
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 749 reviews with recorded playtime.
Reviews
Themes across 746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏有点意思,前期需要大量时间熟悉游戏的各类数据和功能,毕竟是8年的老游戏,里面很多内容都是慢慢形成,确实见面有些内容设计的不合理,既然需要大家慢慢玩,提示我认为应该再好一些,比如哪些材料、物品都出在哪里,应该有个明确的提示,这样新手上来也能顺利上手。包括一些基础的功法搭配,至少让新手可以顺利打过前3个剑冢,后期再根据喜好进行精致的搭配。
这怎么没法云存档的啊,我的记录全没有了
玩的还是很尽兴的,很多东西需要慢慢了解,比较杀时间
多做点NPC交互吧,NPC跟死人似的
这款游戏居然不能云储存要借助UU加速器上传
牛
好玩是好玩的,虽然有很多反人类的设置和操作,但是底子还是好的。 优点 1.内容扎实,功法搭配自由,每个流派都有很多拿得出手的玩法。 2.自由度高,别被精纯限制骗了,有很多种方法绕过精纯锁获得高品级功法和技艺。 3.有几个门派的剧情可圈可点,剧情相比之前也是有所进步。 缺点 1.ui改来改去不能说取其精华去其糟粕,纯属东一榔头西一棒子,拉完了。奇书塞到二级菜单里,疗伤绑人也塞在二级菜单里。还有运功的ui左右占地太大都看不到自己运的功法。商人交互也是得点半天。 2.重复操作太太太多了,针匣耐久掉的很快,每次打完都要修,修个装备不能给个快捷键吗?买商人的货也是,每次过月都要买,点进去好几下,点出来好几下。后期很大部分的时间全浪费在这种没什么营养的机械劳动里面了。 3.最后的主线剧情太拖沓了,救个心要来回救,还有重复穿越,前面百花都穿一遍了怎么还穿,节奏都被拖完了。 4.很多boss的buff都藏在功法里面,不点进去一个个看都不知道,有的塞内功里面,有的在催迫身法里面,有的在奇窍里面,更有的塞在特性里面,奇书buff这么重要的东西怎么都不提一下呢。入魔人多少给个提示,别塞在三级菜单里面让人翻啊。 5.人物关系混乱,都结婚好些年了,也没什么负面特性,好感和信任都是满的,为啥又要跑去和别人两情相悦啊?
游戏很好玩量很大 制作组的恒心和毅力有目共睹,各种bug各种 ui都还可以忍,像昨天遇到身法奇书解除不了封印今天就修了,但是我就好奇为什么不能加个建筑款选范围内快速一件派遣呢,还有移动一些贵的建筑消耗的资源实在太多了
从远古版本到EA到现在玩了这么久了个人是推荐的,UI问题确实不行有些地方还不如EA的UI, 还是缺乏点新手引导 其他方面都还可以 红字有一点好像都是点快了报错 没死档,还有用下中上奇秘极超绝神表示品级一点毛病都没有 就是这样才有特色 ,功法的描述还有这么多物品描述 体现中华文化的博大精深 。音乐更不用说了 楚水吟 百里云霞很喜欢听卖的dlc是没有新出音乐什么时候拿上来
八年了,这游戏做了八年了,我记得我当年在追董事长的响当当传奇,然后上了大学,直接入手了 这个正式版,我期待了好久,虽然最后可以说不是那么太尽如人意 但在我吃过的神秘游戏设计里,这算不上十恶不赦,我依旧期待着后面的更新 所以,给个好评
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| People Playground | $62.2M | 315.5K | 98% | $9.99 |
| Cuphead | $61.7M | 217.4K | 96% | $19.99 |
| Assassin’s Creed Shadows | $61.5M | 38.6K | 76% | $69.99 |
| Prison Architect | $63.1M | 73.6K |
| 89% |
| $29.99 |
| Diablo® IV | $61.5M | 74.3K | 65% | $49.99 |
| Europa Universalis V | $61.5M | 29.9K | 67% | $59.99 |
Related
| Amazing Cultivation Simulator | $14.6M | 23.6K | 86% | $24.99 |
| Tinkerlands | $1.7M | 4K | 86% | $12.99 |
| Clanfolk | $1.6M | 4K | 92% | $14.99 |
| Destiny of Immortal | $871.2K | 1.4K | 82% | $11.99 |
| Earthling's Undertaking | $322.9K | 1K | 65% | $10.99 |
| Coral Island | $20.8M | 27.3K | 89% | $29.99 |