
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 749 reviews with recorded playtime.
Reviews
Themes across 746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
正式版发布后入坑,看着B站各种攻略,一个月也玩的不亦乐乎。单看游戏来说,跟多数国产游戏一样,会有一套快速让人沉迷的机制在里面,过月、蛐蛐、种田、踩格子、丰富的志向系统、武学、技艺,让我感觉这款游戏要比其他的一些武侠类型游玩时长会更长一些。脱离了攻略,单人游玩也确实有些不知所措,不像是老滚、塞尔达这种开放游戏,虽然开放,但是还是有很多支线剧情指引玩家去其他地方探索。总体来说,还是推荐热爱武侠类型的玩家体验游玩!
无需多言,好玩
不错
这个建筑空间太折磨人对种田对称强迫症很不友好,放开空间上限都很难摆的满意还这么抠。
你懂得一个常常望着游戏库发呆的重度电子ED患者,在这废寝忘食沉浸玩了几百个小时得到的救赎感么? 在现在看剧都要点快进的年代,太吾绘卷承受了许多骂名,但是在我心目中它是当之无愧的近10年最佳游戏!
继续调整吧。剧情能深些就好了。
有很多前提的神作,但这是村里第一个扬名的孩子啊~~这么多年了,结果不算惊艳,但态度是很端正的。
牢内。结局氛围塑造极差!又臭又长!!!连CG还都要强迫你看,倒数第二个剑冢之后的主线完全可以用两句话结局了,臭不可闻自我感动。而且后期进战卡要死。完全不知道卡的点在哪。永远龟息去吧。 这个逼武侠世界就应该横向广度搞更多世界观相关更多玩法的花样,而不是开了一个玩法之后往死里深挖再往死里深挖搞得多有深度为了几个数字反复调整,很多该明确写的地方故作玄虚,该整理简化的内容大书特书。现在新人来了一看复杂得不像是给人玩的了。 1、在技能栏里面写我都懒得看的同一个效果反复出现凑字数的长篇作文,你得整合五六个状态然后每一个给安一个icon每当效果哪些上升下降就标个出来。去冗余化一下啊! 2、还有任务追踪和任务描述几乎没有,有的地方比如伏龙坛地区任务开场那个扫雷玩法俩字可以概况的玩法,硬是给你写满百来字形容到我反而看不懂了。最最糟糕的是!!!特殊人物的框太融入地图了!角色头像也融入地图!好多次都找不到任务角色在哪!!!特别特别批评古鼎!!!!!! 3、奇遇高低级标明确点啊?有些初期进去就是死,还有些活动很冗长体力消耗太大,而且中期往后的收益太低了。给个大概的区间,难度1~5,地图的奇遇标上标住,点进去介绍页面UI写干净:1的敌人难度是精纯几到几、奖励是什么、奖励的品级是几品到几品,然后2的又是多少。 这游戏所以很多东西递归回战斗,就是因为这明明看起来很想开放的游戏目的到了之后是没有END GAME的,我游戏结束了还要干什么?对于这整个太吾世界的生命来说,太吾传入打爆了幕后黑手,相枢完几把蛋的瞬间就是这个世界永远凝固的瞬间。那之后怎么办? 其一、路上这么多被侵蚀的人间故居是不是要逐个清理再建、我能不能个个城市的污染度清掉变回正常城镇地图?说来每个城市就一个活动奇遇太单调了,还有更多特色也没整出来,有些特殊地形地貌是不是该和大地形一样锚定在随机生成之外,在里面再有特殊仙缘? 其二、天下大乱皇权崩碎竟然没有人自立门户造反吗,我能不能支持其中一方甚至自己动手整合天下给百姓苍生一个太平?争夺皇位除了武斗也要考虑人际关系和支持度,这不是已有可以沿用的系统的环节了嘛!途径皇室一脉又有大把皇族遗产啊,不单止贵族旧舍庄园和皇陵里的宝物,没落子族有没有随便写点支线给些特殊逃亡皇子皇女NPC,还能再到封停的生产产业可以增加可控村外资产在村外生产物资,即便说回战斗还有皇室、阉党、军部武学。 其三、结局后可以有闲心细细品味西域的时候,可你茶马帮也太单调了吧?每过几个月给点乱七八糟的事件啊,设置几个关卡点打个卡强化一下商队啊,跑到终点必定给个高品级奖励或者特殊用途道具,分多条海上丝绸之路,给另一种高品级奖励或者特殊用途道具。对啊,说到商队,为什么不能我不能经商打造,我又何尝不能打造一个属于我自己的第八大商会呢?开设水路航道,这么多江河溪流,设计整理航线、航路的危险元素与排除手段、陆路与航路的收益比。甚至可以把商路开去东南亚。 其四、机器人养成难度太大了,素材需求减轻一点!都说明继承欧冶子遗志了那委托这俩一个锻造一个纺织是不是该整点特殊武器衣装?除开战斗,在村里对应生产设施作为教官技工是不是该有些特殊效果? 其五、村里空间太窄了,给多点强化空间的任务,然后别直接丢一大方框的,给一些特殊形状的属地,还有特殊的某几个地形建筑给些特殊效果,沙漠的省份沙地的地形有啥效果能不能减少茶马帮到终点为止的距离往返速度、水多的省份穿过村庄的河流有啥效果能不能代替水域毒沼资源强化纺织锻造效果、高山的省份雪山地形有啥效果能不能代替玄冰资源。地形不给像资源那样简单拆除,分个解锁的三六九阶段的改良土地手段,先后解锁什么正面效果增大、减小负面效果、特殊地形不影响在上面进行正常建筑之类的 最后。那个龙生九子本来还有很多可以整的,实装这么久就这一些东西……但是首先你先把这一对数据给可视化了!全是数字看得我眼都发麻了,一律按最大值的百分比标作1~5星,化龙了那一项就变不同颜色的大星。蛟池就戟把九个坑你还要我滚上滚下了?给我整合到一个页面里啊!收集完了就完了这明明才刚开始呢,要属性是赠送类的都完全不实用的,你自己都知道什么东西实用,那你倒是给点都可以实用的地方啊?化作九子之后奖励个特殊素材,什么逆鳞焚髯霆角幽爪,之后用来打造兵器和装备,装备同一只九子的复数装备套装效果或者九子作为助战野兽时附带九子特殊效果,比如战斗的时候弄个特殊助战来,像FF、GBF世界观的那种召唤兽那样,摁一下出来爆个大招;要么可以附带词条效果,比如火属性的狻猊刀,好就带点燃一直对面烧血、乐器的囚牛好这个放别的游戏我都不知道怎么设计你直接有乐器了就动心伤害加失神、水属性的螭吻或者赑屃,好封对面内功或内力、狴犴睚眦伤害比例反射或者受伤必定反击。还可以鼓励玩家多次化龙,一件武器就仅有试用级效果,集齐头、身、手、脚、兵五件全套有更强力的特殊效果。
이렇게 취향에 안맞는 겜은 처음인듯
能种田能练武,挺自由
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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