
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我chovy,更新你给我更新好的呀,不行你别更新了可以么,滚去做别的游戏好不好
很多设置的的低级改动能看出来本来那些设置全是制作组或者某人的自我感动,一上线玩家反馈不好用才知道改,复杂,玩法多是好的,但是有些功能复杂的没必要,而且有时间的流逝也导致要安排的事情太多,我举个差不多的例子,无人深空,无人深空同样是玩法很广的游戏,但是它能吸引人慢慢探索新的功能,因为你在无人深空里不会错过什么,不会被时间推着走 剧情就更没代入感了,太吾村来的太突兀了。
挺喜歡這遊戲,但是bug真的非常多 目前已經壞了5個檔了(都是在不同地方爆紅字) 建議想入坑的在等等吧,現在問題還是頗多
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无趣,无聊
这个游戏在UI设计以及游戏教程引导上面,堪称垃圾,它在为难它的玩家,化繁为简这个道理,游戏制作团队八年没学会,这个游戏的教程以及UI让我极其痛苦,太多细节的反人类操作让我一度恶心,可惜了这个游戏,本来可以更好的。
头疼
真是更新了 这么久了 依旧是依托答辩啊 我艹了 为什么啊
记得加mod不然纯坐牢
买了这游戏很久了,很多版本也断断续续玩过,游戏本身问题不大,但是今天忍不住了还是给了差评。这个制作团队真就是不把玩家当回事,自己想怎么改就怎么改,乱七八糟的改毫无规划,脑子里蹦出来个想法不经验证就更新,更新发现体验更差了就再发十几个更新去修复之前的更新,但是从来不认错也不长记性。游戏极其不稳定甚至四五年了我都没完整的通关过,经常玩一半很多MOD就都失效了,但是不打MOD你的界面做的和屎没有什么区别。看似一直再加入大量内容,实际上核心玩法只有那么一套,加的都是鸡肋的东西,制作团队只是善于自我感动罢了
。。。刚出看了老菊视频就买了 断断续续玩了100小时 ea时期说出正式版不知道有多高兴 正式版时明显能感受到画面 ui 游戏细节在优化 比原本好了很多 内容量也在不断增加,最开始只想的是玩法够充足 只要不断优化ui就行了 就这样又过了三年左右,这全新版本的正式版 ui反倒又做的还不如ea版本 游戏里面塞excel表格 塞就算了 还不好用, 哥们你这个是游戏啊 你的目的是让人玩啊 不是你自己在那里把功能塞进去就行了,做游戏的一定要玩游戏啊。 就一个装备 非要搞两个界面, 你把战斗的放一遍 另一边放你的其他物品不行吗 就硬要再塞个切换键,何必呢。 建筑也是 不同造诣的建筑物效果都是一个样 赚钱 赚声望 招人,那能不能 就一个建筑物就是赚钱,可以自己选择经营什么呢,如果为了贴合真实感,根据选择再去改变外观不好吗。 收集资源也是,就一个收集资源的建筑物不行吗,为什么非要每种资源都要一个建筑物。 合并同类项吧。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $109.1K | 353 | 56% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $357 | 3 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.5M | 90.6K | 92% | $19.99 |