid]SCREENSHOTS[/url][/h1][/b][/td] [/tr] [/table] [quote=]Thank you for reading | Click to follow my curator[url=https://store.steampowered.com/curator/40556040-The-Irregular-Gamer/] THE IRREGULAR GAMER[/url][/quote]
As a big indie rpg fan, this is not for me. It has a unique gamestyle, but combat is not fun, exploration is not fun, Character selection / creation is not fun (You can choose a level 50 character, a level 3 character, etc, at the start. With no obvious reason why) I only fought a few fights, the combat flow was not fun. And I got to the first town and that wasnt fun. This game plays like a board game. Not a computer game.
This game is based on the homonymous series of comics from the Italian company Bonelli. Disclaimer: I'm a big fan of the comics With that say, I will confirm that if you know and like the comics series than you will need to play this game. Being able to form teams with the main characters (Ian, Gmor, Sera, Alben and Myrva) and travel around the Erondar region is priceless. With that said, if you've never heard of the franchise, don't fret. While it is kind of hard to get into such a big universe, with an established, big lore it is well worth it, the game is full of peculiar mechanics and ideas worth of trying. If you are a fan of board games, then you really need to give it a go, at least trying the demo to see if it's your cup of tea. Also you'll see the gorgeous hand drawn illustrations, which are them alone worth the price of the package! The game is the first one from the developers Operaludica and it shows in some aspects, for example the UI could use some work, as right now is not super clear, but for my understanding the devs will keep working on the game, as it really seems to be their labour of love.
承诺的中文没有兑现
*Early Release disclaimer* The artwork is amazing. Truly fantastic. The English grammar errors, missing words, changing fonts and other 'bugs' lost me. I know it is in development...but please have some beta checkers help you with some of these issues.
This game is good, but rough around the edges. The combat is classic turn-based stuff and the animations/sound effects in battle aren't anything special but they are serviceable. Skills provide all the information you need to make informed decisions, but the information isn't explained well. I think one of the main flaws of this game is that it has a lot of systems and stats going on, but they are only explained through either a pop-up tooltip or through going into the encyclopedia and viewing the game mechanics explanations. This can get to be a lot to read but since dying leads to a gameover it is better to do that than to just experiment in combat. It also isn't very clear when an enemy is immune to a status effect which can be annoying. It would also be nice to be able to adjust the size and color of the font in game because many people find it hard to read. I haven't had that issue personally, but I have seen it as a frequent complaint. I do enjoy the exploration element of the game, but I wish it wasn't always so clunky. You can only ever move one square at a time whether you are on the overworld map or in a dungeon. On the overworld you expend energy everytime you move and once you move 8 times you become hungry and need to eat. You are supposed to be able to just press tab and it will feed you using food from your pack. But it seems like it only feeds the first person in the party and you have to go into your inventory to feed the other two party members you start with. In dungeons, you can also only move one square at a time, but you have to confirm it each time because there can be hidden traps etc. This is even more tedious. For all the flaws the game has, I do really enjoy it and hope the devs can use community feedback to fix issues like what I have mentioned. That is why I am going to recommend the game. I have played for 9 hours so far, and I'm excited to go back which I think says a lot given the game's flaws.
we need Chinese,please~~ 终于有中文了。
Me encanta, es un gran simulador de rol basado en los cómics, me gustan los gráficos y me gusta el mundo de esos cómics, yo lo recomiendo totalmente y tengo muchas ganas de que saquen el editor de master I love it, it is a great role-playing simulator based on comics, I like the graphics and I like the world of those comics, I totally recommend it and I really want them to release the master editor
Fun!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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