
THE QUIET MAN™ delivers an immersive story driven cinematic action experience seamlessly blending high-production live action, realistic CG and pulse-pounding action gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has terrible gameplay feedback, confusing mechanics, and just sorta... happens to you. It's a chore, and the most interesting part about it - the narrative style - can be watched on YouTube without having to play through what can only be described as one of the worst beat 'em ups I've ever played.
oh my god
listen, if you're reading this review and questioning if you should spend the $2.99 this game goes on sale for, I'll just sum it up like this: i genuinely cannot recommend it enough
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +15 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如聋
《静人》是一款实际水平跟不上创意与野心的二流作品 这款游戏的创意和噱头都是一流的,以听障人士为主角的作品,在一周目不给予玩家任何声音仅凭画面去表现剧情,这个创意怎么呢? 其实很大胆,说实话,如果做到好了,这款游戏在游戏行业绝对是独一无二的,但很不幸这款游戏做失败了,而且非常的失败。 首先这游戏很明显学习的索尼当年PS2上的《保镖》,但问题是人家《保镖》可没有搞这种花活,游戏最失败的地方其实就是创意和实际表现完全脱离了,既然你要搞这种无声表演,那就别加太多剧情,将玩家主要注意力放在动作上,通过拳拳到肉的打击感尽可能稀释玩家因为对游戏无声的不满,但这游戏呢? 真人过场堪比互动式电影,你那么多真人片段,然后没有声音,玩家就只能看着屏幕愣猜他们在做什么,玩家一没有代入感二没有参与感,而这种内容还是大段大段的,实在让人很怀疑制作组的心态。 好不容易进入了动作部分,玩家应该爽了吧,并不能,因为整款游戏是没有任何引导的,所有动作都要你自己探索,这游戏就跟标题一样是个“静人”,毫无引导,不要说什么进阶的寂静一击这种技巧,就是简单的动作引导也没有,播完片就实战,我打了两章我才搞懂基本的所有操作,更致命的是这游戏是剧情为主动作为辅,剧情谜语人搁那演哑剧,动作则是堆怪加无指引表演,我很怀疑制作组到底有没有做过正常游戏啊。 退一万步说,既然游戏的动作表现不尽如人意,但剧情总应该还不错吧,毕竟一周目的哑剧表演就是为了二周目揭开真相的爆发,但事实上,这游戏剧情很垃圾,各种意义上的一言难尽,男主角跟个神经病一样,行为完全被别人牵着走,最逆天的是制作组似乎为了让玩家充分了解男主的“难处”,将男主他妈死亡的部分反复播放,打个人要播放一下,进剧情要播放一下,被人打还得播放一下,男主死了就开始回忆他妈,然后复活,不是,这他妈是布鲁斯韦恩爹妈是吧,怎么还反复鞭尸,最让人绷不住的是作为一个完全没有铺垫过超自然要素的游戏,最后的大决战居然是超自然的,制作组似乎很想向所有人揭露——看,男主就是传说中的“静人”哎,惊不惊喜意不意外刺不刺激! 制作组似乎是为了这点醋包的饺子,为了安静这个主题愣是搞出个“静人”,就差说这是听障人士的超级英雄了,可在剧情里男主会说话啊,他只是听不见而已,有必要这么逆天吗? 为了进一步彰显静人的威力,后期还有段特别逆天的躲子弹的戏份,就完全跟剧情脱节了,很逆天,很莫名其妙,看得出来游戏的关卡设计已经完全让位于剧情了,其实这样也可以理解,但你这游戏一周目还没声音,当一场有声悲剧变成了哑剧,相信我,他就会变成喜剧。 呵呵 退一万步来说,以上这些内容都不是我给他差评的最关键的理由,最关键的是这游戏内容太少了,我打了两个周目,居然不到六个小时,合着一个周目三小时不到,就这么点内容,玩的快的一周目都能两小时内退款,反正你这一周目也没声音纯粹谜语人,跳过剧情打人就行了,就这么点剧情卖这么多钱,亏不亏心啊。 我想制作组犯下的最大也是最严重的问题在于静人的沉默应该是一种对玩家的奖励,是让玩家切身体验的一种方式,而制作组将他变成了一种惩罚,一种折磨人的工具,在我看来这游戏既不尊重听障人士,也不尊重玩家。
ВЫ НЕ ПОНЯЛИ ТИХОГО ПАРНЯ!!! Я тоже не понял. Как перформанс пойдет но как игра нет (Кодзима сделал бы лучше) Задумка в интерпретации сюжета при первом прохождении без звука странная потом что история вполне понятная и все неожиданности оказываются в диалогах которые без звука(неожиданно правда?) мог быть поняты как угодно. Первое прохождение абсолютно спокойно можно делать под фильм, анимэ или подкаст. Геймплэй в целом неплохой но вообще не доделанный. У нас тут битемап похожий на игры серии Якудза или Бэтменов Аркхэм если из них вырезать всё кроме удара, сильного удара, захвата и уклонения. Есть контекстные добивания. Боевую систему приятной назвать не могу очень криво сделано. В целом могу рекомендовать как униКАЛьный опыт. Некоторое удовольствие получить можно.
It's an experimental game with repetitive gameplay. Too bad, I feel like an opportunity was lost here
i have no words
This game is terrible. I had a great time. Stream it to your discord kitten you will have a great time.
Actual ♥♥♥♥♥♥♥♥. Don't play this game - It's not even funny bad, it's genuinely boring to sit through. The combat is near non-functional, with the only highlight being able to grab one of the last bosses and repeatedly punch them in the crotch (for seemingly zero damage).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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