
THE QUIET MAN™ delivers an immersive story driven cinematic action experience seamlessly blending high-production live action, realistic CG and pulse-pounding action gameplay.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +15 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i think everyone should play this game at least once, stream it to a group of friends. one of the most baffling video games i have ever played, even the second playthrough with audio (dubbed THE QUIET MAN -ANSWERED-) left me and the group i was playing with having a billion more questions than the game had actually answered. PLEASE play this game, it is 3 hours long (probably more like 5 if you do the second playthrough).
It's an experimental game with repetitive gameplay. Too bad, I feel like an opportunity was lost here
A poor imitation of Leon S Kennedy go on a rampage fighting off illegal immigrants. A feel good story of a deaf man just trying to do what is right for the country. Timeless classic.
Actual ♥♥♥♥♥♥♥♥. Don't play this game - It's not even funny bad, it's genuinely boring to sit through. The combat is near non-functional, with the only highlight being able to grab one of the last bosses and repeatedly punch them in the crotch (for seemingly zero damage).
Ta gra jest okropna a fabuła to dziwny bałagan! Nie ma napisów podczas pierwszego przejścia ! Najpierw musisz ukończyć grę, aby odblokować napisy, co jest naprawdę głupie!!! Ocena 2/10
I'm a sucker for beat 'em ups. Been in the trenches of the side-scrolling wars since Spartan X, punched my way through Double Dragon, duke it up in Final Fight, survived the neon grime of Bare Knuckle, and even mastered the chaotic "Wait, why am I holding a grandfather clock?" energy of Dynamite Deka. I live for this genre and horror aesthetic the most, among many others. But this game? This game is a fascinating disaster. It feels less like a polished brawler and more like a half-baked senior thesis project that forgot its homework was due on Monday. I stepped into this game ready to embrace the silence. The concept is profound: stripping away sound to put the player into a deaf perspective, turning every vibration and visual shift into a lifeline. It’s a bold, empathetic experiment in storytelling that I truly wanted to love. But as I played, that initial spark of wonder faded. What should have been a deeply immersive journey felt more like a missed connection. It’s heartbreaking when a game possesses such a unique soul but lacks the substance to back it up. I didn't just want to see through a different lens; I wanted to feel the weight of that world, and unfortunately, it just didn't deliver. ---The "Innovation" (Or: Why My Speakers Are Suicidal)--- The big "reveal" here is that the game expects you to play it twice. The first run is the "Quiet" version—a confusing silent film with bamboozled experience. Once you beat it, you unlock the "Loud" version, which finally grants you the revolutionary technology known as audio and dialogue. It’s a bold artistic choice. Like a swimming pool with no water. ---The Visuals: "Mime-Core" Aesthetics--- Because you can’t hear a thing, the characters communicate through facial expressions so exaggerated they’d make a silent movie star tell them to "tone it down a notch." Without sound, the pacing drags so hard it stops being a game and starts feeling like a surrealist art installation you’d find in a basement in Berlin. You aren't just fighting; you're witnessing a slow-motion identity crisis. ---The Combat: Fighting in a Vacuum--- In a beat 'em up, the "thwack" is everything. Here? Nothing. Punching an enemy feels like slapping a ghost with a wet marshmallow. Without impact noise, the combat has zero weight; it’s "floaty" to the point of being ethereal. It’s not a brawl; it’s aggressive interpretive dance. ---The Verdict: Into the Void--- If you’re a digital masochist or a completionist who enjoys collecting "Modern Art Accidents," go for it. But for everyone else? There are countless indies and AAA brawlers that cost less and actually include, you know, noises. ---Conclusion--- Wait for a deep sale if you're curious, but honestly, it’s not an experience everyone needs to have. If you’re already doubting it, you’re better off just letting this one pass. I do hope there will be a better version or a remaster for this game. Who knows. +-+-+-+-+-+-+-+-+-+-+-+ ---Inputs for the devs--- Hello, Square Enix and Human Head Studios! I really cared about this game’s unique vision, so it’s tough to see it struggle. To truly honor a deaf protagonist, you have to move beyond silence and turn sound into a visual and tactile language. Instead of empty quiet, use 'visual noise'—like screen shakes and comic-style text—to give combat impact. Replace audio cues with directional radar or haptic vibrations so players can 'feel' the action. Finally, include authentic sign language with captions from the start. These changes would turn a frustrating experience into a stylish masterpiece that everyone can enjoy. Just sayin'. If only. ...or perhaps my advice has fallen to deaf ears, as the developers no longer care nor even remember about this game. They've probably moved on to other projects or simply disbanded. Too bad. ...still, the only reason why I give this a thumbs up, is that I truly want this unique game to be remaster. Hopefully it will be a much more better version than this one. A game that will be enjoyable for all players, whether they are deaf or hearing. :3
ВЫ НЕ ПОНЯЛИ ТИХОГО ПАРНЯ!!! Я тоже не понял. Как перформанс пойдет но как игра нет (Кодзима сделал бы лучше) Задумка в интерпретации сюжета при первом прохождении без звука странная потом что история вполне понятная и все неожиданности оказываются в диалогах которые без звука(неожиданно правда?) мог быть поняты как угодно. Первое прохождение абсолютно спокойно можно делать под фильм, анимэ или подкаст. Геймплэй в целом неплохой но вообще не доделанный. У нас тут битемап похожий на игры серии Якудза или Бэтменов Аркхэм если из них вырезать всё кроме удара, сильного удара, захвата и уклонения. Есть контекстные добивания. Боевую систему приятной назвать не могу очень криво сделано. В целом могу рекомендовать как униКАЛьный опыт. Некоторое удовольствие получить можно.
Sessiz adam hayır sağır adam evet Kısa bir süre oynayabildim oyunda neredeyse hiç ses yok.
一周目をやっても、主人公の追体験なんて出来ません。 主人公の気持ちも、主人公のセリフが何を言ったかも判らないんだもの。 二周目をやっても、お話は何も変わりません。 登場人物への印象は変わると思います。 ただそれだけ。 明らかな説明不足でいろいろ酷いアクションはストレスを貯めるだけです。 80%OFFで購入しましたが、それでも高いと思ったのは初めてです。
This is a fantastic game, make sure to play with no subtitles and zero sound you really don't need it to experience the directos vision, ignore the negative reviews most gamers are just philistines and have no respect for a true auteur. The game is essentially a 3 hour movie where you play the fight scenes, gameplay it's self is kinda mid but that's really not what's important here. Also way way more games should use shot live action scenes in their story.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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