
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
With how bad the english translation else everything else is a secondary issue.
等那么久的正式版涨价不说上来给我两只斗蛐蛐,不是谁买你这游戏想玩你那赛博斗蛐蛐啊,还有上来整个界面就是庞大的材料数据量,新手谁知道都是干什么的,过一遍教程谁记得住,你得在游戏里指导啊;还有战斗系统,看不出手动操作的玩法在哪;后悔一没相信综合评价购买游戏,二没玩一会就不玩了立马退款还想着以后玩,100块当喂狗了。
한글화도 이 정도면 할 만한 정도인 거 같습니다. 무공 수련하고 조합하는 재미가 확실하네요.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
各种退出。红字上不去。。又删又装。。 前面没玩过玩下还可以。后面真的又臭又长。
不错
加载界面爆红字进不去,你做人可以的
好
很少评论,但看到这么多差评还是想支持下茄子。 游戏可能还存在这样那样的问题,但瑕不掩瑜是个好游戏。游戏最重要的是好玩,这游戏就是好玩。 追了这几年的网课,游戏一点点完善,基本每个月都有大大小小的更新。并且都是直接根据玩家反馈,进行修复,茄子的厨力还是顶级的。至于大家喷的bug,只能说这是复杂游戏的必吃榜了。 逆练(红字)重启,正练(黄字)忽略。 现在的太吾绘卷3.0我认为相对完善了,ai逻辑其实是饼,但地区剧情加后续确实实打实的大更新。 我依然愿意相信螺舟,请继续加油。
写自己的故事
瑕不掩瑜只能说,看得出来很想讨好所有玩家...但是最后变成了两边都不买账的情况。 优点:但我觉得还行,战斗和生活融合的还算不错,也做了很多多样化,有很多系统可以涉足,武学build,志向,秘闻,社交。 缺点:但有些系统融合的不算好,再加上有些系统称不上不算出彩。(像是门派剧情能让我一直想看下去的只有铸剑山庄的) 但仍然是独此一家的游戏,买了不亏,不适合不看攻略的纯新人游玩。 8+1/10分,及格了。还有一分是因为蛐蛐dlc,圆了我之前的想法,爱我家归海逆生<3。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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