
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 711 reviews with recorded playtime.
Reviews
Themes across 708 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
皮影戲戰鬥已經八年沒改了,希望想買這款遊戲的人三思,你辛辛苦苦練出來的招式一點都不帥,沒有任何正反饋
傻逼游戏,越玩越恶心
很不错,更新直接50多小时白打
无聊
1.0 最大贡献,是补完了测试分支所有半成品内容: 全部 15 门派闭环剧情、昌盛 / 衰落双结局、门派专属功能落地(璇女洗特质、武当五行调息、空桑古鼎等,三大主线结局、天幕众新势力, 测试版故事烂尾的缺陷。对比0.0.79整套界面,是厚重、手绘国风、充满旧式武侠书卷质感为了这垃圾移动端和适配鸿蒙系统简直是大脑进水。 把老版本的UI搬回来优化交互迭代功能加现在正式版的剧情。
这个游戏不算单纯武侠,你吧这个游戏当成有武侠因素的p社游戏就行,核心在于经营转化战力,所以耐玩
I like what i see and they constantly pump updates
熟悉之后还是好玩的,但就是对新手不够友好,希望能够继续优化
太复杂了 我本来想MOD搞个水桶号横着走体验下龙傲天的 但是还得专门去找背包负重 读书啥的 脑子直接爆炸 唉,,,,本来想差评的 但是还是算了吧 我反正玩不下去
虽然完全版不那么完全,但是茄子还是给这八年交出了一份不错的答卷,游戏性上确实是可圈可点的。 最后就是希望茄子以和好好做测试
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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