
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 633 reviews with recorded playtime.
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Whilst I have enjoyed the actual gameplay so far, the utter lack of any manual save system makes this game a chore to play. With its dense systems with so many interconnected parts and a vibrant world to explore it would be an incredibly fun time if you had the ability to save your progress mid month as taking the time to read and understand the systems takes time and real life can get in the way of playing whilst you are halfway through a month. I am sure that with practice and understanding a lot of the decisions and gameplay can be progressed through quickly enough that experienced players can manage just fine but for new players or even those who cannot have long play sessions the lack of ability to save and pick up from where you left off is crippling to the initial onboarding of the game and means I cannot recommend it. I hope in future there will be some patch to allow manual saving.
很少评论,但看到这么多差评还是想支持下茄子。 游戏可能还存在这样那样的问题,但瑕不掩瑜是个好游戏。游戏最重要的是好玩,这游戏就是好玩。 追了这几年的网课,游戏一点点完善,基本每个月都有大大小小的更新。并且都是直接根据玩家反馈,进行修复,茄子的厨力还是顶级的。至于大家喷的bug,只能说这是复杂游戏的必吃榜了。 逆练(红字)重启,正练(黄字)忽略。 现在的太吾绘卷3.0我认为相对完善了,ai逻辑其实是饼,但地区剧情加后续确实实打实的大更新。 我依然愿意相信螺舟,请继续加油。
玩了一段时间后,我觉得《太吾绘卷》最大的魅力就是自由。 它不像很多 RPG 一样只有固定流派,而是给了玩家非常大的发挥空间。各种门派武功、内功、身法、护体功法都可以自由搭配,不同组合能玩出完全不同的 Build。你可以不断尝试新的思路,研究哪种搭配更适合自己,每次成功组出一套满意的流派都特别有成就感。 游戏内容也非常丰富,除了战斗之外,还有村庄经营、探索、制作、炼药、技艺、NPC 互动等系统,可以慢慢体验,不会很快玩腻。 当然,它的学习成本确实不低,新手刚开始会觉得系统很多、信息量很大,可能需要看看攻略才能真正上手。但一旦理解了各种机制,就会发现这款游戏的深度远超一般的武侠游戏。 如果你喜欢研究流派、尝试各种 Build,而不是照着固定套路玩,那么《太吾绘卷》真的值得一试。 一句话总结:没有最强的流派,只有最适合自己的搭配,这也是《太吾绘卷》最吸引我的地方。
[h1]这可能是我玩过的最复杂的游戏[/h1] 刚出时看董事长玩,响当当的故事至今都还是我无聊时拿出来消磨时间的视频。第一次看视频的时候还是个学生,现在游戏出来了已经是个社畜了,8年时间足够让一个少年变成一个西格玛男人,而同样也能让一款游戏从立项到发售甚至推出续作,但这并不妨碍我们对董事长的游戏做到哪了一无所知的事实。 当然,看董事长玩和自己亲自上手玩的差别,在别的游戏里我可能玩的要比董事长更加熟练,操作更加帅气。但这太吾绘卷我恐怕这辈子也无法达到董事长那恐怖如斯游戏水平了。为什么?因为游戏里的文本数量堪比新华字典,像常规系统丰富的游戏比如小丑牌他报菜名一共也就十几个大类,理解起来并不复杂。但这太吾绘卷我是真的无法用语言形容,自带图鉴系统介绍的游戏多如牛毛,但是自带wiki的除了太吾其他的我闻所未闻见所未见。 几乎不夸张的说,从你打开游戏的那一刻起,你就得时刻准备好接受各种词条和海量信息的轰炸,比如刚开头就得准备迎接10个教学关卡,从走格子到战斗再到各种系统的展开介绍,复杂的连教学都内置了分页可以随时查看,当你好不容易过了新手教程实际进入游戏玩的时候你真的会发现这和你上数学课的状态是一模一样的,啥呀这都是,我要干什么,这个操作有什么用,那个东西在哪个界面来着,这样的仿佛没带脑子的困惑。 而这些系统大部分都服务于战斗,什么内功,突破,内伤,外伤一大堆东西感觉没法每个都详细了解,扫个大概知道他是怎么发挥作用的就能稀里糊涂的玩下去。如果说你像我一样,尚未丧失阅读小一百字的注意力,那还是能在游戏里找到一些属于自己的乐趣的,那如果真的说你无法注意集中阅读,那恐怕这游戏对于你来说真的是噩梦。但如果真的能够玩的进去,那我想说这样的游戏确实能给你带来无穷的想法落地的可能性。与常规rpg不同的是,系统深度堪比马里亚纳海沟的太吾绘卷不是让你不能做什么,而是尽可能的让你自己挖掘出你能在游戏里干什么。比如董事长就能把游戏里的结交机制玩出花,无蛋黄和要邀为同道至今都是我记忆最深刻的点。想爽玩太吾绘卷,无非目的就是让自己变强,你当然可以靠到处找人打架来提升自身武功,而游戏里变强也可以通过读书习得功法,那么功法既可以通过朋友交换也可以用钱来买,所以你也能在游戏里当商人哪怕光靠读书就能变成斗宗强者。 当然想要体验到以上的乐趣,你需要的不仅仅是耐心,更是需要一颗主动学习的好奇心。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1]
看在不断更新的份上给个好评吧,新手期我快过了,最近在up主们那,尤其是恶鬼那补课,现在基本上玩懂一半了。再加上有MOD,体验也还好。
我喜欢修仙!吃不了修仙的苦,还怎么修仙?一起来受苦吧! PS:我以为普通难度很简单,没怎么看攻略,虽然41岁进结局打了一世通,但是没进神火、铁盘线,组的BD强度不行,被梦回结局染尘子三阶段制裁了(剧情我还疯狂快进了,连他为啥打我都不知道)。梦回之后,组了一套剑圣BD,一路顺风顺水,随便乱杀,结果打个神火金身结局,橡树和天帝难度和之前所有boss都不在一个数量级的,还要开1.5倍速微操。天哪,打了7次,3次自动战斗,被橡树二阶段反伤干碎了;手操2次终于是打过了橡树二阶段,结果连战天帝,初见被杀;然后调整了一下装备,数值拉到最满,结果鼠标点快了,带着打橡树的功法去打天帝,结果因为循环没跟上,再次被杀;打个结局的boss二连战就花了我2h多。 PPS:一起受苦吧!!!能干碎天帝的太吾竟然打不过五方神龙DLC的白龙,也是有够难绷的。 所以!!!!二周目我将加入轮椅动心琴,助我成功降伏白龙!
老玩家回坑,玩了很久,到处转,剑冢一个都没打,但是感觉内容真的好多,武学搭配,角色养成,还有种田,各种奇遇,玩法很多。 然后突然看到这么多差评,我是很诧异的,可能每个人口味不同吧。 太吾世界很大,玩法很多,玩你喜欢的那部分就好,也不要追求最强套路,最优解什么的,随意游玩,享受这个打磨了八年的世界就好,老游戏总会在某个不经意的细节处给你惊喜
八年前游戏刚出来就入手玩过,挺惊艳的,一直等到正式版出来接着玩。学着响当当开局玩厨神,不过中间还不断看攻略才慢慢玩明白,越玩越有趣,内容特别丰富。可能一直追着游戏版本更新的朋友觉得改的不多不好所以有意见,我这种时隔八年才接着玩的觉得,保留了出版大部分框架,还多了好些有意思的内容,玩起来还是很有意思的,给个好评。
首先是夸夸 茄子团队花了大量的心思去雕琢太吾,游戏里大量的文化内涵是史诗级的创作,可以称为艺术品。 然后建议:为了凸显文化 游戏内用大量的古汉语代替的大家习惯的 比如 攻击啊 防御啊 暴击啊 存档啊 开始啊 结束啊 这类大家管用的词汇,庞杂的系统以及过简化的引导着实不利于新手的如坑。 建议至少在第一周目,强化指引,不然大多数玩家估计会在刚出新手村的时候就退坑了
看了老菊的视频一直有关注,因为网上的各种点评一直不敢入坑,正式版发售了想着买一个玩玩,这一玩就上头啊,这游戏太对我胃口了,前期开荒确实难受,一边在网上搜着寥寥无几的攻略一边探索的玩,目前才做了几个门派任务,也没全部玩懂,学的老菊的魔音bd(真的是吗?)总之非常不错的一款游戏,几十块要啥自行车,没有网上说的那么不堪,真得自己上手了才知道适合不适合自己
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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