
The Red Lantern is a narrative, dog sledding game about survival. You play as the Musher who, along with her team of 5 sled dogs, must find her way home. Care for your dogs, discover their stories, and learn how to navigate the unknowns of the Alaskan wilderness and prepare for your new life.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 9 → 4.57/day in the week after.
About
Genres
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Red Lantern has an interesting concept and a nice presentation for an indie game, but the gameplay is much more limited than I expected. Despite having some survival elements. The biggest problem is how heavily the game relies on luck. Most of the journey is built around random events, so your progress depends a lot on which events you happen to encounter rather than on your own decisions or gameplay. You can choose where to go, whether to hunt and how to react to events, but there is very little freedom beyond that. The survival mechanics are also very basic, mainly involving managing food for yourself and the dogs and keeping the animals alive. The game tries to create an emotional journey through its story, with the character constantly explaining what is happening, but it never really connected with me emotionally. I expected something more interactive and closer to a survival experience, but the game is much more focused on telling its story through random events. It is a decent narrative experience with survival elements, but it is too basic and too dependent on random events for me to recommend it. [b]Score: 5/10[/b] (1) Trash(2) Horrible(3) Very Bad(4) Bad(5) Average (6) Fine(7) Good(8) Very Good(9) Great(10) Masterpiece
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 354 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's super fun and I lost track of time while i played this game, to all the dog lovers out there this i so the game for you!
♥♥♥♥♥♥♥
[b][i] The Red Lantern [/i][/b] is a relaxing adventure game with a beautiful art style and a peaceful atmosphere that makes exploring the Alaskan wilderness beautiful. The visuals are excellent, creating an experience that feels cozy and emotional. Taking care of your sled dogs and progressing through the journey gives the game plenty of charm. However, the gameplay can become a bit boring over time, as many activities start to feel repetitive and the pacing is quite slow. Some runs don't offer enough variety to keep every moment engaging. Even though, the game is still worth trying for players who appreciate atmospheric games and don't mind a more calm experience.
You can't control anything. just point-and-click game. And a boring one at that
Jeu mignon mais très peu passionnant, on recommence toujours la même histoire en boucle et le jeu n'est qu'en anglais... ;-(
“The Red Lantern” is an okay, but flawed experience. The story is fairly shallow, and in terms of gameplay, the rogue-lite progression system is likewise shallow. The Red Lantern's frozen trails of Alaska did not offer enough variety in it’s procedurally generated events. As a result, the game quickly becomes a matter of "Which event will I see again?" It’s enrapturing visual style and atmospheric music cannot alleviate such gameplay concerns. The game takes 2-3 hours to complete, and there is not many meaningful elements that encourage repeat playthroughs. I love the dog sled team-mechanic and playing the runs again and again only reinforced that. But the rogue-style gameplay does not stay fresh all the way through and gets a bit boring and repetitive.
Dieses spiel ist das was man Den Abschaum der Menschheit nennt. Ich gehe in dieses elendige DRECKS GAME rein und darf erstmal 80 JAHRE ZUSCHAUEN WIE DER VERFICKTE PROTAGONIST DER SEHRWARSCHEINLICH SHIZOPHRENISCHE ZÜGE HAT MIT IHREN SCHEI?S VERFICKTEN DRECKS HUND REDET. (Ich mag Hunde) Und der Witz an diesem Fiebertraum ist das es ein Lenk feature gibt, ABER DER SCHLITTEN LENKT VON SELBST. Dazu kann man sich NICHTMAL FREI RUM BEWEGEN, NEIN GANZ IM GERGENTEIL ICH MUSS UM HOLTZ ZU FÄLLEN ERSTMAL 5 VERFICKTE JAHRE AUF EINEN LADE BILDSCHIERM SCHAUEN. MENSCHEN ZAHLEN 20,99€ für dieses DRECKS GAME. Zum glück war das Spiel für mich wieder Gratis, aber ICH WÜNSCHTE ICH HÄTTE ES NIE IN MEINE BIBIOTEK GEHOLT, WEIL JETZT JEDER DENKT DAS ICH DIESEN DRECK AUF ERNST SPIELE.
This game is very unique and fun, never played a game where you can choose your own adventure all that much but I glad I did got this one, ( I got it for free), The survival aspect is pretty cooool, the game is visually stunning, and there are stakes to this game, that does manage to keep your attention, though I do feel like, the game gets it's a lot more gameplay out of you using achievement hunting, which already looks extremely tedious, I mean after completely the main story, I don't have much of a drive to keep playing and, and me not really being a 100 achievement guy, anyway the gameplay is intriguing and the gameplay is worth while is all I've to say, plus the visuals :)
Cute game and a really fun idea, but really falls off on the execution. The RNG is the sole biggest issue with this game. Decisions don't matter and scripted encounters will often leave you without the resources you need to progress. The game tries to be a rogue-like without any of the good features of a roguelike. There is little variety in encounters, and most of the time you will have a run ended outside of your control, receive an item that completely solves the thing that killed you out of your control, then repeat until you beat the game. The story is great, and learning the dogs backgrounds is cute, but there's not much game to be had.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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