
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 222reviews | 47% | — | $194K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
в целом пока нет особо сосаликов играй сойдет для одного прохождения её делали 6 человек так что вполне не плохо покупать или нет выбор за вами лично мне игра нравится
先給差評!第一大區大遺物拿完,正常跑主線流程 結果卡在第二區的大門不給開!原來是NPC騎士長不能互動開不了門! 這麼多年總於又遇到一部有致命BUG的遊戲了,快點修好吧!
傻逼吧,失落之翼做的什么几把
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 221 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think the game is pretty decent overall, it has some jank to it and I don't mind it, the game just doesn't explain much and another thing is there is no Cloud Save atm. The game definitely has potential to be much better than its current condition but for the price point this isn't the type of quality you should be getting, for most I would say wait for some patches and maybe a sub-$30 price point, and it will be a decent game for that price, I cannot justify its current $50 price tag but overall I do like the games combat and atmosphere. I am hopeful for the devs to fix most of its current issues, but I will agree to most that it definitely feels like an Early Access release more than a full release.
jogo divertido, porem ainda tem bastante coisas a melhorar
bug实在太多了,小怪种类也不足,但是boss战设计的意外的还不错,给个好评鼓励一下,赶紧把那一堆bug修修,别给差评吓跑路了 PS:头一次在一个游戏里无比怀念育碧罐头的地图收集列表系统
Of course, there are better Souls-like games, but this one has potential. The PS3 graphics are chaotic at times, but you can still feel the threat. The bosses aren't bad, the character control is decent, and you can plan your attacks. The downside is definitely the price.
The game is decent. The combat is a lot of fun, but the graphics are... bad :P There are quite a few balancing issues, like not having enough resources to upgrade even a third of the skills and relics. I'm having fun with it, but it is not a AAA game, and I think it's definitely not worth 50 euros in its current state. There is way too much hate and review bombing going around. It's a solid 6 out of 10 imho. I believe that after a couple of patches and adding more video options, it might rise to a 7 out of 10. Get it on sale, or pay full price if you want to support new devs and indie games hoping for a better future ;););)
le jeu est très mal optimisé, beaucoup de ralentissement pourtant graphiquement on dirai un jeu daté . il manque des options graphiques ; notamment possibilité d'enlever le flou de mouvement. le brouillard est trop présent , il y a un effet de vignettage désagréable . le jeu à du potentiel il est un peu trop cher, on pardonne moins de choses . Je pense dans les 29e serait un bon compromis et ferai plus de vente .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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