
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 168reviews | 43% | — | $152.6K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game feels really trashy, don't buy this. No next good soulslike
Awful combat. This game was developed for console and not PC.
i really like this game despite bad reviews . ign gave this a 4/10 and this is not a 4/10 game. it has cool booses , cool weapons . but they really need to fix a low/mid/hig/ultra settings for this game in my opnion. im 10 + bosses in and having lots of fun . favorite bosses so far is selvarn the glided, prodigal bound. and the unreturned. but the whole game is niched around the parry system which can be a turnoff for some players. for instance the drewger boss you cant kill kill him without parry he is so tanky and have a lot of defense. and then there is an another boss that spews poison over the whole map and there are barrels everywhere he explodes. both you and the boss takes damages from the fire. which could be a cool fight but its just so toxic. the game is also very dark , you have to go in to the settings and mess around with the gamma .you should not have to do that , but you kinda have to in some places. the character also looks blurry in the menu when the first armor is equiped but not the other armors thats weird. i hope this game will get a twinblade class and duo katanas . and i have an idea for an eagle as summon i think it would fit the game. anyways cool game. i like it. really hope the mid game and end game bosses are good
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Also erstmal muss ich sagen das dass Game jetzt nicht so übertrieben schlecht ist wie hier in den Rezensionen dargestellt wird! OK, die Grafik ist sieht ziemlich verwaschen aus, aber das Spiel läuft flüssig und stabil! Gegner respawnen bis jetzt nicht nach dem rasten! kA. ob es daran liegt das man iwie in nem Questfortschritt ist (laut Internet) oder ob es ein Bug oder Ladefehler ist! Es kamen schon 2 Patches raus und ein 3er sollte heute noch folgen!! Es muss definitv noch daran gearbeitet werden! Aber ich hoffe das die Devs, das in den nächsten Tagen hinbekommen! Den das Spiel macht echt Spaß und hat großes Potential!!!! Werde heute noch ein paar Std. spielen und das alles beobachten!! Kampsystem läuft ebenfalls gut und recht ordentlich!! Ich denke das dass Spiel nach ein paar weiteren Patches echt super ist und das die Rezensionen dann hoffentlich ins positive gehen!! Man kann dem Game getrost eine Chance geben! Aber wenn Leute sagen sie warten noch auf ein paar weitere Patches dann kann ich das voll und ganz verstehen! Meine empfehlung...? Kaufen auf eigene gefahr!! Wer die verwaschene Grafik ertragen kann, kann bestimmt ein paar unterhaltsame Std. erleben!
Let me offer a little bit different approach to reviewing this game, because from what i see for other people, they tend to say this is either 1/10 or 9/10, and it's hardly objective in any way. -Game has bugs obviously, but you can look at how many patches devs already released, they really care about fixing everything asap. -Spoken words are not aligned with mouth of NPC's. -Game has a graphic looking like a blurry mix of graphic from DS1, Nioh2 and world of warcraft wotlk, i hope they will upgrade it by giving more setting options, i managed to sharp image a little bit with reshade, and putting a little bit of colours. Yes i know that this should be a job of developer, but this is not the first game i have done it for. -+ Some used sounds effects are repeating, some of them are historic and well known, as far as i don't see anything wrong in using such sound effects as William scream, some people don't like it. Music is ok. +Game has absolutely goated combat system. The sfx and vfx are juicy and very satisfying, they don't sound like scrapping nails on desk, like in for example AC Odyssey. +The design of weapons and armor despite graphic being weird is nice and original. +Spellcasting system is cool, both for sfx and vfx, spells are dynamic, and they offer very shiny and fancy resoults. Skill trees are okey, there are few types of weapons, each giving one skill tree. +Every boss fight is original and unique, there are no repeats, atleast not bigger than the one in ER. +The quests and mini stories implemented for every boss, every weapon and armor, and alot of NPC doesn't seem like wrote by AI, you can actually some heart and soul put into this. +The behavior of enemies makes sense, when u stagger them, they attempt to escape or wander off from fight which is realistic, and u don't really see this is another souls likes. Current score from me: 5/10, if they fix everything it might be even 9/10, so similar case like with LOTF. If you love RPG soulslikes, this game deserves a chance from you, if not now, then definitelly in few moths, when they fix everything.
Grauenhaft
Zuerst war ich von der Atmosphäre des Spiels fasziniert. Nach 9 Stunden Spielzeit ist davon leider nichts mehr übrig. Neben der mangelhaften Technik ist das Design der Gegner schlicht und ergreifend schlecht. Die Bosse, ganz am Anfang zu leicht, kennen nach wenigen Stunden nur ein Muster. Um schwerer zu werden haben die Entwickler sich für Ragebosse entschieden. Dasselbe gilt auch für viele normale Gegner. Am Ende entsteht so zwar ein schweres Spiel, aber nunmal kein gutes!
ok...... I wanted to give this game a chance but wtf. I can get passed the graphics (even if they look like late PS3) but it just feels so clunky. I do like that the parry glows blue when you get one great visual detail but the rest of this is just no. The 2 bosses i did fight they were glitching in and out of the floor mid fight so some attacks missed but it just feels honestly the combat felt like i was playing the original lords of the fallen but worse. I hope they fix this for current price dont do it
我以为最多只是回到了10年前,但实际上是回到了20年前,手感,画面,演出都是大粪,别玩。
Не считая графики уровня Дарк Соулс ремастер, остальные аспекты игры сделаны очень даже хорошо. Анимации в целом плавные, боевка быстрая, но требует некоторой привычки. Самый спорный вопрос который у меня стоял перед покупкой это - большое количество записочек(воспоминаний) Не знаю как оно будет дальше, но на старте сценаристы отрабатывают по полной. Те пара часов игры что я наиграл читая эти тексты, пропитаны прям таки берсерковской атмосферой. Билды в игре можно будет собирать не хуже чем соулсах судя по увиденному. Что меня печалит так это невозможность переназначить кнопки(догадался же кто-то перекат на А вместо привычного В назначить) Ну и как я говорил, графика уровня первого ДС меня не пугает конечно, но хотелось бы иметь больше инструментов для её настройки. Жду патч первого дня, там может дополню обзор.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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