
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果能玩进去的话,是款性价比很高的游戏,前提是要能玩进去,这款游戏是我少数推荐一开始就去看攻略的游戏,虽然攻略会大幅度消耗游戏寿命,但是不看攻略大幅度消耗自身的游玩耐心,还有就是,如果想象力不够丰富的话,不建议玩这款游戏,如果在推荐和不推荐里选一个的话,我是推荐的 对了,记得打个手动存档的mod,不然闪退就裂开
第一次写评测,最近很多差评啊?个人感觉还可以吧,个人感觉。
妙哉妙哉
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
啥mod都没装,一直跳红字,,,内容是很棒,但是咋玩啊 7月7日 更新完交较艺和进入小游戏红字的概率超大,,,删了旧档重开新党也不行,,,哎,纯净档都这样,怎么玩麻,想玩也不给玩
教程很细致
什么叫你更新一个补丁之后我就报红,还是说我报红闪退后就多出来一个更新补丁?去看看优化mod吧,想想为什么这种优化居然还要玩家自己做
牛逼,越玩越上瘾,就是学习曲线太陡峭了,很容易电子阳痿。
我算是从EA版一路玩到正式版的玩家。客观来说,正式版相比EA时期已经进步了很多,能明显感受到开发组这些年一直在打磨游戏。像奇遇系统、较艺系统,相比以前玩起来流畅了不少,也更有趣了,看得出来螺舟在这两部分投入了不少心思去重做和优化。 我个人最喜欢的还是游戏的文本和剧情。每个门派都有自己的背景、人物和故事,故人绘卷、门派剧情都做得比较完整。我玩《太吾绘卷》的一大动力,就是慢慢体验这个江湖,了解各个门派和角色背后的故事,而不是单纯追求数值和毕业。 当然,这游戏也不是没有问题,它仍然有不少可以继续优化的地方。但我觉得,很多时候大家只看到了它的问题,却忽略了它这些年实实在在做出的改进。从EA到正式版,它并不是一款原地踏步的游戏。 我也看到过很多批评甚至谩骂。批评游戏存在的问题当然没问题,但我觉得没必要因为自己不喜欢,就全盘否定开发者的付出。喜欢的人自然会沉浸其中,不喜欢的人选择不玩也完全可以。毕竟游戏本来就是一种娱乐方式,每个人喜欢的类型都不一样。我觉得《太吾绘卷》确实是一款做得很用心、也很有自己特色的游戏,它可能不是所有人的菜,但它值得被客观评价。
橡塑这么可爱,又有独立的立绘,为什么要打他呢? 我只是一个三观跟着五官走的蠢货罢了,没什么特别的心思,有些怕死,不敢重生,也不想让后人继承什么狗屁的救世,只想安安稳稳过过自己的小日子,种种田,练练武,撩撩妹,调戏调戏和尚,也想和颜值超高,超可爱的橡树做做朋友,我有什么错呢?橡树也是,被关了这么多年,会闹闹脾气,让他发泄一下就好了嘛,不过是毁灭几个村子,死几个人罢了,那可是我的爱豆啊!!!我还没怪你把我爱豆关自闭了呢,我还没怪这个世界差点伤了我爱豆的手呢,爱豆乖乖,不怕不怕,我要用我的爱感化你,谁叫我的三观是跟着五官走的呢? 可是在里面所有人都不怎么理我,所有人都对我说同样地话,他们是S的…… 可是我的橡树依然不理我,我明明捏脸已经这么好看了的……
想想还是打个好评吧,这个武侠时间其实还是很丰富的,百科也很全面,除了莫名其妙的主线,难以理解的名词以外,值得一个好评
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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