
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 222reviews | 46% | — | $194K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
En vida he jugado un videojuego tan malo.
Ich habe mich im Vorfeld auf das Spiel gefreut und dachte, es sei eine Grafikbombe mit Soulskämpfen. Es gab viele negative Kritiken, aber ich wollte mir selbst ein Bild davon machen. Positiv: Steuerung funktioniert und die Kämpfe gehen gut von der Hand. Statt klassischem Aufleveln, kann man Spezialattacken freischalten. Die Gegner sind OK und nicht unfair, die Bosse machen auch Spaß und motivieren. Der Soundtrack ist gut und die Grafik ist jetzt nicht sooo übel, obwohl sie an vielen Stellen verschleiert und neblig wirkt. Zur Story kann ich nicht viel sagen, aber ich kann mir vorstellen, dass sie sich nach einigen Stunden noch entfalten wird. Negativ: leicht neblige Grafik, ähnlich aussehende Dörfer bzw. Dungeons und keine atmosphärische Spielwelt. In den Souls und Soulslikes hat man sehr viel Mühe in die Spielwelt gesteckt und hier wirkt vieles aneinandergereiht, um eine große Spielwelt zu erschaffen. Dadurch ist meine Motivation leider immer mehr gesunken. Normalerweise motiviert mich die Kampfmechanik (geht hier in Ordnung), eine atmosphärische Spielwelt (wirkt hier nur notdürftig zusammengeschweißt) und/oder die Geschichte. Leider kommt bei mir der Flow nicht wirklich auf, so dass ich es dann zurückgegeben habe. Trotzdem kann ich jedem, der sich nicht sicher ist, nur empfehlen es auszuprobieren und ggfs. zurückzugeben, falls es nicht gefällt (deshalb die positive Rezension). Es ist definitiv kein Reinfall wie Gollum, aber auch keine Sternstunde wie andere Soulslikes. Nett, aber leider nichts für mich.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $193.9K | 472 | 86% | $15.99 | |
| $194.1K | 1.3K | 88% | $6.79 | |
| $194.1K | 2.2K | 84% | $4.99 | |
| $194.2K | 1.4K | 72% | $7.99 | |
| $194.3K | 183 | 40% | $49.99 | |
| $194.3K | 356 | 97% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $809.7M | 1.2M | 96% | $59.99 | |
| $2.2M | 2.8K | 69% | $19.99 | |
| $473.5K | 1.9K | 75% | $11.24 | |
| $161.1K | 530 | 72% | $7.99 | |
| $9.4K | 50 | 88% | $9.99 | |
| $1.4K | 10 | 80% | $6.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Franchement plutôt une déception. Le jeu a du potentiel, c'est pas révolutionnaire mais sur le papier il fait le job ; et c'est agréable de voir des petits studios aussi ambitieux. Soyons honnête le jeu est jouable.. mais "jouable" pour un jeu de cet envergure et à 50 c'est comme qualifier son repas de "commestible" ça fait le taff sur une aprem de flemme, puis on va voir ailleurs et on revient plus. Le système de combat est mal foutu, pourquoi l'attaque en courant me fait un bond de 10 mètre et SURTOUT pourquoi elle enchaine obligatoirement avec une attaque qui met 10 ans à se lancer et qu'on ne peut cancel...pourquoi en spammant l'attaque, l'enchainement ralenti à certain moment...pourquoi la jauge de stagger des ennemis n'est pas visible et du coup ça arrive un peu n'importe quand, et on a un peu l'impression de parry pour du flan...et surtout pourquoi ça brille en bleu de tout les cotés, je veux jouer à un rpg pas à guitar hero ; si vous voulez mettre du shinny partout pour 0 raison permettez au moins de le désactiver... Le seul point positif c'est que l'attaque ne consomme pas d'endurance, mais vu comme l'arme (la première en tout cas) est lente c'est même pas tant un bénéfice... Feeling de combo sur les deux premier boss ? parade parfaite en boucle (ou esquive quand ça brille en rouge) et de temps en temps tu tappes... Les graphisme : c'est moche. Pas la peine de venir parler de D.A ou jsp quoi, avec U5 c'est plus une excuse...des jeux datant de 20 ont plus de cachets. Quand l'herbe autour des feus danse littéralement et que notre perso ressemble à un vampire d'un jeu ps2... L'histoire est pas incroyable en plus d'être mal amené, et à titre personnel les narrateur dans ce genre de jeu ça me gave, la quête je l'ai fait donc une fois finie j'ai pas besoin d'avoir un morgan freeman qui me blablate du lore. Couplez tout ces grands point avec des problèmes plus mineurs comme un manque de syncro sur certains effets sonores, la caméra trop basse/loin qui se prend dans les branches ou murs en plein combats et tu vois rien, ou encore l'absence quasi totale de paramètre graphique... Bref pour moi le gros problème du jeu c'est qu'il y a pas eu de béta ou de démo car à l'heure actuel le jeu n'aurait pas du sortir comme ça. Et j'ai vu que le studio était réactif et transparent, c'est super hein je dis pas, mais même pour un petit studio c'est plus possible de sortir un jeu avec autant de problème à 50€ (ce qui représente une somme certaine) et une fois sortie dire "on vous comprends on va travailler à corriger les problèmes" Bref, pour moi ça sera un remboursement
jogo legal so tem uns problemas com o som as vezes
No recomendado, dinero a la basura, controles toscos, gráficos mediocres con poquísimas configuraciones, por no decir ninguna, sonidos que no pegan nada (gente llorando TODO el tiempo), borroso con niebla super molesta, muy oscuro, parece a medias, oro parece, plata-no es ;-)
...
The graphics are rough, the environments are all the same, and the NPC animations are terrible. The bestiary is extremely limited, but the worst part is the bosses: their designs are hideous, the arenas are tiny, and they possess monstrous speed and damage output, whereas you move like a clumsy ninety-year-old. Moreover each type of weapons only have very few limited skills and I don't like the character progression either so far. Unfortunately the game is truly awful and cheap in its design. I wanted to give it a chance, but I regret it. Maybe I’ll revisit it in a year—if they actually manage to fix things, though that would require a massive amount of work from the developers.
PS2 game
Не фанат соулсів. Грати було трошки цікаво. Здалось, що намагались повторити Dark Souls. Картинка трошки мильна, графічні налаштування відсутні, як і відсутня українська текстова локалізація. Можливо фанатам соулсів зайде.
Eine freche Mogelpackung. Repetitive sich wiederholenden Gegner und Areale. Ich kann jedem Souls Fan nur vom Kauf abraten. STEUERUNG NICHT FREI BELEGBAR, veraltete Grafik.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.