
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 222reviews | 46% | — | $194K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
OK, I just played almost 6 hours straight with this game. Is it rough around the edges, definitely. The thing is, it's actually a fun game once you get yourself leveled up a bit and start unlocking the relics and weapon skills to equip. I really like the notes you find all over the place that are fully voiced that add to the kind of immersion of the setting. There also seems to be tons of stuff just by exploring, like hidden caves, ruins, etc. There's always something around the next corner. I don't think a lot of people are playing long enough to just have fun with it. I do agree the price is a bit steep and it still needs a few patches to clean up some stuff, but the game is playable now.
So far this game is super fun. Combat is kinda clunky. For example when an enemy is in the middle of some stairs a few stairs above you and you attack it doesn't register. You'll be directly in front of the enemy nut just a few steps down completely capable of landing a hit and it just won't do anything. Weapon clearly hitting them but not registering the attacks. Attacks are slow but enemies can hit the shxt out of u pretty quick Now I have no problem with AI but c'mon it seems like devs used ai for everything. Your character, dialogue, npcs, etc. Other than that its pretty good so far. Idk about $50 but I'm sure devs will fix some of the issues making it worth that $50
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was soll ich sagen, ich finde es wirklich gut und bei mir läuft es recht flüssig. Ich habe es jetzt 1,5 Std angezockt und bin nach den ganzen schlechten Bewertungen wirklich positiv beeindruckt. Ich weiß aber auch nicht was die anderen erwartet haben, vielleicht ein AAA Titel. Es wird bestimmt noch ein paar Patches geben damit auch alle auf ihre kosten kommen. Ich habe bei den Einstellungen auf max 120 Fps, Gama einen runter, Dlss und die Empfindlichkeit für den Controller recht weit runtergestellt und dann läuft es wirklich gut. Ich empfehle dieses Spiel, aber nur für Leute die nicht immer alles perfekt in Perfektion haben wollen.
Wahnsinns Spiel ... NICHT. Wer schon immer mal wissen wollte, wie sich ein komplett KI-generierter Fiebertraum spielt, ist hier genau richtig. Das Spiel sieht teilweise aus, als hätte man ChatGPT, irgendeinen Bildgenerator und die Unreal Engine zusammen in einen Mixer geworfen und anschließend auf „Exportieren“ gedrückt. Überall diese typischen KI-Merkmale: komische Zacken, Kanten, Effektüberblendungen und Details, bei denen man sich fragt, ob das eigentlich so aussehen soll oder ob die KI einfach irgendwann aufgegeben hat. Und dann kommen wir zur Bildqualität. Der Startbildschirm schafft es immerhin noch auf gefühlte 1080p und wird anschließend hochskaliert. Respekt! Im eigentlichen Spiel sieht es dann aber eher nach 720p-Kartoffelmodus aus. Alles ist verwaschen, unscharf und sieht teilweise so aus, als hätte jemand Vaseline auf meinen Monitor geschmiert. Aber keine Sorge: Die Performance sorgt dafür, dass man sowieso nicht lange genug auf ein Bild schauen kann. 60 FPS stabil? Nope. 120 FPS stabil? Haha. Mehr? Träum weiter. Ich habe das Spiel auf zwei unterschiedlichen PCs getestet und auf beiden dasselbe Erlebnis gehabt: Ruckeln. Ruckeln. Und für etwas Abwechslung: noch mehr Ruckeln. Die Gegnervielfalt ist ebenfalls beeindruckend. Also beeindruckend schlecht. Nach kurzer Zeit hat man gefühlt schon alles gesehen. Die Bosse wirken, als hätten sie sich gemeinsam ein Moveset-♥♥♥ gekauft. Drei Angriffe müssen schließlich reichen. Warum sich unnötig Arbeit machen? Das Erkunden ist ebenfalls ein absolutes Highlight. Du läufst los. Und läufst. Und läufst. Und irgendwann stellst du fest: Moment mal ... das sieht ja genauso aus wie vor 20 Minuten. Kein Problem! Man hat schließlich den Nebel anders eingefärbt. Zack, neues Gebiet. Game Design durchgespielt. Wer sich ein bisschen mit den Engine.ini-Dateien auskennt, kann den Nebel spaßeshalber deaktivieren. Danach wird das Ganze noch lustiger, weil man plötzlich merkt, wie ähnlich sich viele Bereiche tatsächlich sehen. Dann hätten wir noch das Upscaling. DLSS? Ja. XeSS? Ja. FSR? Natürlich nicht. Wer FSR möchte, darf sich mit OptiScaler selbst darum kümmern. Und bei einem Spiel, das angeblich auch für Konsolen optimiert wurde, darf man sich schon fragen, warum ein AMD-Upscaler offenbar keine Priorität hatte. Stattdessen darf XeSS ran. Und wie hervorragend das Ganze läuft, sieht man ja. Spoiler: nicht hervorragend. Über die Konsolenversion möchte ich gar nicht erst anfangen. Die hat schon genug Probleme. Und die Patches? Jedes Mal liest man irgendwelche Patchnotes und denkt sich: Vielleicht läuft es jetzt endlich besser. Spiel starten. Ruckeln. Danke für nichts. Für mich ist das Ganze eine absolute Frechheit. Bei dem technischen Zustand hätte ich mir gewünscht, dass man deutlich konsequenter reagiert. Cyberpunk 2077 wurde damals wegen seines Zustands sogar zeitweise aus einem Store genommen. Hier fragt man sich teilweise, wo eigentlich die Grenze liegt. Mein Fazit: Finger weg. Wer unbedingt Geld verbrennen möchte, kann es wenigstens im Winter machen. Dann wird es noch warm. Absolute Kaufwarnung.
画质不可调,无HDR,一片灰蒙蒙,红黑色能亮瞎眼,自带动态模糊和极高的锐化,画面及其模糊,严重生理不适
재미없다.
금액 대비 그래픽이 너무 아쉬움. 할인 또는, 그래픽 개선 되면 고민해봐야 할 듯하네요.
This is a very very unique game with a very unique atomsphere, something totaly new and it is a BLAST to play! Atmosphere is cranked up to the maximum making every story ad path you take super immersive. Combat feels weighty and flashy with the blue effects which looks very cool, every encounter with foes is deadly and requires patience and timing. What a lovely game this is, ever since I saw it in trailers I knew it was going to be something new and increadible and it fulfilled and even surpased my expectations!
엔딩을 본 나 칭찬해.
21世纪了居然有游戏不能改键,整体一无是处的游戏,连最最基础的ui和操作都做不好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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