
A dark and eerie dungeon crawler with grid based movement, monsters, hazards, weapons, magic and real time combat.
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About

Upon every full moon, an unknown beast releases itself from the depths of Mount Deepira Tomb. Roaming the small village of Runa Belgorist, it seeks a new victim to ensure the survival of their very own unnatural kind. The towns folk have hired a drifter that specializes in the slaying of wicked night beasts. You must travel to Mount Deepira Tomb and slay the beast that is terrorizing and killing the people.
Make your way through the perilous dungeons in this first person dungeon crawler. Face numerous monsters each with their own attacks and strengths. Fight them with an arsenal of weapons and magic while solving puzzles and finding ways to survive and escape the dungeons.

An assortment of unique and lengthy dungeons to explore.
14 Weapons and Magic to choose from to slay your foes.
37 Unique and massive dungeon monsters to fight.
Fully animated monsters, weapons and environment.
Unique soundtrack that matches the theme of each dungeon.
Realtime combat.
Grid based movement.
Support for using your own custom music soundtracks.
BONUS: Add-On #1 included. Contains 1 new dungeon, 7 new monsters and misc new gameplay sequences, dungeon items etc.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Having nearly reached the end of dungeon 2: This is... okay. Graphics are decent for an indie, but overall the game feels awkward and simplistic. Bug: If the map is up, you can't change items in the inventory. Thoughts: 1: Escape should be a general exit from all menus/screens. 2: There should be sound/music volume controls. 3: I second the reviewer that noted the FOV was awkward. It does feel like moving in half steps, and if you watch the map, you [i]are[/i]. This isn't something that necessarily needs to be changed, but it is a departure from the genre norm. 4: Combat is rather simplistic in this iteration and could use a re-think. Perhaps a rock, paper, scissors arrangement of strengths/vulnerabilities for dealing damage and a similar set of dodge/damage reduction actions for the player? Random, untelegraphed behavior should generally be avoided as it means the player cannot learn/manage. 5: Some form of ranged attack/defense would also be welcome. It is a little odd to have a gun that only works at point blank range as well as creatures that have ranged attacks but won't use them until you have been to point-blank range. 6: Walk pace should be modestly faster. 7: Would be nice to either allow the fountains to overfill the flask, or re-filling the flask only drains the fountains of the replenished charges instead of completely consuming the fountain. 8: Do the mushrooms provide any benefit in the game? (the first one killed me, so I never tried another) If not, ditch them after the first. If so, some kind of explanation should be available, preferably in-game. 9: Eye interactions should both be repeatable and the player immobility instantly terminated with any key press. 10: Have some kind of indicator on the map for visited but unpressed switches. 11: Unvisited sections of the map revealed by the map item should look different than visited sections. 12: The player should get the gun after no more than a couple packs of bullets. I was getting concerned and thought I missed something when I had all these bullets (almost max capacity) and no gun to shoot them with. 13: Player should be able to skip the intro. Escape key is the recommended way. 14: Should be able to scroll around the map. This also means a re-center command for the map should also be available (though that might be as simple as closing then reopening the map).
HUGE monumental update by the dev have made this game really shine. Long range throwing daggers, moddable keyboard layout, audio & music sliders, visual upgrades, health bar of foes, a whole new level, new foes, etc, etc. ... the works. Usually play offline, but went online to review after these surprising upgrades, kudos to the dev, fine job indeed. Very impressed, now highly recommend the game.
crappiest and cheapest made deungeon ive ever played never experienced the sheer amount of buga and boredom is off the charts wish steam wouldnt let crap like this get released onto the public ***update to the so called devs update-doesnt change the facts...my experience with you and your so called game was way below the norm and as stated steam needs to set standards that needs to be met to publish on steam. doesnt matter what i posted or didnt...at the end of the day this was one of the most crappiest games ive ever played in 52 years of life....theres no question about you being a indie developer cuaue this trash would never fly on an AAA title. Way to go on ripping peope out of thier money and time.
Terrible game, mostly due to lack of help. Didn't know for the longest time how to equip the first sword, and no guide to give directions. Didn't know how to save a game, just learned that you can't, the game saves when you complete a floor. Wanted to find a good dungeon crawler, this wasn't it.
Edit: The game is amazing now. I strongly suggest to buy for any fan of the dungeon crawling genre. Please disregard the original review. Worst UI ever. As mentioned no key binding, but in this game that is truly a problem, because the dev decided that arrow keys for movement, 's' and 'd' to strafe, and other ridicolous combinations are good enough. No mouse whatsoever, not even for the menus. The 'ESC' key does nothing, I had to exit the game by pressing alt+f4 because after pressing every key i could not find which one access the menu. Don't be fooled by the great graphics; the inept control scheme, amateurish gameplay, terrible UI and other ill conceived design decisions, make the game unplayable. Considering this is NOT an early access, I don't expect any of those concerns to be fixed any time soon. Avoid like the plague. Edit: My original review was harsh, and based more on frustration on controls rather than the overall design. After playing the game a bit more, the UI still feels clunky, the non standard controls are disorienting, keybinding does help, but still feels awkward. The game itself is actually well designed: nice graphics, there's depth to the combat mechanics, world building overall feels original. Movement is a bit awkward, because of the FOV the dev chose, which makes it feel as if you are moving in half steps rather than full steps (like it looks as if you reached the end of the hall, but you are 1 step away); you get used to it, but doesn't feel as natural (this is probably because other dungeon crawlers use a wider FOV, it's not necessarily a problem, just not standard). A UI redesign is really all this game needs. When I did the original review I did not see an "early access" label, and mistakenly thought the game was finished and out for some time, which led me to believe the game was older than it really is. Given my observations posted in this edit, the game does deserve a chance, since its really only the UI what concerns me. I will leave the post as it is for reference, my answer to the DEV still stands, however I will actually recommend it considering the overall design is good and the fact that the game is actually new.
A small project turning to this is great meaning. I hope in the future to play part 2. Good Work
Oyunu merak eden dostlarımız varsa şöyle kanalımıza buyursunlar. https://www.youtube.com/watch?v=ZXjsSviAYqU
Very good first-person crawler. Has its own unique twist on the genre that is worth trying. I will return at a later date to play more, first impressions are very good! Thanks dev for creating a cool dungeon crawler which is *always* welcomed! :)
I found myself greatly enjoying this game a lot more than I thought I would. I had read previous reviews and sat on the fence on this one for quite some time before finally buying it. Fortunately the developer fixed the most glaring issues and it is a pretty darned solid game. There are slight nuances compared to other grid based dungeon crawlers, but that makes this one a bit unique and a challenge - in a very good way. If you take the time to remap the default keys to a more standardized setup that most of us are accustomed to, this games is a blast!
Interact with hand and eye using keyboard not mouse.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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