
THE QUIET MAN™ delivers an immersive story driven cinematic action experience seamlessly blending high-production live action, realistic CG and pulse-pounding action gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't agree with the mostly negative score this game has. Gamers are always complaining they want something new, something fresh. Well here you go THIS is something new and fresh and look what happened. It's not amazing by any means. The game is 90% cut scenes with no audio, the combat is extremely simple, bare bones, and repetitive. And it dragged on and on due to the cut scenes. The story from what i can gather seems interesting if abit simple. The main character is bad ass as heck... in the action cut scenes in actual gameplay he's just ok at fighting. It's trying something different and the main gimmick being a deaf guy it does pretty well. It's worth a try at the least. AAA is horrible and void of any creativity but this game is a rough gem in the dirt.
listen, if you're reading this review and questioning if you should spend the $2.99 this game goes on sale for, I'll just sum it up like this: i genuinely cannot recommend it enough
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +15 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Un jeu à qui l'on a fait la sourde oreille[/h1] Avec moins de 40% d'évaluations positives je lançais The Quiet man avec une très, très grosse appréhension, parmi les commentaires on peux voir des personnes qui trouvent le jeu moche, daté techniquement, gameplay raté, histoire nulle et j'en passe... L'histoire nous place dans la peau de Dane, il doit sauver la chanteuse de son club qui lui rappelle sa mère décédée quelques années auparavant, Dane étant sourd, les dialogues, bruitages et musiques du jeu ne seront accessibles que lors de la 2ème run, il faut savoir que The Quiet man est un jeu à faire deux fois, oui deux fois, pour enfin saisir l'histoire dans son intégralité et voir la vraie fin du titre ! Le jeu n'est d'ailleurs pas très long et l'on en viendra rapidement à bout, d'autant que la 1ère run permettra de saisir toutes les techniques de gameplay qui permettront de finir la 2ème run sans trop de mal et assez rapidement. Ce qui pour moi constitue un vrai défaut, le jeu est très court et très facile. Pour ce qui est de la technique j'ai trouvé que le jeu graphiquement n'avais rien à envier à d'autres (surtout pour un jeu de 2018 !), je l'ai trouvé même plutôt beau (pour les phases de jeu j'entends, pas les FMV) et je n'ai relevé aucun bug gênant. Les FMV sont très bien réalisées et j'ai trouvé le jeu d'acteurs des comédiens super réussi. J'ai juste trouvé dommage que les devs n'aient pas rajouté de QTE, soit dans les cinématiques ou in-game car je dois l'avouer, on passe presque + de temps à regarder qu'à jouer vraiment. Pour ce qui est du gameplay, vous aurez des attaques au poings, au pieds, avec possibilité de combinaisons, ainsi que la possibilité d'attraper vos ennemis, d'esquiver et de courir, le B.A.BA pour un beat'em all. La subtilité de The Quiet est également la présence d'une touche activant la "concentration" de Dane qui ralentira le temps et permettra de se sortir de situations parfois périlleuses. Les reproches que je pourrais formuler à ce niveau sont que la variété des ennemis est hyper limitée et que la palette de coups dont on dispose manque elle aussi de variété. On notera également l'impossibilité de "locker" nos adversaires ainsi que des caméras qui ne seront pas toujours sous le meilleur angle. Après, malgré ses quelques défauts, j'ai trouvé les combats quand même très plaisants ainsi que le jeu dans sa généralité, je ne comprend pas pourquoi il a eu tellement d'évaluations négatives... Sûrement dû au fait de devoir le finir deux fois... après j'avoue que la 1ère run est assez bizarre parce qu'on essaie de comprendre l'histoire (même si on la comprend très vite sans sons déjà) et pourquoi certaines choses se produisent. On réussira quand même à être surpris dans la run avec le son mais je n'en dirais pas +. Les + : + Très joli graphiquement et pas de bug. + Pas cher (14€99) + Succès faciles à avoir. + Combats plaisants. + Le thème de la surdité, pas souvent abordé. + Excellent jeu d'acteur dans les FMV. + J'ai trouvé l'histoire Dane touchante. Les - : - Jeu très court (3-4h pour une run) - Obligation de finir le jeu deux fois pour saisir toute l'histoire correctement. - Toujours les mêmes ennemis et palette de coups pas très diversifiée. - Les devs auraient pu rajouté des QTE par-ci, par-là pour varié le gameplay un peu. - On passe presque + de temps à regarder qu'à jouer. Voilà, The Quiet man est un peu un jeu à part, une expérience même je dirais qui visiblement n'auras pas plu à tout le monde, pour ma part j'ai apprécié le titre et je le recommande à ceux qui sauront faire fi de la pléthore d'évaluations négatives dont il aura été victime, il est sûr que ce n'est pas le jeu du siècle mais il m'a quand même fait passer un bon moment d'autant qu'il n'est pas cher du tout. Je lui attibuerai un bon petit 13/20 et ce sera tout pour moi.
A poor imitation of Leon S Kennedy go on a rampage fighting off illegal immigrants. A feel good story of a deaf man just trying to do what is right for the country. Timeless classic.
i think everyone should play this game at least once, stream it to a group of friends. one of the most baffling video games i have ever played, even the second playthrough with audio (dubbed THE QUIET MAN -ANSWERED-) left me and the group i was playing with having a billion more questions than the game had actually answered. PLEASE play this game, it is 3 hours long (probably more like 5 if you do the second playthrough).
Really boring game with a silent gameplay! All the fights are the same repitition without any new challenges. Avoid it... since it is one of the worst non-sense action game I have ever played!
I'm a sucker for beat 'em ups. Been in the trenches of the side-scrolling wars since Spartan X, punched my way through Double Dragon, duke it up in Final Fight, survived the neon grime of Bare Knuckle, and even mastered the chaotic "Wait, why am I holding a grandfather clock?" energy of Dynamite Deka. I live for this genre and horror aesthetic the most, among many others. But this game? This game is a fascinating disaster. It feels less like a polished brawler and more like a half-baked senior thesis project that forgot its homework was due on Monday. I stepped into this game ready to embrace the silence. The concept is profound: stripping away sound to put the player into a deaf perspective, turning every vibration and visual shift into a lifeline. It’s a bold, empathetic experiment in storytelling that I truly wanted to love. But as I played, that initial spark of wonder faded. What should have been a deeply immersive journey felt more like a missed connection. It’s heartbreaking when a game possesses such a unique soul but lacks the substance to back it up. I didn't just want to see through a different lens; I wanted to feel the weight of that world, and unfortunately, it just didn't deliver. ---The "Innovation" (Or: Why My Speakers Are Suicidal)--- The big "reveal" here is that the game expects you to play it twice. The first run is the "Quiet" version—a confusing silent film with bamboozled experience. Once you beat it, you unlock the "Loud" version, which finally grants you the revolutionary technology known as audio and dialogue. It’s a bold artistic choice. Like a swimming pool with no water. ---The Visuals: "Mime-Core" Aesthetics--- Because you can’t hear a thing, the characters communicate through facial expressions so exaggerated they’d make a silent movie star tell them to "tone it down a notch." Without sound, the pacing drags so hard it stops being a game and starts feeling like a surrealist art installation you’d find in a basement in Berlin. You aren't just fighting; you're witnessing a slow-motion identity crisis. ---The Combat: Fighting in a Vacuum--- In a beat 'em up, the "thwack" is everything. Here? Nothing. Punching an enemy feels like slapping a ghost with a wet marshmallow. Without impact noise, the combat has zero weight; it’s "floaty" to the point of being ethereal. It’s not a brawl; it’s aggressive interpretive dance. ---The Verdict: Into the Void--- If you’re a digital masochist or a completionist who enjoys collecting "Modern Art Accidents," go for it. But for everyone else? There are countless indies and AAA brawlers that cost less and actually include, you know, noises. ---Conclusion--- Wait for a deep sale if you're curious, but honestly, it’s not an experience everyone needs to have. If you’re already doubting it, you’re better off just letting this one pass. I do hope there will be a better version or a remaster for this game. Who knows. +-+-+-+-+-+-+-+-+-+-+-+ ---Inputs for the devs--- Hello, Square Enix and Human Head Studios! I really cared about this game’s unique vision, so it’s tough to see it struggle. To truly honor a deaf protagonist, you have to move beyond silence and turn sound into a visual and tactile language. Instead of empty quiet, use 'visual noise'—like screen shakes and comic-style text—to give combat impact. Replace audio cues with directional radar or haptic vibrations so players can 'feel' the action. Finally, include authentic sign language with captions from the start. These changes would turn a frustrating experience into a stylish masterpiece that everyone can enjoy. Just sayin'. If only. ...or perhaps my advice has fallen to deaf ears, as the developers no longer care nor even remember about this game. They've probably moved on to other projects or simply disbanded. Too bad. ...still, the only reason why I give this a thumbs up, is that I truly want this unique game to be remaster. Hopefully it will be a much more better version than this one. A game that will be enjoyable for all players, whether they are deaf or hearing. :3
Sessiz adam hayır sağır adam evet Kısa bir süre oynayabildim oyunda neredeyse hiç ses yok.
I can see why this game was on sale for 80% off. Glitchy, cant hear anything unless you beat the game first, story makes no sense, how do the superpowers come in/ work? I understand why this was the last game the studio ever made. GARBAGE!!!!
Ta gra jest okropna a fabuła to dziwny bałagan! Nie ma napisów podczas pierwszego przejścia ! Najpierw musisz ukończyć grę, aby odblokować napisy, co jest naprawdę głupie!!! Ocena 2/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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