
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 749 reviews with recorded playtime.
Reviews
Themes across 746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
实话说和npc互动还是少了,最好学一学那个模拟人生啊,加点搞怪整蛊的互动,把正式版那个奇遇扩充,拆分一点到人物,地块互动上。 比方说正式版有一个钓鱼,击退土匪,逛迷香镇,这些都可以拆分啊。
剧情很有料,玩法是我喜欢的打怪掉东西,四处捡垃圾,回家升级赚钱这样的,还有很好玩的功法搭配和克制。 游戏内建模美工也很不戳,没有让我花半个小时建立人物以后秒退,剧情npc好看,但是地图里找不到好看的男的,不是地中海就是哪吒头,(lll¬ω¬)。 还有我头一次玩这样类型的,没分清楚主线支线,要干的东西太多忙不过来。 最后建议学习好的爱学习的玩,连书都读不明白的估计也没兴趣看那么多门派介绍功法描述支线剧情,我刚玩的时候都头疼了。
量大管饱,内容丰富到难以想象,就是太杀时间了,养成系统有点臃肿,希望后续能简化,这方面容易让新手劝退
瑕不掩瑜,喜欢武侠风build的推荐
游戏时长接近1000小时,是我STEAM游戏中时长最长的游戏。游戏最大的问题在于机制实在太过复杂,我看了40小时的基础攻略才勉强搞懂了各种名词的意义和游戏机制。一旦搞懂了游戏机制,你会发现,唉?天怎么亮了?建议新玩家在上手之前可以先去B站翻翻新手入门攻略再玩。
好评给曾经的太吾,斗蛐蛐斗到半夜。现在的UI是哪个大聪明设计的,我就想问能比得上以前的一根吗
One of those games that make their own stories, like this one: I am a master of poison, who went to beat up a bird-wielding sword-woman who was immune to poison. She kicked my ass. So I had to go to the shaolin temple to learn their sacred bird-woman beating arts, but they would not teach teach me because I was a woman too. So I buttered up a shaolin monk with bribes of home-cooked creamy tofu and we had a grand time gambling with some bugs I found on the side of the road. Eventually we had such a good time bug-gambling that he agreed to teach me the sacred shaolin art of women beating. But it turned out that my wrists were too weak and my knowlege of buddism too pathetic to use the arts effectively. It took me 3 years to figure this out. So, instead I married the monk and snuck him out of the temple in the dead of night, marking us both as wanted criminals for the crime of forbidden love. It was worth it in the end, as me, my new shaolin husband, and 2 other rowdies that we gambled with chased down the poison-immune bird loving woman and beat the crap out of her and her stupid looking bird. Once my husband stops being useful, I will either poison him to death so that I can remarry, or send him back to my town to train our children to be shaolin masters. I haven't decided yet. There are systems, oh yes, many systems. But if you're curious, read the in game tips, and willing to accept not knowing everything right from the start (or for a long time) then you'll have a amazing time. There's no game like Scroll of Taiwu. The broad scope is nearly unmatched, and the replayability is insane. It's not expensive either. So give it a shot! Maybe watch a playthrough first if you're on the fence.
这游戏我买了很久了,历经数次正式版因为bug多没玩,这次版本更新终于花了好几天通关了七元万道的结局。 先说下个人主观感觉的游戏优点: 1、游戏内容多,玩起来上头 2、画风还算精美 然后是缺点; 1、优化问题比较严重,后期过月要等好几分钟 2、Boss战演出比较少,就九个剑冢,相枢和天帝打起来比较有感觉,其他打起来跟路边一条一样 3、Boss战比较少,build搭配完成后有种村中磨剑数十年,拔剑四顾心茫然的感觉 4、策划后续开发方向问题,策划更倾向开发新玩法,比如蛐蛐这个DLC,因为游戏里人物的交互其实比较一般,很难对人物角色注入感情,所以我没有去买。我更期待策划能出点带Boss战的DLC,有独特功法和演出的最好,没有的话也可以搭配一些高难模板去让玩家挑战也挺好 5、肝度方面比较肝,但我也能感受到策划小巧思,比如佛像突破,小黑蛇改功法 能想到的就这么多了,看公告后续好像还有免费的玩法DLC,有点担心游戏公司会不会没钱,但还是希望能越做越好吧,毕竟游戏的后续我也想玩,这游戏暂时就先封存了,希望下次大更新存档还能用。最后大家感兴趣的话可以买来玩下,拜拜~
depth connotation
내가 충간을 하게 될 줄 몰랐다. 이젠 귀뚜라미 아니면 결혼도 못함
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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