
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 222reviews | 47% | — | $194K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне лично понравилась игра, чутка сыроватая, но бойовка и боссы и изучать мир мне очень понравилось ) побочки тоже есть интересные ) наиграл часов 18 уже, и хочется еще ) надеюсь в скором времени чутка исправят всякие моменты, которые на самом дели не так критичны, и играть станет чутка еще приятнее ))
E' penso una delle cose piu luride mai concepite, con gli stessi soldi ti prendi dark souls 1 2 e 3, devo dire altro?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 221 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wenn die Gegner nicht so eintönig wären wärs sogar gut
70점대 액션게임 정도는 되는듯? 수동 세이브 안되는거랑 맵에 마커표시 안되는거 좀 추가 해주세요 그리고 숲에서 사우는 자이언트 보스 몬스터 나무쓰러지면 사라지게 해야할듯 나무때문에 시야가 다 가려져서 문제 그리고 탈것도 없고, 주인공 날아다니는데 점프 좀 넣어서 맵을좀 시원하게 돌아다닐수있게 해줬으면 좋을듯 메뉴화면 들어갈때 좀 빠릿하게 들어갈수있게 바꿔주셈 그리고 보스에게 불 붙었을때 가까이 가서 치면, 같이 상태이상 걸리는거 고쳐야 할듯 그로기때 치고 있는데, 순식간에 같이 상태이상 걸려버리는데 좀 어이없음 아니 일반 난이도 에서는 상태이상 게이지가 덜차게 바꿔야됨, 모션블러 키고끄기나 그래픽 옵션 조절등도 필요, 벽이나 좁은지역쪽에서 싸울때 카메라 난리나는거랑 기본 카메라 거리조절 옵션도 필요
一坨大粪
키 씹힘 좀 해결합시다 진짜 미칠 것 같애..... 개발자 분들 패치 빨리하라고 그래도 점수는 좋게 준다
The Relic: First Guardian est une aventure qui vous entraîne dans son monde en ruines dès le début. L'atmosphère est puissante, l'exploration récompense sans cesse la curiosité, et les combats offrent assez de mouvements et d'approches différents pour que les affrontements ressemblent rarement à un simple martèlement de boutons. Les boss imposent le respect, les environnements sont incroyables, et la présentation audiovisuelle donne de l'importance à chaque nouvelle zone. Même lorsque le jeu demande de la patience, j'avais toujours envie d'avancer pour voir ce qui m'attendait au-delà du prochain chemin. Un action-RPG magnifique et intense que je recommande très volontiers.
perfect
The Relic: First Guardian es una aventura que te atrapa en su mundo en ruinas desde el principio. La atmósfera es potente, la exploración recompensa continuamente la curiosidad, y el combate ofrece suficientes movimientos y enfoques diferentes como para que las luchas rara vez se sientan como simple machacar botones. Los jefes imponen, los escenarios se ven increíbles, y la presentación audiovisual hace que cada zona nueva se sienta importante. Incluso cuando el juego exige paciencia, siempre quise seguir avanzando para ver qué esperaba tras el siguiente camino. Un RPG de acción precioso e intenso que recomiendo encantado.
Don't buy if you have AMD graphics.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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