
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没打过染尘子,卸载了,这游戏太难了,慎玩
逆天ui不知道在搞些什么,能不能自己玩一下自己做的游戏,而且标题界面的是什么东西,干脆别叫太吾绘卷了,叫太吾excel算了。 本来上手成本就已经很高了,每个版本更新后和新的游戏一样,加上你游冷门的过分,基本只有过期攻略,这次正式版更新了出了很多攻略能够带人入门,希望别再乱改系统了,不然又是一堆过期攻略。 游戏长短板十分明显,功法bd,战斗系统好评,但是摸来的书很少有完本的,摸到了高品书也读不了,导致不是在斗蛐蛐就是在厨神,搞钱一直过月读书提高造诣,无聊的要死,凑完功法还没玩一会就已经身心俱疲了,看剧情只想点点点。 里面确实有很多发育方式,但是太坐牢了,不做菜斗蛐蛐就只能坐牢了,发育方式设计的再多也不如去减负设计一些好玩的。 奇遇方面,因为构思一样的发育体验,我都斗蛐蛐做菜财富自由了,还要你那一捏捏奇遇材料有什么用,更别说如果不开mod,读书读到天荒地老,更不会去打奇遇了,设计的完全没意义,一种奇遇最多只打一次说明玩过了。 最重要的一点,做了8年,互动还是那么点,改剧情,改战斗系统,改ui,你真想不到做好互动比什么都强吗,结果互动还是那么点,根本想不通在干嘛。网游改来改去是坏且自知,你就是蠢且不自知。 如果你是新出的,值得给一个好评,但是都出八年了,可玩性还是只有一个武学bd,相比原版看起来加了很多,然而很多说是趣味还是坐牢都难说,我看你就是橡树入魔了
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很早就买了,支持下国产游戏。
bug太多仍然需要修复
头疼
要刷的东西太多了,玩到后面非常无聊。鼠标都感觉要点冒烟了,不推荐
正式版打完了两个结局,只能说茄子把产能都放到了刀把上。 普通NPC互动几乎没有,正派和邪派没有什么区别,虽然15个门派看起来各有各的特色,对于主角来说都是工具人。 门派剧情的人物看似戏份很多,剧情结束后就成木桩了,只能公式的说那么几句话,剩下就是工具人功能了,没有互动。 剧情方面见仁见智,就是真结局的boss像条狗一样被踹死没有一点快感。后期剧情节奏完全崩了,十二邪仙看起来逼格很高,每个人还有专属机制,打完还送神一品内功,其实和其他npc都是被一脚踹死,没有一点记忆点。甚至打完十二邪仙就只剩两场主线连战打了,要不就只能欺负普通npc了。 剧情方面,[spoiler] 焕心 [/spoiler]明明是女主剧本,可是茄子就没整明白多加一点戏份,导致剧情明明想写的很燃,实际上就是“你是哪个???”,完全燃不起来。 战斗方面,是这游戏最好玩的地方,这游戏最好玩的时候就是想办法通过各种方式凑齐功法的时候,可神功大成的时候就索然无味了,除了诛魔试炼别的npc都是一脚踹死,区别就是这脚轻还是重而已。 只能说剧情是错的,希望茄子后续的作品能吸取太吾的教训吧。 不过这游戏体验确实是独一无二的,你问我支不支持,那我是肯定支持的。
太屎了
一年前还是两年前买过,立绘实在太丑退款了。正式版出了之后找了个学习版试了一下,一下就沉迷了,我确实一度想掏钱,但每到我玩开心了就有个事儿能让我破口大骂,不是引导垃圾就是bug离谱,我实在是付不了这100块,我不甘心,我没有获得等量的正反馈。 以下是生气时的记录: 傻逼一样的武林大会,要人往派系仓库丢东西,去别的派系挖人真的是弱智设计,纯纯弱智设计,让我加入,打赢了拿奖励不好吗?搞这么复杂。 傻逼一样的古鼎,根本不知道做什么用,空降治疗?我空降治疗干嘛你告诉我,我有这么多需要治疗的人吗? 傻逼一样的宗门功能设计,十多个宗门我记得住吗? 傻逼一样的功法设计,克制明显到离谱,少林硬得跟乌龟一样,但是在魔音面前又跟纸一样,怎么你乌龟念了一万年的佛守心低成这样?你拜的什么佛?欢喜佛吗?看见女人就走不动道了,两腿之间的佛杵比手上的棍子还硬,因而直接输掉人生是吗?那你既然琴这么厉害,那你为什么闪避还这么高速度还这么快呢,身板却不是纸,却不是一碰就死,而且可以无伤大部分人机敌人,请问我还念什么佛当什么乌龟当什么道士?我直接吃雌激素进璇女不就完了? 傻逼一样的建设限制,格子一堆不让造东西,明明要你换着配置去打主线,但是却不给足够的位置用来造锻造东西的建筑,以至于佛学、道学那些建筑都是废的,一丁点收益没有,我要在家打造装备还得拆东墙补西墙。 傻逼一样的bug,动不动就旧档读不了,UI打不开。就一个动辄十几个小时的游戏每次更新都有可能需要别人开新档你们脑子有什么毛病?玩游戏吗? 傻逼一样的星运,设定都是戴了面具去杀人夺取星运,怎么还能漏出去给我名声降到负数?如果是当坏人才能走夺星运,好人只能等老姐给我送,那你们这个功能是干什么的? 呼吸的江湖呼吸不了一点,除了打打杀杀还有什么?家人互动有没有?夫妻除了有个标记有什么区别?有村但是没有家,老婆、情人的存在跟不存在差不多。做了八年的游戏就这? 傻逼一样的五龙系统,10点体力安抚一条,九个格子,动不动就要出去抓龙,就为了养出来一只,仅仅一只某个属性顶尖的龙子,请问这条路的尽头有没有能让我躺下不再换坐骑的神龙?我看恐怕是没有。 气得我能回来写差评的也真是没别的游戏了,你让我掏钱,我怎么掏?你让我怎么掏?我玩原神不好吗?原神只会在抽不出卡的时候让我不开心,你这游戏哪儿哪儿都是程咬金,真不如原神。 如果这个游戏是理想中的样子,不管是我还是你们还是大部分玩家理想里的样子,你卖200我买账,现在这样我这100块掏不出来。我花钱是买正反馈的,我才不管你下了多少功夫,我就是玩得不开心懂吗?而且最最最让人寒心的是你们对玩家的存档一点敬意都没有,上网一搜满地的坏档炸档,我怎么信得过你们?
不好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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